Composite Blasts
Table of Contents

The following are new Composite Blasts that can be used by Kineticists who meet their prerequisites. When Kineticists gain access to a new element through the Expanded Element feature, they immediately gain all composite blasts they qualify for.

Rule Clarification: Any composite blast treated as having an infusion applied as part of the blast’s description doesn’t count the added effect toward the limit of substance or form infusions with a kinetic blast, but cannot have that infusion applied to it.


Aether Blasts

Darklight Blast

Element(s) aether and void; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) force blast, negative blast
Blast Type energy; Damage half force, half negative energy

You pull negative energy into a powerful blast of dread darkness. Creatures that would be healed by negative energy are not healed by the negative energy of this blast (instead only taking this blast’s force damage). In addition, for 3 rounds, creatures this blast hits emit blacklight, as the spell, and creatures entering within 20 ft. of those emitting this blacklight are also treated as if affected by the dark-light spell. This composite blast and infusions applied to it cost twice as much for kineticists of a Good alignment. This is associated with the same infusions as force and negative blasts.

Esoteric Modification

Element(s) aether, time, and void; Type composite blast (Sp); Level —; Burn 4
Prerequisite(s) aetheric boost, alteration amplification, gravitic boost
Blast Type special; Damage see text

You twist the fabric of space and time around a simple blast, bending reality itself to bolster it. This composite blast increases the damage die size by two steps and deals an additional 2 damage per damage die, otherwise treating this as the simple blast. By accepting an additional 2 points of burn you can apply this to a composite blast.

Regression Blast

Element(s) aether and time; Type composite blast (Sp); Level —; Burn 0
Prerequisite(s) chrono blast, force blast
Blast Type energy; Damage force

You can halt the energy being built up in your force blast early, weakening it enough that it no longer strains you to use it. Reduce this blast’s damage die size by 1 step, otherwise treating this as force blast.

Silverlight Blast

Element(s) aether and light; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) force blast, light blast
Blast Type energy; Damage half force, half positive energy

You weave aetheric threads into the positive energies within your light, allowing it to sear unholy abominations. Creatures that would be healed by positive energy are not healed by this blast (instead only taking half this blast’s damage as force damage). In addition, for 3 rounds, creatures this blast hits emit and are affected by silverlight, as the spell. It is associated with the same infusions as its prerequisites. This blast and infusions applied to it cost twice as much burn for kineticists who are harmed by positive energy, those of the evil alignment, or those with the dread soul archetype.


Air Blasts

Acidic Bolt Blast

Element(s) air and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, electric blast
Blast Type energy; Damage half acid, half lightning

You create a pale purple streak of acidic lightning to fry a foe.

Bioelectric Blast

Element(s) air and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, electric blast
Blast Type physical; Damage half slashing, half electric

You charge your bones with bioelectricity as they slice into a foe.

Chlorophyll Blast

Element(s) fire, light, and wood; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) solar blast, wood blast
Blast Type physical; Damage half fire and half bludgeoning, piercing, or slashing

You process solar energy within your body, converting it into a burst of power. This blast deals an additional 2 damage per damage die, and infusions applied to it ignore any immunities provided to a creature by its plant traits. This is associated with the same form infusions as fire and light infusions, and the same substance infusions as fire, light, and wood blasts.

Lightning Blast

Element(s) air and light; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) electric blast, light blast
Blast Type physical; Damage half bludgeoning, half electric

You form a glowing white bolt of lightning to batter foes.

Noxious Blast

Element(s) air and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, air blast
Blast Type physical; Damage half acid, half bludgeoning

Your blast of air carries acidic fumes to burn a foe, searing eyes and flesh.

Thunder Flash Blast

Element(s) air and fire; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) electric blast, fire blast
Blast Type energy; Damage half electric, half fire

Your flaming assault is crisscrossed with an electric charge to fry a foe.


Earth Blasts

Crystal Blast

Element(s) earth and light; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) earth blast, light blast
Blast Type physical; Damage half bludgeoning, half slashing

You fire glowing crystals of light at your foes.

Flensing Blast

Element(s) earth and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, earth blast
Blast Type physical; Damage half acid, half slashing

You mix brutal acids with sharp sands to tear away at a foe’s flesh.

