Cycle Watcher
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The Alienist's Handbook
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Ages and civilizations grow, mature, and eventually perish so that new beings may come to take their place. Cycle Watchers are monitors of this change and renewal, harnessing the ebb and flow of eternity for their own ends.

Observer of the Passage

At 1st level, the cycle watcher gains either the Divination sphere or the Time sphere as a bonus sphere.

This replaces master of life and death.

Void Channel (Su)

At 1st level, instead of choosing to channel positive or negative energy, the cycle watcher chooses to channel ephemera or eternity.

Channel Ephemera

This is similar to channeling energy to harm, releasing a wave of twisting void that harms creatures in the area of effect. The amount of damage dealt is equal to that a soul weaver of her level would deal by channeling negative energy, except it affects living, unliving, and undead creatures alike.

Channel Eternity

This is similar to channeling energy to heal, but the effect grants the channeling dice as temporary hit points to all creatures (be they living, undead, or neither) within range. These temporary hit points last for a number of rounds equal to your cycle watcher level.

This alters channel energy but still counts as channel energy. However, the ability to channel ephemera or eternity is treated as neither positive nor negative energy specifically (for example, the cycle watcher cannot take the Turn Undead or Command Undead feat). For the purposes of feats that require channel energy but refer to what happens if the character channels positive or negative energy, the cycle watcher uses the listed effect for negative energy. For instance, a cycle watcher using the Channel Smite to damage living and undead creatures with a melee attack.

Cyclical Nexus (Su)

The souls commanded by a cycle watcher manifest as vestiges of times long past and civilizations yet to be. Several of the abilities granted by the cycle watcher’s bound nexus are altered as follows.

Witness the Passage

The cycle watcher may spend a soul to bestow eternal insights or transient misconceptions on a creature within close range, granting them either a +1 bonus or a -1 penalty on initiative checks for 1 hour. At 5th level and every 5 levels thereafter, this bonus or penalty increases by 1.

This replaces aid the dead.

Beckon the Forgotten

Rather than undead, the cycle watcher may call upon the spirits of nebulous or forgotten beings which manifest as surging storms of magic.

At 4th level, the cycle watcher may expend a soul to summon a small raw magic elemental in the soul’s square or the nearest unoccupied square. This creature counts as a summoned creature and remains for a number of rounds equal to the soul weaver’s casting ability modifier.

At 8th level, the cycle watcher may expend a soul to summon either 1 medium raw magic elementals or 2 small raw magic elementals in the soul’s square and/or the nearest unoccupied squares. Multiple creatures appear in adjacent squares to each other. A summoned creature cannot create spawn. These creatures last for a number of rounds equal to the soul weaver’s casting ability modifier. This is similar in all other ways to summon spirit II.

In addition, whenever a cycle watcher of 8th level or higher uses beckon the forgotten, they may summon any raw magic elementals in an incorporeal form which lasts for the duration that they are summoned. Elementals in this incorporeal form gain the incorporeal special quality (alongside the deflection bonus to AC equal to their Charisma modifier and other defensive abilities from this quality) and replace their slam attack with an incorporeal touch attack with equal damage dice and the bond happy special attack (as the incorporeal elemental has no Strength score, it does not add its Strength modifier to damage and uses its Dexterity in place of Strength when making attack rolls).

At 12th level, the cycle watcher may expend a soul to summon either 1 large raw magic elementals, 2 medium raw magic elementals, or 4 small raw magic elementals. This is similar in all other ways to summon spirit III.

At 16th level, the cycle watcher may expend a soul to summon either 1 huge raw magic elementals, 2 large raw magic elementals, 4 medium raw magic elementals, or 4 small raw magic elementals. This is similar in all other ways to summon spirit IV.

At 20th level, the soul weaver may expend a soul to summon either 1 greater raw magic elemental, 2 huge raw magic elementals, 4 large raw magic elementals, 4 medium raw magic elementals, or 4 small raw magic elementals. This is similar in all other ways to summon spirit V.

This replaces summon spirit I, summon spirit II, summon spirit III, summon spirit IV, and summon spirit V.

Eternal Patience

At 16th level, the cycle watcher may spend a soul as a free action to cause any actions they take to not provoke attacks of opportunity for 1 round.

