Codex Of The Realized Vision

Codex of the Realized Vision Summaries

Wiki Note: There are no Level 1, Level 2, or Level 3 recitations in the Codex of Realized Visions.

Level 4

Animated Servitor - Summon a large or smaller animated object
Commune with the Universe - Ask the universe a single question about the past or present
Compact Disc - Inelastic covering increases falling damage by 3d6
Fabricate the Mundane - Permanently create an object worth 2 gp or less
Floating Sphere - Sphere with wriggling cilia can be grabbed onto and used as a means of aerial transport
Manual of Knowledge - Reciter dumps knowledge into a book, reducing his Knowledge checks while increasing those of the holder
Parabolic Bulwark - Summoned shield has a 20% chance to reflect rays
Spongy Disc - Elastic covering reduces falling damage by 4d6

Level 5

Apathy - Affected creature may miss its turn each turn
Bridge to Nowhere - Conjured bridge spans gaps or blocks chokepoints
Burrowing Sphere - Sphere tunnels through materials of hardness 8 or lower
Conjure Armor - Conjure +4 armor for self use
Conjure Blade - Conjure a +4 weapon for self use
Conjure Bulwark - Conjure a +4 shield for self use
Passion - Affected creature gains either an additional standard action or move action each round

Level 6

Animated Juggernaut - Summon a gargantuan or smaller animated object
Erase from the Record - Annihilate a creature if it fails three saves in four rounds
Parabolic Bulwark, Greater - Summoned shield has a 50% chance to reflect rays
Sinister Darts - Darts inflict conditions on hit
Sphere of Fear - Sphere panics those it touches for 2 rounds


Codex of the Realized Vision: A Primer

The Codex of the Realized Vision concerns itself with ideas. Though many ideas are merely the collected memories of various sensations, the idea of a rope, the idea of beer, and so on, some ideas are more abstract, such as the concept of morality. Though it should be perfectly possible for the Codex of the Realized Vision to usurp the portfolios of all of the other codices simply by recalling that which the other codices produce, it just so happens that describing an idea to the universe in order to get it to make it for you is among the most heinously complicated procedures in the First Language. Given this, very little research is done on the Codex of the Realized Vision. Those who do research it are at the very top of their craft and tend to have a superiority complex; the rest of the best work on the other codices instead because their work will actually get used.


Codex of the Realized Vision

Animated Juggernaut

Recitation Level: 6
Similar School: conjuration
Range: 60 feet
Target: an empty space in range
Duration: 5 rounds
Saving Throw: none

Your recitation focuses on your copious experience with animated objects: candlesticks, rugs, ropes, armories, and the like. This recitation conjures a gargantuan or smaller animated object. It shape and construction point assignment is completely up to your control, so long as it is logical. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. When the recitation's duration ends or the conjured animated object is reduced to 0 hit points, it simply vanishes.

Animated Servitor

Recitation Level: 4
Similar School: conjuration
Range: 60 feet
Target: an empty space in range
Duration: 5 rounds
Saving Throw: none

Your recitation focuses on your copious experience with animated objects: candlesticks, rugs, ropes, armories, and the like. This recitation conjures a large or smaller animated object. It shape and construction point assignment is completely up to your control, so long as it is logical. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. When the recitation's duration ends or the conjured animated object is reduced to 0 hit points, it simply vanishes.

Apathy

Recitation Level: 5
Similar School: enchantment [mind-affecting]
Range: 60 feet
Target: creature in range
Duration: 5 rounds
Saving Throw: Will negates (see text)

Your recitation calls up visions of hopelessness and ennui. At the beginning of the subject's turn, it must make a Will save or take no action that turn.

Bridge to Nowhere

Recitation Level: 5
Similar School: evocation [force]
Range: touch
Target: space touched
Duration: 5 rounds
Saving Throw: Will negates (see text)

You bend down and touch the ground as you recite this recitation. A shimmering 10footspan bridge made of pure force bursts forth from where you touched and proceeds in a straight line for up to 100 feet or until it runs into something solid, such as a ceiling, a rock wall, a tree, or a living creature standing in the way. The end of the bridge need not be connected to anything, nor does it necessarily have to be navigable; you may have the recitation's product bridge a gap just as easily as you may have it clog up a doorway by being entirely vertical. The bridge has hardness 30 and 20 hit points. If reduced to 0 hit points, the entirety of the bridge vanishes and the recitation ends.

Burrowing Sphere

Recitation Level: 5
Similar School: evocation [force]
Range: 60 feet
Effect: 5ft. diameter sphere
Duration: 5 rounds
Saving Throw: Will negates

Your recitation produces a sphere that is capable of digging right through most materials. It moves 30 feet per round when moving through the open air, but moves 10 feet per round if burrowing. When the sphere burrows, it annihilates all materials of hardness 8 or lower, effectively allowing it to dig tunnels. Chunks of metal ore and the like clatter to the bottom of the tunnel, while walls and solid sheets of hardness 9+ materials stop the sphere's progress entirely. The sphere moves as long as you actively direct it (a move action for you); otherwise, it stays at rest. Should the sphere ever be further away from you than its maximum range, it vanishes immediately.