Fossilized Blast

Element(s) earth and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, earth blast
Blast Type physical; Damage bludgeoning and piercing

You shoot fossilized bones that shatter upon impact with a foe.

Meteor Blast

Element(s) earth and fire; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) fire blast, metal blast
Blast Type physical; Damage bludgeoning and fire

You create a flaming hunk of space rock to batter an opponent. This blast deals an additional 2 damage per damage die and is treated as though it had the rare-metal infusion applied to it.

Quicksilver Blast

Element(s) earth and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) metal blast, water blast
Blast Type physical; Damage bludgeoning

You assail enemies with a gout of mercury. Increase the damage of this blast by 2 per damage die, and it counts as silver for the purposes of bypassing damage reduction and regeneration. This is associated with the form infusions of water blast and the substance infusions of metal blast.

Ravaging Nature Blast

Element(s) earth, viscera, and wood; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) bone blast, earth blast, wood blast
Blast Type physical; Damage bludgeoning, piercing, or slashing (see text)

You ravage foes with the primal might of the untamed wilds. This blast deals an additional 2 damage per damage die. In addition, creatures damaged by this blast must make a save based on this blast’s damage type (DC 10 + the blast’s effective spell level + ½ their kineticist level) or receive ability damage related to the chosen save (slashing requires a Fortitude save and deals 1d2 Str damage, piercing requires a Reflex and deals 1d2 Dex damage, bludgeoning requires a Will and deals 1d2 Cha damage). This is associated with the same infusions as bone, earth, and wood blasts.

Shatterstorm Blast

Element(s) earth, light, and sound; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) crystal blast, sonic blast
Blast Type physical; Damage half slashing, half sonic

You create a crystal, shattering it with sonic waves just as it nears your target. This blast deals an additional 2 damage per hit die, has its hit dice size reduced by one step (1d6 to 1d4), and is treated as though it has the kinetic bomb infusion applied to it unless a form infusion besides extended range or extreme range is applied to it.

Tundra Blast

Element(s) earth and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) earth blast, cold blast
Blast Type physical; Damage half bludgeoning, half cold

You fire a frigid hunk of stone to smash a foe.


Fire Blasts

Afterburn Blast

Element(s) fire and time; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) blue flame blast and chrono blast, or epoch blast and fire blast
Blast Type energy; Damage fire

You use a blast of flames that fires with incredible speed. Creatures are always denied their Dexterity bonus to AC against this blast. In addition, the blast leaves a trail of magical fire behind it that ignites the ground in all squares into which it traveled for 1 round, dealing this blast’s minimum damage to all creatures that enter or end their turn in those squares. You can increase the burn cost of this blast by 1 to increase the trail’s duration to 1 round per 4 kineticist levels you possess. This is associated with the same infusions as blue flame and epoch blasts.

Charnel Blast

Element(s) fire and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, fire blast
Blast Type physical; Damage half fire, half slashing

You set your bones ablaze before firing them at a foe.

Green Flame Blast

Element(s) fire and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, fire blast
Blast Type energy; Damage half acid, half fire

You create a sickly green flame that burns a foe with acidic flames.

Hellfire Blast

Element(s) fire and void; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) blue flame blast and negative blast or void blast and fire blast
Blast Type energy; Damage fire and negative

You burn your opponent with the flames of Hell. Increase the size of the damage die of this blast by 1 and treat it as though the improved burning infusion was applied to it, dealing both fire and negative energy damage.

Meteor Blast

Element(s) earth and fire; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) fire blast, metal blast
Blast Type physical; Damage bludgeoning and fire

You create a flaming hunk of space rock to batter an opponent. This blast deals an additional 2 damage per damage die and is treated as though it had the rare-metal infusion applied to it.

Solar Blast

Element(s) fire and light; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) fire blast, light blast
Blast Type physical; Damage half bludgeoning, half fire

You create an explosion of light and heat upon impact.

Supernova Blast

Element(s) fire, light, and void; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) gravity blast, solar blast
Blast Type energy; Damage fire and bludgeoning

You channel the heat and pressure of a dying star into your blast. This blast’s hit die is increased by one step and is treated as an energy blast regardless of damage type. Creatures reduced to 0 hit points or lower by this composite blast are disintegrated as per the disintegrate spell.

