Clockwork Goliath (CR 23/MR 9)

The gears of this enormous, four-armed mechanical giant shriek and grind in a deafening cacophony as it lumbers forth.

Mythic Clockwork Goliath (CR 23/MR 9)
XP 204,800
Pathfinder Roleplaying Game Bestiary 3
N Gargantuan construct (clockwork)
Init +18MF; Senses darkvision 60 ft., low-light vision; Perception +0

Defense

AC 44, touch 13, flat-footed 37 (+5 Dex, +2 dodge, +31 natural, –4 size)
hp 360 (28d10+146)
Fort +9, Ref +16, Will +9
Defensive Abilities electrical dampenersMA, fortificationMA (50%), orichalum alloyMMA; DR 15/adamantine and epic; Immune acid, construct traits, fire
Weaknesses vulnerable to electricity

Offense

Speed 40 ft.
Melee 4 slams +45 (3d6+21)
Ranged cannon +29/+24/+19/+14 (6d6/×4)
Space 20 ft.; Reach 20 ft.
Special Attacks adamant augerMA, augmented criticalMA, buzzsaw bladeMA, mythic power (9/day, surge +1d10+1, Lucky Surge), pneumatic hammerMA, self-destruction, trample (3d6+31, DC 45)

Statistics

Str 53, Dex 20, Con —, Int —, Wis 11, Cha 1
Base Atk +28; CMB +53; CMD 70
Feats Improved InitiativeB,MF, Lightning ReflexesB,MF, Lucky SurgeMF, Potent SurgeMF, ToughnessB,MF
SQ mindless toughnessMA, perpetual motionMA, swift reactions, winding

Ecology

Environment any
Organization solitary, pair, or siege (3–6)
Treasure none

Special Abilities

Adamant Auger (Ex) One of a goliath’s arms ends in an adamantine drill, which it may use for one of its four slam attacks, or it can use it as an attack that deals piercing damage, and if the target has a natural armor bonus to AC it must succeed on a DC 45 Fortitude save or lose 1d4 points of its natural armor bonus (3d4 points on a critical hit). Lost points of natural armor are regained at a rate of 1 point per day (or per round if a creature has regeneration). A regenerate spell immediately restores all lost points of natural armor.

Attacks with its adamant auger are treated as if the mythic clockwork goliath had the Improved Sunder and Greater Sunder feats, and it may expend one use of its mythic power to gain the mythic version of Improved Sunder as a bonus feat for 1 minute; this feat applies only to attacks made with its adamant auger.

Augmented Critical (Ex) When a mythic clockwork goliath uses its adamant auger, buzzsaw blade, or pneumatic hammer to attack, it has a critical threat range of 18-20 and deals x3 damage on a critical hit.

Buzzsaw Blade (Ex) One of a goliath’s arms ends in an adamantine rotary saw blade, which it may use for one of its four slam attacks, or it can cause the blade to spin with deadly speed, dealing slashing damage plus 1d6 points of bleed damage and forcing the target to succeed on a DC 45 Fortitude save or take 1 point of Constitution bleed.

Attacks with its buzzsaw blade are treated as if the mythic clockwork goliath had the Bleeding Critical feat, and it may expend one use of its mythic power to gain the mythic version of Bleeding Critical as a bonus feat for 1 minute; this feat applies only to attacks made with its buzzsaw blade. The save DC is Strength-based.

Cannon (Ex) One of a goliath’s arms ends in a cannon. The goliath may use this as one of its four slam attacks, or it can use it to fire cannonballs. A cannon has a range increment of 100 feet, and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. A clockwork goliath’s cannon can hold up to 12 cannonballs—reloading a single cannonball is a standard action.

Electrical Dampeners (Ex) A mythic clockwork goliath gains SR 34 against non-mythic electricity effects that allow spell resistance, and its vulnerability to electricity applies only to mythic electricity effects. In addition, when a mythic clockwork goliath would be affected by an effect that deals 10 points of electricity damage, it may expend one use of its mythic power as a free action to suppress its vulnerability to electricity and gain electricity resistance 10 (20 against non-mythic electricity effects) until the beginning of its next turn.

Mindless Toughness (Ex) A mythic clockwork goliath gains Toughness as a bonus feat, even though it is mindless.

Orichalum Alloy (Ex) Mythic clockwork goliaths were mostly constructed by ancient builder races and are constructed of strange metal alloys little known in the modern world. Their metallic parts are not subject to rust or corrosion, nor are they subject to magical manipulation. A mythic clockwork goliath is immune to acid and also gains immunity to magic like a golem, ignoring the effects of any spell or spell-like ability that allows spell resistance, except for fire and electricity effects. A clockwork goliath is vulnerable to electricity damage. Heat energy, on the other hand, is absorbed to power their ionic thermal engines, even tapping into minute variations in the ambient environment to replenish its stores. A mythic clockwork goliath targeted with a fire effect heals 1 point of damage for every 3 points of damage the attack would normally have dealt.

Perpetual Motion (Ex) A mythic clockwork goliath never needs winding and adds its mythic tier to its CMD against grapple combat maneuvers and on saving throws against effects that would cause it to become entangled or staggered.

Pneumatic Hammer (Ex) One of a goliath’s arms ends in a massive double-headed adamantine hammer, which it may use for one of its four slam attacks, or it use the pneumatic hammer to perform an awesome blow combat maneuver in place of one of its slam attacks (rather than as a standard action), as if it had the Awesome Blow feat.

Attacks with its pneumatic hammer are treated as if the mythic clockwork goliath had the Staggering Critical feat, and it may expend one use of its mythic power to gain Stunning Critical as a bonus feat for 1 minute; this feat applies only to attacks made with its adamant auger.

Self-Destruction (Su) When a goliath’s hit points are reduced to 10% its total (30 hp for most mythic clockwork goliaths) or less but still above 0, it self-destructs on its next turn, bursting in an explosion of metal scraps and steam that deals 12d6 points of slashing damage plus 12d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 24 Reflex save halves the damage. The save is Constitution-based.


Construction

The clockwork goliath is one of the most difficult of its kind to create. The creator must start with crafted clockwork pieces worth 20,000 gp.

Clockwork Goliath
CL 18th; Price 300,000 gp

Construction

Requirements Craft Construct, Gunsmithing (Ultimate Combat), animate objects, geas/quest, and limited wish, creator must be at least caster level 18th; Skill Craft (clockwork) DC 25; Cost 160,000 gp

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