Commune with the Universe

Recitation Level: 4
Similar School: divination
Range: personal
Target: you
Duration: instantaneous
Saving Throw: Will negates (harmless)

Your recitation forges a momentary link with the universe itself. While linked, you may ask the universe a single question that can be answered with a "yes" or "no" response. The universe has perfect knowledge of past events and fairly good knowledge of the current state of the universe, but absolutely no knowledge of the future. If asked a question that is definitely in the past, such as, "Is Lord Quicksilver alive as of last week?", then the universe's reply will always be true. If asked a question that relies on the current state of the universe, such as, "Is Lord Quicksilver alive?", then the universe's reply has a 50% chance to be true, a 25% chance to be false, and a 25% chance of being noncommittal, such as, "Portents hazy. Try again later," or "Maybe." If asked a question that relies on future events, such as, "Will Lord Quicksilver die if he marches upon the orcs on the morrow?", then the universe will always respond in a noncommittal fashion.

Creatures and locations that are warded against scrying and similar divinations effectively fall off the radar of the universe. Were Lord Quicksilver warded from scrying, the universe's response would be, "Maybe." In this way, asking a question based on the past and receiving a wishy-washy answer is an excellent way of determining that an individual is trying to hide.

Though this effect is instantaneous, once this recitation is recited, it cannot be recited again for 1 hour in accordance with the Law of Flowing Rhetoric. As it turns out, the universe is not amenable to the idea of answering questions all day. It has things to do!

Compact Disc

Recitation Level: 4
Similar School: conjuration
Range: 60 feet
Area: 10-foot square
Duration: 5 rounds
Saving Throw: Will negates

Your recitation coats a surface with a hard material that that is totally inelastic and shockingly hard. Creatures that fall onto this material take an additional 3d6 points of falling damage, even in the fall is normally not high enough to cause falling damage. This includes being tripped and falling prone of one's own free will.

Conjure Blade

Recitation Level: 5
Similar School: conjuration
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: none

Your recitation conjures a weapon to your specifications. You can choose the type of weapon created and assign enhancement bonus and weapon special abilities to the weapon. These bonuses must add up to a total enhancement bonus of +4. All weapons are made of default materials, such as steel, stone, and wood. Special materials, such as adamantine and darkwood, are impossible to produce, as the words the universe uses for such materials are still being researched.

The weapon comes into being directly in your hands. This weapon vanishes when the recitation's duration expires and vanishes immediately should it ever be taken off of your person. If you do not have an empty hand, the conjured weapon clatters to the ground, counts as not being on your person, and vanishes instantly.

Conjure Bulwark

Recitation Level: 5
Similar School: conjuration
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: none

Your recitation conjures a shield to your specifications. You can choose the type of shield created and assign enhancement bonus and shield special abilities to the shield. These bonuses must add up to a total enhancement bonus of +4. All shields are made of default materials, such as steel, stone, and wood. Special materials, such as adamantine and darkwood, are impossible to produce, as the words the universe uses for such materials are still being researched. The shield comes into being directly in your hands. This shield vanishes when the recitation's duration expires and vanishes immediately should it ever be taken off of your person. If you do not have an empty hand, the conjured shield clatters to the ground, counts as not being on your person, and vanishes instantly.

Erase from the Record

Recitation Level: 6
Similar School: divination
Range: 30 feet
Target: creature in range
Duration: 4 rounds
Saving Throw: Will negates (see text)

Your recitation denies that its target ever existed at all. Each round at the beginning of the subject's turn, that creature gains an oblivion point unless it succeeds on a Will save. If the subject ever has three or more oblivion points, it is utterly erased from the universe with no saving throw allowed. Creatures erased in this manner can only be returned to the space-time continuum through the wish or miracle spells. Oblivion points are removed immediately when the recitation ends. The trailing inflection cannot be applied to this recitation.

Fabricate the Mundane

Recitation Level: 4
Similar School: conjuration
Range: personal
Target: you
Duration: instantaneous
Saving Throw: none

Your recitation conjures a single mundane object to your specifications. This object must have a market value of 2 gp or less and cannot be alive. Despite the tireless efforts of the small number of dwarven truenamers in the world, gold, silver, copper, adamantine, platinum, truesilver, gemstones, and other valuables that can be described as coinage or trade goods cannot be conjured in this fashion. Any complex items conjured in this fashion, like a dagger or a well-made basket, require a related Craft check to produce. Food can be produced with this recitation, though dairy products tend to taste quite terrible mere hours after conjuration because of the lack of essential cultures.