Thunder Flash Blast

Element(s) air and fire; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) electric blast, fire blast
Blast Type energy; Damage half electric, half fire

Your flaming assault is crisscrossed with an electric charge to fry a foe.


Light Blasts

Aurora Blast

Element(s) light and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) cold blast, light blast
Blast Type physical; Damage half bludgeoning, half cold

You infuse chunks of ice with dazzling lights.

Bioluminescent Blast

Element(s) light and wood; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) light blast, wood blast
Blast Type physical; Damage half bludgeoning, half slashing

Your arboreal assaults are bursting with internal light.

Chlorophyll Blast

Element(s) fire, light, and wood; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) solar blast, wood blast
Blast Type physical; Damage half fire and half bludgeoning, piercing, or slashing

You process solar energy within your body, converting it into a burst of power. This blast deals an additional 2 damage per damage die, and infusions applied to it ignore any immunities provided to a creature by its plant traits. This is associated with the same form infusions as fire and light infusions, and the same substance infusions as fire, light, and wood blasts.

Crystal Blast

Element(s) earth and light; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) earth blast, light blast
Blast Type physical; Damage half bludgeoning, half slashing

You fire glowing crystals of light at your foes.

Flashbang Blast

Element(s) light and sound; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) light blast, sonic blast
Blast Type physical; Damage half bludgeoning, half sonic

Your blast creates a painful burst of light and sound. This deals damage as a simple blast. In addition, treat this as if it had both dazzling and thundering infusions applied to it (this does not prevent a substance infusion from being applied to this blast). This is associated with the same infusions as light, sonic, and vibration blasts.

Glorious Blast

Element(s) light; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) elemental focus (light), expanded element (light)
Blast Type physical; Damage bludgeoning

You condense your light into a shining sphere of power.

Haunted Blast

Element(s) light and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, light blast
Blast Type physical; Damage bludgeoning and piercing

You unleash a hellish glowing skull at a foe that shines with unearthly light.

Lightning Blast

Element(s) air and light; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) electric blast, light blast
Blast Type physical; Damage half bludgeoning, half electric

You form a glowing white bolt of lightning to batter foes.

Prismatic Blast

Element(s) light and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) ice blast or glorious blast, rainbow blast
Blast Type energy; Damage untyped

You fire shimmering light through water or ice, creating a radiant burst of color. Those hit by this blast are affected as if by color spray, treating them as having ⅓ their normal hit dice for this effect. This is associated with the same infusions as light and water blasts.

Rainbow Blast

Element(s) light and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) light blast, water blast
Blast Type physical; Damage bludgeoning

You reflect your light off misty water vapors to create a glorious rainbow to batter a foe.

Shatterstorm Blast

Element(s) earth, light, and sound; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) crystal blast, sonic blast
Blast Type physical; Damage half slashing, half sonic

You create a crystal, shattering it with sonic waves just as it nears your target. This blast deals an additional 2 damage per hit die, has its hit dice size reduced by one step (1d6 to 1d4), and is treated as though it has the kinetic bomb infusion applied to it unless a form infusion besides extended range or extreme range is applied to it.

Silverlight Blast

Element(s) aether and light; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) force blast, light blast
Blast Type energy; Damage half force, half positive energy

You weave aetheric threads into the positive energies within your light, allowing it to sear unholy abominations. Creatures that would be healed by positive energy are not healed by this blast (instead only taking half this blast’s damage as force damage). In addition, for 3 rounds, creatures this blast hits emit and are affected by silverlight, as the spell. It is associated with the same infusions as its prerequisites. This blast and infusions applied to it cost twice as much burn for kineticists who are harmed by positive energy, those of the evil alignment, or those with the dread soul archetype.

Solar Blast

Element(s) fire and light; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) fire blast, light blast
Blast Type physical; Damage half bludgeoning, half fire

You create an explosion of light and heat upon impact.

