Conscript
Table of Contents

Favored Class Bonuses

Aasimar: Add +1 to rolls made to stabilize when dying.

Alraun: +1/6 Sleight of Hand ranks when determining the effects of the Scoundrel sphere.

Cecaelia: +1/5 to save DCs for Athletics sphere effects while using the swim movement mode.

Cherufe: +1 fire resistance. This stacks with resistance gained from other sources.

Created: Increase the chance to negate critical hits and precision damage by +1%.

Cuazaj: +1 acid or electricity resistance. This stacks with resistance gained from other sources.

Dwarf: Add +1 to your CMD when resisting a bull rush, pull, or reposition combat maneuvers.

Elf: Gain a +1 bonus to your CMD when resisting a disarm or sunder.

Fenghuang: +1/5 to save DCs for Athletics sphere effects while using the fly movement mode.

Gnome: Add +1 to your CMD when resisting a dirty trick or steal maneuver.

Goblin: Add +1/2 to damage rolls the conscript makes with weapon attacks against an opponent he is flanking or an opponent that is denied its Dexterity bonus to AC.

Halfling: Add +1 to your CMD when resisting a grapple or trip.

Hobgoblin: Add +1/2 damage to your first attack made at the end of a charge.

Human: Gain +1/6 of a combat talent.

Kobold: Gain +1/6 Trap sphere save DC.

Orc: Increase the total number of negative hit points you can reach before dying by 2.

Sidhier: Gain damage reduction 1/cold iron for every 4 times this option is taken. This stacks with damage reduction gained from other sources.

Skinwalker: +1/6 to save DCs for Berserker sphere effects delivered by natural attacks.

Tatulani: +1/5 damage with claw attacks.

Tiefling: Gain a +1/2 profane bonus on three conscript class skills.


Conscript Feats

The following feats are particularly appropriate or useful for conscripts

Hybridized Specialty [3PP]

Source: Baron’s Glorious Arena

Prerequisites: Sphere Specialization or Professional Method class feature

Benefits: Choose a single sphere you possess. You may exchange any abilities from your sphere specialization or professional method for abilities corresponding to the chosen sphere (or any of its sub-specializations) which would be gained at the corresponding level. For example, if you have the warp sphere specialization and select destruction with hybridized specialty, you could exchange shift for intense magic, dimensional lord for penetrating blast, and/or warp mastery for indestructible.

Special: You may select this feat multiple times, each time selecting a different sphere.


Class Equipment

The following magical item is especially appropriate for conscripts.

Expert’s Battle Kit [TS:WAT]

Aura faint War; CL 3rd
Slot any; Price 15,000 gp; Weight 2 lbs.

This collection of straps, hooks, and general tools can help a warrior unleash new techniques in the thick of combat. While equipped in any slot by a creature with the combat specializations class feature and three levels in the conscript class, an expert’s battle kit grants the 3rd-level ability of a single conscript sphere specialization, chosen when the kit is made. A creature cannot benefit from more than one of these kits at a time, and must possess the base sphere associated with the specialization to make use of this effect. Equipping or removing one of these kits takes a full-round action.

Construction Requirements
Craft Apparatus, War sphere, creator must know the sphere specialization added to this item; Cost 7,500 gp


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