Chaugnar Faugn

Chaugnar Faugn

CR 16; XP 76,800
CE Great Old One of blood, patience, and remote hill country
Primary Source Frank Belknap Long, “The Horror from the Hills”


Domains Chaos, Death, Evil, War
Subdomains Blood, Entropy, Murder, Tactics
Favored Weapon light pick
Symbol elephantine visage with a bloody trunk
Temple caves, dilapidated shacks, remote hilltops, ruined warehouses
Worshipers deranged hill folk, Tcho-Tcho
Servitors blood drinkers, mutants

Influence Stage 1 (DC 24)

Area 15-ft. radius
Proxy idol
Effects curse of Chaugnar Faugn, feed, idol
Escalation Chaugnar Faugn escalates to stage 2 by draining the life of sapient victims. Each time it kills a living creature with its feed effect the idol gains 1 growth point. When the idol accumulates 90 growth points (typically requiring about 3 months to build power), it transforms into an avatar of Chaugnar Faugn and escalates to stage 2.

Influence Stage 2 (DC 26)

CR 19; XP 204,800
Area 15-ft. radius
Proxy avatar of Chaugnar Faugn (see below)
Effects mobile influence


Combat At stage 1, destroying Chaugnar Faugn’s idol ends its influence. The idol has very few methods of defending itself from active attacks; it is surrounded by a number of defenders (typically high-level Tcho-Tcho who have gained the curse of Chaugnar Faugn) that create an encounter of at least CR 16 in power. At stage 2, destroying the avatar of Chaugnar Faugn ends the influence immediately.

Influence Effects

Curse of Chaugnar Faugn Any creature that Chaugnar Faugn hits with its influence’s feed effect must make a successful Will save to resist having their flesh reshaped by the Great Old One. Typically, this reshaping of flesh causes the target to deform into a somewhat reptilianor amphibian-looking mutation of its former shape or something approximating Chaugnar Faugn’s own elephantine form, but it can radically alter a body's shape in many ways. A creature that acquires the curse of Chaugnar Faugn gains the advanced creature template, becomes completely loyal to Chaugnar Faugn, and will give its life to defend the Great Old One or any of its idols. This is a curse effect.

Feed Once per round, at the start of the round, if a willing or helpless living creature with an Intelligence of 3 or higher is within Chaugnar Faugn’s area of influence, the trunk of the Great Old One’s statue animates and attaches to that target. If multiple targets are available, one is chosen randomly. The trunk drains bodily fluids, inflicting 1d6 points of Constitution drain before detaching.

Idol In order to exude an influence, Chaugnar Faugn requires a specially-prepared idol in its form to be constructed by its cultists. Constructing this idol requires a ritual that takes months and consumes many resources to complete. Once finished, an idol of Chaugnar Faugn occupies a 10-ft. square, weighs 6,000 pounds, has hardness 16, and possesses 1,000 hit points.

Mobile Influence At influence stage 2, Chaugnar Faugn’s influence is always centered on its avatar, allowing the avatar to wander as it wills without being physically limited by the constraints of influence. The avatar cannot magically travel via teleportation effects beyond the reach of its influence.

Avatar of Chaugnar Faugn (CR 19)

XP 204,800
CE Medium monstrous humanoid
Init +18; Senses blindsight 30 ft., darkvision 60 ft., true seeing; Perception +31


AC 35, touch 15, flat-footed 30 (+4 Dex, +1 dodge, +20 natural)
hp 330 (20d10+220); fast healing 10
Fort +17, Ref +16, Will +22
Defensive Abilities anticipate foe; DR 15/epic and lawful; Immune ability damage, ability drain, aging, death effects, disease, energy drain, mind-affecting effects, paralysis, petrification, poison; Resist acid 30, cold 30, electricity 30, fire 30; SR 30


Speed 30 ft., fly 60 ft. (good)
Melee 2 gore +31 (4d6+11/19–20), 2 claws +31 (2d6+11), trunk +31 (1d6+11 plus attach and feed)
Special Attacks curse of Chaugnar Faugn, eldritch bolt

Spell-Like Abilities (CL 19th; concentration +26)
Constant—fly, true seeing
At will—greater command (DC 22), greater dispel magic, mass inflict moderate wounds (DC 23), nightmare (DC 22), slow (DC 20)
3/day—demand (DC 25), quickened feeblemind (DC 22), flesh to stone (DC 23), wish (self only, to duplicate wizard spells only)
1/day—power word stun, symbol of insanity (DC 25)