Supernova Blast

Element(s) fire, light, and void; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) gravity blast, solar blast
Blast Type energy; Damage fire and bludgeoning

You channel the heat and pressure of a dying star into your blast. This blast’s hit die is increased by one step and is treated as an energy blast regardless of damage type. Creatures reduced to 0 hit points or lower by this composite blast are disintegrated as per the disintegrate spell.

Ultraviolet Blast

Element(s) light and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, light blast
Blast Type physical; Damage half acid, half bludgeoning

Your blast radiates acidic rays of light upon impact with a foe.


Poison Blasts

Acid Rain Blast

Element(s) poison and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, water blast
Blast Type physical; Damage half acid, half bludgeoning

You fuse your acid into a powerful spout of water that batters a foe.

Acidic Bolt Blast

Element(s) air and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, electric blast
Blast Type energy; Damage half acid, half lightning

You create a pale purple streak of acidic lightning to fry a foe.

Flensing Blast

Element(s) earth and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, earth blast
Blast Type physical; Damage half acid, half slashing

You mix brutal acids with sharp sands to tear away at a foe’s flesh.

Green Flame Blast

Element(s) fire and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, fire blast
Blast Type energy; Damage half acid, half fire

You create a sickly green flame that burns a foe with acidic flames.

Injecting Blast

Element(s) poison and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, bone blast
Blast Type physical; Damage half acid, half piercing

You create sharp bones capable of injecting a foe with potent acid.

Nightshade Blast

Element(s) poison and wood; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, wood blast
Blast Type physical; Damage half acid, half slashing

You slash with a deadly acidic flower to melt your foe.

Noxious Blast

Element(s) air and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, air blast
Blast Type physical; Damage half acid, half bludgeoning

Your blast of air carries acidic fumes to burn a foe, searing eyes and flesh.

Shatterstorm Blast

Element(s) earth, light, and sound; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) crystal blast, sonic blast
Blast Type physical; Damage half slashing, half sonic

You create a crystal, shattering it with sonic waves just as it nears your target. This blast deals an additional 2 damage per hit die, has its hit dice size reduced by one step (1d6 to 1d4), and is treated as though it has the kinetic bomb infusion applied to it unless a form infusion besides extended range or extreme range is applied to it.

Ultraviolet Blast

Element(s) light and poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, light blast
Blast Type physical; Damage half acid, half bludgeoning

Your blast radiates acidic rays of light upon impact with a foe.

Virulent Blast

Element(s) poison; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) primary element (poison), expanded element (poison)
Blast Type energy; Damage acid

You coat a foe in a deadly acidic mixture.


Sound Blasts

Discordant Augmentation

Element(s) sound; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) vibration blast, any other physical simple blast
Blast Type physical; Damage see text

You infuse a simple physical blast with intense vibrations, increasing its damage dice from d4s to d6s, or from d6s to d8s; it otherwise deals damage as per the simple blast. At 15th level, you can also infuse a composite blast with vibrations, though to do so you must accept 1 additional point of burn.

Flashbang Blast

Element(s) light and sound; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) light blast, sonic blast
Blast Type physical; Damage half bludgeoning, half sonic

Your blast creates a painful burst of light and sound. This deals damage as a simple blast. In addition, treat this as if it had both dazzling and thundering infusions applied to it (this does not prevent a substance infusion from being applied to this blast). This is associated with the same infusions as light, sonic, and vibration blasts.

Resonant Amplification

Element(s) sound; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) sonic blast, any other energy simple blast
Blast Type energy; Damage see text

You infuse a simple energy blast you know with sonic energy, causing it to deal 1 additional point of damage of the same type for each of its damage dice; it otherwise acts as the simple blast. At 15th level, you can also infuse a composite blast with sonic energy. To infuse a composite blast in this way, you must accept 1 additional point of burn.

Sonic Boom Blast

Element(s) sound; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) primary element (sound), expanded element (sound)
Blast Type physical; Damage bludgeoning and sonic

You hammer a single foe with an explosion of sonic collision. The damage dealt by this blast is 1 step lower than normal (2d4 instead of 2d6.)


