Civilized Creature (CR +1)

Civilized creatures develop their own high culture or an appreciation for the civilization of another culture, often assimilating or finding acceptance in that community. They struggle against those that hate and despise immigrants and those different from themselves both culturally and physically. Civilized creatures are capable of wielding weapons and manipulating tools, often through the use of telekinesis. They often form permanent societies, organizations, and homelands, even if they are normally solitary creatures, raiders, or uncivilized hunter-gatherers. They tend to have a more refined appearance and sometimes wear the trappings of high society and/or technology.

Creating a Civilized Creature

“Civilized Creature” is an acquired or inherited template that can be added to any creature that does not normally have a civilized social structure and does not possess a humanoid form (Referred to hereafter as the base creature). A civilized creature uses all the base creature’s statistics and special abilities except as noted here.

CR: +1

Melee/Ranged: A civilized creature gains proficiency with all simple weapons and the ability to manipulate weapons, via its tactile telekinesis ability if it does not have opposable thumbs. It can make iterative attacks based on its base attack bonus and the type of weapon it chooses to use.Its reach remains unchanged by the telekinesis but it could extend its reach with a polearm for example, or its effective range with a bow. Otherwise the weapons are treated as if they were wielded by the civilized creature (apply Strength and Dexterity modifiers as appropriate to the weapon). If firearms are present in the current settings they gain proficiency with all firearms.

Special Abilities: A civilized creature gains the following special abilities.

Tactile Telekinesis (Ex): A civilized creature can move objects or creatures as if they themselves were moving them at a range equal to the base creature’s natural reach. They also experience a sense of touch through this telekinesis, making it very useful in manipulating small objects or performing delicate tasks.

They can carry or move an object if they possess the strength score to do so, even if the limitations of their limbs would normally not allow them to carry it but they cannot move it farther than their natural reach, though if they move the object moves with them.These are considered attended objects for the civilized creature.An opponent can negate the effect on an attended object the opponent possesses with a successful Will save (DC 10+1/2 the civilized creatures hit dice + the civilized creatures Charisma modifier). The effect ends if the object is forced beyond the creature’s natural reach.

An object can be telekinetically manipulated as if with two hands or two objects with one hand. For example, a lever or rope can be pulled, a two handed sword wielded, pair of lock picks used, a key turned, an object rotated, and so on, if the force required is within the creatures weight limitation. It can also perform delicate activities such as untying a complicated knot. A civilized creature can also perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal.

Abilities: Increase from the base creature as follows: Int +4 (minimum 13, see skills), Cha +4 (Minimum 13, +2 to Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, Use Magic Device, attempts to influence others, and Channel Energy DCs; +2 to the DC of Tactile Telekinesis and any of the base creature’s Charisma-based DCs)

Feats: A civilized creature gains Simple Weapon Proficiency, and gains Exotic Weapon Proficiency (firearms) if they exist in the civilization the creature has joined as bonus feats

Skills: Recalculate all skills, with a number of skill ranks equal to 6 + Civilized Creature’s new Int modifier per Hit Dice, choosing any 10 skills to be class skills. It gains a +2 racial bonus on all Craft, Disable Device, and Perception skill checks.

Environment: any urban

Treasure: Standard or base creatures treasure whichever is greater, this treasure should be usable equipment per an NPC equal to the civilized creatures CR.

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