Cultist (Cleric Archetype)
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Sandy Petersen's Cthulhu Mythos - Pathfinder
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Cultists are clerics skilled at rituals in service to Great Old Ones and similar entities and at bending the wills of other creatures.

Revelatory Channel (Su): At 5th level, when a cultist channels energy, she can also choose to use the energy to bend the thoughts of living creatures affected by the ability.

If she channels positive energy, healed living creatures become euphoric and take a –2 penalty on attack rolls and on saving throws against mind-affecting effects. Bluff and Diplomacy checks to influence euphoric creatures are made at a +2 bonus. Healed creatures can negate the euphoria by succeeding at a Will save, but doing so reduces the damage healed by half.

If the cultist channels negative energy, living creatures who fail their Will saves to halve the damage also become shaken. The euphoria and shaken condition last for 1 minute. This cannot cause a creature to become frightened, but it can still increase dread (see page 91) by 1 stage. Creatures affected by this euphoria or shaken condition gain a +2 insight bonus on Profession (Yog-Sothothery philosopher) checks and can attempt them untrained.

This ability replaces the channel die gained at 5th level.

Religious Ritualist (Ex): At 7th level, a cultist can use energy to stabilize a failing ritual. She can spend a use of channel energy to reroll a failed skill check while casting a ritual. She can't reroll the same roll more than once.

This ability replaces the channel energy die gained at 7th level.


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