Time Blasts

Afterburn Blast

Element(s) fire and time; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) blue flame blast and chrono blast, or epoch blast and fire blast
Blast Type energy; Damage fire

You use a blast of flames that fires with incredible speed. Creatures are always denied their Dexterity bonus to AC against this blast. In addition, the blast leaves a trail of magical fire behind it that ignites the ground in all squares into which it traveled for 1 round, dealing this blast’s minimum damage to all creatures that enter or end their turn in those squares. You can increase the burn cost of this blast by 1 to increase the trail’s duration to 1 round per 4 kineticist levels you possess. This is associated with the same infusions as blue flame and epoch blasts.

Alteration Amplification

Element(s) time; Type composite blast; (Sp); Level —; Burn 2
Prerequisite(s) chrono blast, expanded element (any)
Blast Type special; Damage see text

You are capable of altering the probability of any blast to increase its damage die from d4s to d6s, or from d6s to d8s; it otherwise deals damage as per the simple blast. At 15th level, you can also infuse a composite blast with time. To infuse a composite blast in this way, you must accept 1 additional point of burn.

Epoch Blast

Element(s) time; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) primary element (time), expanded element (time)
Blast Type energy; Damage untyped

Your blast is capable of altering the target’s future even further. The damage dealt by this blast is 1 step lower than normal (2d4 instead of 2d6), and treat half of the damage from this composite blast as non lethal damage.

Esoteric Modification

Element(s) aether, time, and void; Type composite blast (Sp); Level —; Burn 4
Prerequisite(s) aetheric boost, alteration amplification, gravitic boost
Blast Type special; Damage see text

You twist the fabric of space and time around a simple blast, bending reality itself to bolster it. This composite blast increases the damage die size by two steps and deals an additional 2 damage per damage die, otherwise treating this as the simple blast. By accepting an additional 2 points of burn you can apply this to a composite blast.

Regression Blast

Element(s) aether and time; Type composite blast (Sp); Level —; Burn 0
Prerequisite(s) chrono blast, force blast
Blast Type energy; Damage force

You can halt the energy being built up in your force blast early, weakening it enough that it no longer strains you to use it. Reduce this blast’s damage die size by 1 step, otherwise treating this as force blast.


Viscera Blasts

Bioelectric Blast

Element(s) air and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, electric blast
Blast Type physical; Damage half slashing, half electric

You charge your bones with bioelectricity as they slice into a foe.

Bloody Murder Blast

Element(s) viscera and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) blood blast (from the blood kineticist archetype), bone blast
Blast Type physical; Damage bludgeoning, piercing, and slashing

You launch a blood soaked skull at a target. This blast deals an additional 2 damage per 1d6 your blast deals and can be used with the wrack form infusion.

Charnel Blast

Element(s) fire and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, fire blast
Blast Type physical; Damage half fire, half slashing

You set your bones ablaze before firing them at a foe.

Chilled Bone Blast

Element(s) viscera and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, cold blast
Blast Type physical; Damage half cold, half piercing

You coat your bones in a layer of frost before piercing a foe.

Fossilized Blast

Element(s) earth and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, earth blast
Blast Type physical; Damage bludgeoning and piercing

You shoot fossilized bones that shatter upon impact with a foe.

Gore Blast

Element(s) viscera and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, water blast
Blast Type physical; Damage bludgeoning

You fire a blast of raw gore and viscera at a foe, a disgusting and devastating attack.

Haunted Blast

Element(s) light and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, light blast
Blast Type physical; Damage bludgeoning and piercing

You unleash a hellish glowing skull at a foe that shines with unearthly light.

Injecting Blast

Element(s) poison and viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, bone blast
Blast Type physical; Damage half acid, half piercing

You create sharp bones capable of injecting a foe with potent acid.

Ravaging Nature Blast

Element(s) earth, viscera, and wood; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) bone blast, earth blast, wood blast
Blast Type physical; Damage bludgeoning, piercing, or slashing (see text)

You ravage foes with the primal might of the untamed wilds. This blast deals an additional 2 damage per damage die. In addition, creatures damaged by this blast must make a save based on this blast’s damage type (DC 10 + the blast’s effective spell level + ½ their kineticist level) or receive ability damage related to the chosen save (slashing requires a Fortitude save and deals 1d2 Str damage, piercing requires a Reflex and deals 1d2 Dex damage, bludgeoning requires a Will and deals 1d2 Cha damage). This is associated with the same infusions as bone, earth, and wood blasts.

