Chosen Of The Bloody Crown (Prestige Class)

While the Scarlet Noblesse, the vampiric elite of the Scarlet Sovereignty rule as gilded, undead predators above a captive, captivated flock, they are few in number compared to the mortals in their service who aspire to their rank. Among these true believers and aspirants are a chosen few favored by their vampiric patrons for their skill, bravery, and beauty. These select few are often taken as bodyguards, proxies, and even lovers by their patrons who ritually feed them small amounts of their tainted and alchemically drugged blood. Granted proxy authority among their fellow mortals and blessed with a progressively expanding and tantalizing taste of vampirism’s abilities—though pointedly not immortality—they serve without question even as outside observers question if their gifts given like perpetually dangled vampiric carrots are anything more than an addiction.

Hit Dice: d10

Requirements
To qualify to become a chosen of the bloody crown, a character must fulfill all of the following criteria:

  • Skills: Diplomacy 5 ranks, Charisma 15.
  • Special: Must be a member of the Scarlet Sovereignty, may not be a vampire, Favor of the Sanguine Noblesse (feat), must gain the patronage of a specific member of the Scarlet Sovereignty’s vampiric nobility

Class Skills: The Chosen of the Bloody Crown’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local)(Int), Knowledge (nobility)(Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), and Use Magic Device (Cha).

Skills Points at Each Level: 6 + Int modifier.

Class Features

Table: Chosen of the Bloody Crowns Class Features
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +1 +0 Patron’s favor, sneak attack +1d6
2nd +1 +1 +1 +1 Damage reduction
3rd +2 +1 +2 +1 Beguiling gaze, sneak attack +2d6
4th +3 +1 +2 +1 Spider climb
5th +3 +2 +3 +2 Misty transit 40 ft., sneak attack +3d6
6th +4 +2 +3 +2 Energy drain resistance
7th +5 +2 +4 +2 Misty transit 80 ft., sneak attack +4d6
8th +6 +3 +4 +3
9th +6 +3 +5 +3 Misty transit 160 ft., sneak attack +5d6
10th +7 +3 +5 +3 Return to the master’s side

Weapon and Armor Proficiency

Chosen of the bloody crown gain no proficiency with any weapon or armor

Patron’s Favor (Su)

Beginning at level 1, a chosen of the bloody crown is empowered by the presence of their patron, with this power increasing with proximity. When within 15 ft of their patron, a chosen of the bloody crown gains a +2 circumstance bonus to attacks, saves, and skill checks, increasing by +1 for every additional two levels of chosen of the bloody crown. Outside of this range but up to one mile per level of chosen of the bloody crown, this bonus is reduced by half.

Sneak Attack (Ex)

This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If a chosen of the bloody crown gains a sneak attack bonus from another source, the bonuses on damage stack.

Damage Reduction (Su)

At 2nd level a chosen of the bloody crown gains DR 5/silver.

Beguiling Gaze (Su)

At 3rd level a chosen of the bloody crown gains the ability to mentally beguile their enemies. This ability functions as charm person using the chosen of the bloody crown’s level as the caster level. A chosen of the bloody crown can use this ability once per day for every two chosen of the bloody crown levels she has attained. The DC for this ability is Charisma-based. At level 7 this ability functions as charm monster.

Spider Climb (Su)

At 4th level a chosen of the bloody crown gains the ability to walk upon sheer surfaces like a vampire. This ability functions as spider climb using the chosen of the bloody crown’s level as the caster level.

Misty Transit (Su)

At 5th level a chosen of the bloody crown gains the ability to disperse into a fine mist and coalesce at a distant point, traveling as if by means of a dimension door spell. The limitation is that this magical transport must end in an area not in direct sunlight and must be visible with a line of transit. A chosen of the bloody crown can jump up to a total of 40 ft. each day in this way; this may be a single jump of 40 ft. or four jumps of 10 ft each. Every two levels higher than 5th, the distance a chosen of the bloody crown can jump each day doubles (80 ft. at 7th, 160 ft. at 9th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-ft. increment.

Energy Drain Resistance (Su)

At 6th level by virtue of their close association with their vampiric patron, a chosen of the bloody crown is significantly resistant to energy drain. Regardless of the source, a chosen of the bloody crown is functionally immune to any energy drain effect dealing only 1 negative level, soaking this loss. Any effect great than this the chosen of the bloody crown has a 50% chance of likewise shrugging off.

Return to the Master’s Side (Su)

Starting at 10th level reduced to negative hit points, as an immediate action once per day a chosen of the bloody crown evaporates into a bloody mist and teleports to the side of their vampiric patron, reconstituting one round later at 0 hit points. A chosen of the bloody crown must be on the same plane as their patron for this effect to occur.


City of 7 Seraphs by Lost Spheres Publishing
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