This replaces temporary resurrection and trap soul.

This alters bound nexus.

Ephemera/Eternities (Su)

Cycle watchers command the life and death of ages and ideas rather than those of individual creatures. At 2nd level, a cycle watcher who chose to channel ephemera may grant ephemera to targets, while a soul weaver who chose to channel eternity may give eternities. A target may only be under one ephemera or eternity at a time. Applying an ephemera to a target with eternity or vice-versa dispels both effects, leaving neither. For the purpose of feats, magic items, and other such effects, ephemera count as blights and eternities count as blessings.

This replaces blessing/blight.

Tear Down the Gate (Su)

At 20th level, the cycle watcher may reach into the endless cycle for 1 minute as a free action. This can be done 3 times per day. While in this state, the cycle watcher gains DR 10/- and gains a number of temporary spell points every round equal to their casting ability modifier. These temporary spell points expire when this state ends.

This replaces gravewalker.


List of Ephemera

Ephemera

At 2nd level, the cycle watcher may touch a target and expend a use of channel ephemera to place an ephemera on them. The target is allowed a Will save (DC 10 + 1/2 cycle watcher level + casting ability modifier), and on a failure, becomes marked with ephemera. Ephemera is considered a curse and is permanent until removed by magic. An eternity counters and dispels an ephemera, leaving neither ephemera nor eternity in place.

A creature with ephemera suffers a -2 penalty to all saves against transmutation spells, Alteration sphere abilities, Time sphere abilities, bound nexus powers, channel ephemera, and ephemera abilities. A cycle watcher may concentrate as a free action to discover what creatures within close range possess ephemera.

Humbling Mortality

At 6th level, when a creature within close range of the cycle watcher and under the effects of ephemera would take damage, the cycle watcher may expend a use of channel ephemera as an immediate action to increase that damage by 1d8 per soul weaver level. A successful Fortitude save halves this additional damage. This damage is of the same type as the original source of damage. Using humbling mortality consumes and removes their ephemera.

Ashes to Ashes

At 10th level, when a creature within close range of the cycle watcher and under the effects of ephemera would attempt a saving throw, the cycle watcher may expend a use of channel ephemera as an immediate action to impose a -5 penalty on the saving throw. Using ashes to ashes consumes and removes their ephemera.

Dust to Dust

At 14th level, when a cycle watcher uses ashes to ashes and the target fails their saving throw, the target also takes the damage from humbling mortality.

L’appel du Vide

At 18th level, the damage from humbling mortality improves from 1d8 per soul weaver level to 10 per soul weaver level. A creature which would be killed or destroyed while under an ephemera or by the damage from humbling mortality is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.

List of Eternities

Eternity

At 2nd level, the cycle watcher may touch a target and expend a use of channel eternity to place an eternity on them (unwilling targets may attempt a Will save to resist). An eternity lasts for 24 hours and grants a +1 bonus to all saving throws.

Weather the Ages

At 6th level, when a creature within close range of the cycle watcher and under the effects of eternity would take damage, the cycle watcher may expend a use of channel eternity as an immediate action to reduce that damage by 10 hit points per soul weaver level. This does not stop other effects which might come along with the damage. Protecting a target in this way consumes and removes their eternity.

What Will Be Was

At 10th level, the cycle watcher may spend a use of channel eternity as an immediate action to allow one creature with an eternity to move up to their speed, provoking attacks of opportunity as normal. Allowing a target to act in this way consumes and removes their eternity. If used to avoid an attack or area effect, this grants the target evasion and a dodge bonus to AC and Reflex saves equal to half your soul weaver level (minimum 1).

What Was Will Be

At 14th level, when the cycle watcher uses weather the ages to prevent damage, the target may also move as if the cycle watcher had used what will be was on them.

Seamless and Unchanging

At 18th level, the cycle watcher may use weather the ages in response to any effect which would target a creature under the effects of eternity. When the cycle watcher uses weather the ages, they attempt a magic skill check. If weather the ages is used to block a magic sphere effect or spell, this check is made against the MSD of the effect’s originator. Otherwise, it is made against a DC of 11 + the CR of the effect’s originator. On a successful check, all effects of the triggering effect (including damage, combat maneuvers, and anything else that would happen to the target creature) are prevented.


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