Venus Blast

Element(s) viscera and wood; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, wood blast
Blast Type physical; Damage half piercing, half bludgeoning

You create a carnivorous plant that chomps down on a foe with a mouth full of fangs. All material created by this blast decays swiftly into nothingness.

Warped Bone Blast

Element(s) viscera; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) primary element (viscera), expanded element (viscera)
Blast Type physical; Damage see text

You disfigure the bones from your body. This blast deals either bludgeoning and piercing, bludgeoning and slashing, or piercing and slashing damage.


Void Blasts

Complex Negative Admixture

Element(s) void; Type composite (Sp); Level —; Burn 3
Prerequisite(s) negative admixture, any other composite energy blast
Blast Type energy; Damage see text

Choose a composite energy blast you know other than negative admixture with a burn cost of 2 or less. Complex negative admixture deals that blast’s normal damage plus 1d6 negative energy damage per 2 damage dice of the chosen blast. Creatures that would be healed by negative energy are not healed by the negative energy of this blast.

Darklight Blast

Element(s) aether and void; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) force blast, negative blast
Blast Type energy; Damage half force, half negative energy

You pull negative energy into a powerful blast of dread darkness. Creatures that would be healed by negative energy are not healed by the negative energy of this blast (instead only taking this blast’s force damage). In addition, for 3 rounds, creatures this blast hits emit blacklight, as the spell, and creatures entering within 20 ft. of those emitting this blacklight are also treated as if affected by the dark-light spell. This composite blast and infusions applied to it cost twice as much for kineticists of a Good alignment. This is associated with the same infusions as force and negative blasts.

Esoteric Modification

Element(s) aether, time, and void; Type composite blast (Sp); Level —; Burn 4
Prerequisite(s) aetheric boost, alteration amplification, gravitic boost
Blast Type special; Damage see text

You twist the fabric of space and time around a simple blast, bending reality itself to bolster it. This composite blast increases the damage die size by two steps and deals an additional 2 damage per damage die, otherwise treating this as the simple blast. By accepting an additional 2 points of burn you can apply this to a composite blast.

Hellfire Blast

Element(s) fire and void; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) blue flame blast and negative blast or void blast and fire blast
Blast Type energy; Damage fire and negative

You burn your opponent with the flames of Hell. Increase the size of the damage die of this blast by 1 and treat it as though the improved burning infusion was applied to it, dealing both fire and negative energy damage.

Subzero Blast

Element(s) void and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) ice blast and negative blast, or cold blast and void blast
Blast Type special (see text); Damage cold and/or piercing

You chill the air around the target to temperatures so cold that nearly all matter solidifies for an instant. This blast deals an additional 2 damage per hit die, and can use any infusion available to cold, ice, negative, or water blast. You may choose to make this blast deal cold damage, piercing damage, or both. If you choose to deal only cold damage this is an energy blast; otherwise this is a physical blast. When used as an energy blast, this blast deals half damage with the singularity infusion and full damage with the spray infusion.

Supernova Blast

Element(s) fire, light, and void; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) gravity blast, solar blast
Blast Type energy; Damage fire and bludgeoning

You channel the heat and pressure of a dying star into your blast. This blast’s hit die is increased by one step and is treated as an energy blast regardless of damage type. Creatures reduced to 0 hit points or lower by this composite blast are disintegrated as per the disintegrate spell.


Water Blasts

Acid Rain Blast

Element(s) poison and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, water blast
Blast Type physical; Damage half acid, half bludgeoning

You fuse your acid into a powerful spout of water that batters a foe.

Aurora Blast

Element(s) light and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) cold blast, light blast
Blast Type physical; Damage half bludgeoning, half cold

You infuse chunks of ice with dazzling lights.

Bloody Murder Blast

Element(s) viscera and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) blood blast (from the blood kineticist archetype), bone blast
Blast Type physical; Damage bludgeoning, piercing, and slashing

You launch a blood soaked skull at a target. This blast deals an additional 2 damage per 1d6 your blast deals and can be used with the wrack form infusion.