Str 32, Dex 19, Con 32, Int 24, Wis 27, Cha 25
Base Atk +20; CMB +31; CMD 46
Feats Bleeding Critical, Combat Expertise, Critical Focus, Dodge, Improved Critical (gore), Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell-Like Ability (feeblemind)
Skills Fly +40, Knowledge (arcana) +27, Knowledge (geography) +27, Knowledge (nature) +27, Knowledge (planes) +27, Knowledge (religion) +27, Perception +31, Sense Motive +28, Spellcraft +27, Stealth +27, Use Magic Device +27
Languages Abyssal, Aklo, Celestial, Common, Infernal, Tcho-Tcho; telepathy 300 ft

Special Abilities

Anticipate Foe (Su) Chaugnar Faugn constantly scans the thoughts of foes and can anticipate their reactions and moves. He always acts in a surprise round and can take a full round of actions in a surprise round. He gains a +10 insight bonus on Initiative checks.

Curse of Chaugnar Faugn (Su) Once per round as a swift action, Chaugnar Faugn can inflict his curse on a creature it strikes. A successful DC 27 Will save resists the curse, and its effects are otherwise as detailed above for its influence effect of the same name. This is a curse effect. The save DC is Charisma-based.

Eldritch Bolt (Su) As a swift action, Chaugnar Faugn may fire bolts of lightning-like eldritch energy from his crystalline trunks at any two targets within 120 feet. If the foe targeted is an enemy of Chaugnar Faugn, the target takes 12d6 points of force damage and is staggered for 1d4 rounds. A successful DC 31 Reflex save halves this damage and negates the stagger effect. If the target is a minion of Chaugnar Faugn, the bolt heals the creature of 12d6 points of damage and grants the effects of haste for 1d4 rounds. A creature cannot be targeted by both bolts in one round, and Chaugnar Faugn cannot target himself with these bolts. The save DC is Constitution-based.

Feed (Su) Once per round, Chaugnar Faugn can feed on a creature to which he has attached his trunk. When he feeds, any hit point damage inflicted by his trunk cannot be healed by natural rest, and in order to cure this damage via magic, the caster must make a successful DC 25 caster level check. When Chaugnar Faugn feeds, he inflicts 1 negative level or deals 1d4 points of ability drain to the ability score of his choice. A successful DC 31 Fortitude save negates the negative level or ability drain. The save DC is Constitution-based.

Trunk (Ex) Chaugnar Faugn’s trunk is a primary attack that inflicts piercing damage.

In his physical form, the Great Old One known as Chaugnar Faugn vaguely resembles a humanoid elephant. He is about 8 feet tall. When the proper rites are performed, any statue of him can be made to gradually dissolve, replaced by Chaugnar Faugn’s presence. Once Chaugnar Faugn leaves, the statue does not return, and a new one must be carved by his devotees.

Chaugnar Faugn's cultists appease him with offerings of helpless mortals to feed upon. He feeds through his trunk, which ends in a tooth-rimmed disk. He attaches it to his victim and sucks out their vital fluids. While he can do so in combat, he prefers more leisurely offerings.

Molding and reshaping flesh is among Chaugnar Faugn’s most noteworthy abilities. This process requires careful manipulation with his trunk, and the altered flesh remains exquisitely painful for months or even years after, so it is often used as a means of punishment.

Two notable ways in which Chaugnar Faugn has used this ability are to create entities fully human in appearance from reptile or amphibian flesh (combining multiple reptiles together to make a single mockhuman) and to transform a person out of mockery or cruelty to resemble Chaugnar Faugn himself in appearance.

Chaugnar Faugn in Combat

The Great Old One attacks with his trunk, which attaches to a victim, and feeds with alarming tenacity and speed. His crystalline tusks can glow and shoot forth lightning-like darts, which are used for attacks and to direct his minions toward particular targets. Chaugnar Faugn can read minds and is never surprised. He has access to a wide variety of spells and counts among his allies the Tcho-Tcho and other dangerous humanoids. If Chaugnar Faugn’s form is killed, his corpse vanishes after a few minutes, leaving nothing behind.

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