Objects made with this recitation are permanent. An object conjured in this fashion comes into being in your hands. If you do not have an empty hand, the conjured object clatters to the ground and can be picked up at your convenience.

Though this effect is instantaneous, once this recitation is recited, it cannot be recited again for 1 hour in accordance with the Law of Flowing Rhetoric.

Floating Sphere

Recitation Level: 4
Similar School: evocation [force]
Range: 60 feet
Effect: 5ft. diameter sphere
Duration: 5 rounds
Saving Throw: none

Your recitation calls forth a hovering sphere covered in rope-like cilia. Creatures who threaten the square containing the floating sphere can grab onto the cilia with an empty hand (or claw or tentacle the sphere doesn't mind), thus allowing the sphere to pick them up and fly them around. It moves 60 feet per round and has perfect maneuverability. A floating sphere can support the weight of 16 tiny creatures, 8 small creatures, 4 medium creatures, 2 large creatures, or 1 huge creature. Mixtures of these sizes that do not surpass the sphere's limit are valid. If the sphere is overloaded, its move speed is set to 0 feet. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and wriggles its cilia. Should the sphere ever be further away from you than its maximum range, it vanishes immediately.

Manual of Knowledge

Recitation Level: 4
Similar School: divination
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: none

Your recitation reaches into your mind and plunders it for useful material, producing a strange manual of your thoughts. Choose a Knowledge skill in which you have at least 10 ranks. You take a -10 penalty to that Knowledge skill, but a book containing your thoughts appears in your hands. When held by a creature, even you, this manual grants a +10 bonus to Knowledge checks of the chosen type. Should the manual ever be more than 60 feet from you at any time, it vanishes immediately and the recitation ends.

Parabolic Bulwark

Recitation Level: 4
Similar School: conjuration
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: none

Your recitation produces a strange shield-like object that curves outward like a parabola. This object comes into being strapped to one of your arms as if it were a buckler, if possible. If strapped to one of your arms, it provides a 20% chance to reflect ray spells that touch you. Should this object ever leave your person or successfully reflect a ray, it vanishes immediately and the recitation ends.

Parabolic Bulwark, Greater

Recitation Level: 6
Similar School: conjuration
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: none

Your recitation produces a strange shield-like object that curves outward like a parabola. This object comes into being strapped to one of your arms as if it were a buckler, if possible. If strapped to one of your arms, it provides a 50% chance to reflect ray spells that touch you. Should this object ever leave your person or successfully reflect a ray, it vanishes immediately and the recitation ends.

Passion

Recitation Level: 5
Similar School: enchantment [mind-affecting]
Range: 60 feet
Target: creature in range
Duration: 5 rounds
Saving Throw: Will negates (harmless)

Your recitation calls up visions of hope and excitement. The subject has a 50% chance to gain an additional standard action each round. This standard action cannot be used to cast spells, use a spell-like ability, use a supernatural ability, or use spell completion items, but it may be used to do anything else, such as attack again, drink a potion, use a wand, use an extraordinary ability, or perform certain skill checks. If the subject does not gain an additional standard action, then an additional move action is gained instead.

Sinister Darts

Recitation Level: 6
Similar School: conjuration
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: none

Your recitation describes something fairly simple: a magical dart coated in a substance that causes extreme disorientation. This recitation conjures four such darts in your outstretched hand. They may be thrown as though they were darts or used as ammunition for a blowpipe. These darts deal 1d4 + Intelligence modifier damage on a successful hit and those damaged by one are confused for 1 round and deafened, dazzled, and shaken for 1d4 rounds with no saving throw allowed. After hitting a target, a dart conjured in this manner vanishes. Once all of the darts vanish, this recitation ends immediately.

Sphere of Fear

Recitation Level: 6
Similar School: necromancy [fear, mind-affecting]
Range: 60 feet
Target: creature in range
Duration: 5 rounds
Saving Throw: Will negates

Your recitation is a droning repetition of all of the most terrifying things you can name in the First Language. The resulting manifestation, barely cohesive, but seething with terror, is a 5foot sphere of fearful emanations that comes into being in the same square as the target creature. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and causes that creature to become panicked for 2 rounds, though a successful Will save negates the condition. A sphere of fear rolls over barriers less than 4 feet tall.

The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and acts scary. Should the sphere ever be further away from you than its maximum range, it vanishes immediately.

Inflections that can increase the number of targets affected by this recitation, such as stereo or sympathetic, cannot be used in conjunction with it.

Spongy Disc

Recitation Level: 4
Similar School: conjuration
Range: 60 feet
Area: 10-foot square
Duration: 5 rounds
Saving Throw: Will negates

Your recitation coats a surface with a spongy material that absorbs shock and is pleasantly springy to step upon. Creatures that fall onto this material can ignore falling damage from heights of up to 50 feet. Falls from greater than 50 feet deal damage to the faller as if the distance fallen were 40 feet less than it actually is.

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