Chilled Bone Blast

Element(s) viscera and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, cold blast
Blast Type physical; Damage half cold, half piercing

You coat your bones in a layer of frost before piercing a foe.

Gore Blast

Element(s) viscera and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, water blast
Blast Type physical; Damage bludgeoning

You fire a blast of raw gore and viscera at a foe, a disgusting and devastating attack.

Prismatic Blast

Element(s) light and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) ice blast or glorious blast, rainbow blast
Blast Type energy; Damage untyped

You fire shimmering light through water or ice, creating a radiant burst of color. Those hit by this blast are affected as if by color spray, treating them as having ⅓ their normal hit dice for this effect. This is associated with the same infusions as light and water blasts.

Quicksilver Blast

Element(s) earth and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) metal blast, water blast
Blast Type physical; Damage bludgeoning

You assail enemies with a gout of mercury. Increase the damage of this blast by 2 per damage die, and it counts as silver for the purposes of bypassing damage reduction and regeneration. This is associated with the form infusions of water blast and the substance infusions of metal blast.

Rainbow Blast

Element(s) light and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) light blast, water blast
Blast Type physical; Damage bludgeoning

You reflect your light off misty water vapors to create a glorious rainbow to batter a foe.

Subzero Blast

Element(s) void and water; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) ice blast and negative blast, or cold blast and void blast
Blast Type special (see text); Damage cold and/or piercing

You chill the air around the target to temperatures so cold that nearly all matter solidifies for an instant. This blast deals an additional 2 damage per hit die, and can use any infusion available to cold, ice, negative, or water blast. You may choose to make this blast deal cold damage, piercing damage, or both. If you choose to deal only cold damage this is an energy blast; otherwise this is a physical blast. When used as an energy blast, this blast deals half damage with the singularity infusion and full damage with the spray infusion.

Tundra Blast

Element(s) earth and water; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) earth blast, cold blast
Blast Type physical; Damage half bludgeoning, half cold

You fire a frigid hunk of stone to smash a foe.


Wood Blasts

Bioluminescent Blast

Element(s) light and wood; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) light blast, wood blast
Blast Type physical; Damage half bludgeoning, half slashing

Your arboreal assaults are bursting with internal light.

Chlorophyll Blast

Element(s) fire, light, and wood; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) solar blast, wood blast
Blast Type physical; Damage half fire and half bludgeoning, piercing, or slashing

You process solar energy within your body, converting it into a burst of power. This blast deals an additional 2 damage per damage die, and infusions applied to it ignore any immunities provided to a creature by its plant traits. This is associated with the same form infusions as fire and light infusions, and the same substance infusions as fire, light, and wood blasts.

Great Oak Blast

Element(s) wood; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) elemental focus (wood), expanded element (wood)
Blast Type physical; Damage special

You draw out the strength of the oldest of trees into your blast. You can select for this blast to do bludgeoning and slashing, bludgeoning and piercing, or slashing and piercing damage.

Nightshade Blast

Element(s) poison and wood; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) acid blast, wood blast
Blast Type physical; Damage half acid, half slashing

You slash with a deadly acidic flower to melt your foe.

Ravaging Nature Blast

Element(s) earth, viscera, and wood; Type composite blast (Sp); Level —; Burn 3
Prerequisite(s) bone blast, earth blast, wood blast
Blast Type physical; Damage bludgeoning, piercing, or slashing (see text)

You ravage foes with the primal might of the untamed wilds. This blast deals an additional 2 damage per damage die. In addition, creatures damaged by this blast must make a save based on this blast’s damage type (DC 10 + the blast’s effective spell level + ½ their kineticist level) or receive ability damage related to the chosen save (slashing requires a Fortitude save and deals 1d2 Str damage, piercing requires a Reflex and deals 1d2 Dex damage, bludgeoning requires a Will and deals 1d2 Cha damage). This is associated with the same infusions as bone, earth, and wood blasts.

Venus Blast

Element(s) viscera and wood; Type composite blast (Sp); Level —; Burn 2
Prerequisite(s) bone blast, wood blast
Blast Type physical; Damage half piercing, half bludgeoning

You create a carnivorous plant that chomps down on a foe with a mouth full of fangs. All material created by this blast decays swiftly into nothingness.

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