Darkness Defender

Those who fight are a brave lot, but darkness defenders seem to take an unusual joy in thrusting themselves into combat, allowing themselves to be assaulted to better serve their allies. Called combat masochists by some, darkness defenders are the first onto the battlefield, ever ready to defend others at the cost of their own lives.

Reckless Stance (Ex): At 1st level, a darkness defender gains the Berserker sphere; if she already possesses this sphere, she instead gains a Berserker combat talent of her choice. When using the berserking ability from the Berserker sphere, the penalty applies to both the darkness defender’s AC and Reflex saves.

This replaces wise reflexes.

Violent Challenge (Ex): At 1st level, whenever a darkness defender is using the berserking ability, she deals an additional +1 damage to creatures she has challenged. At 4th level and every 3 levels afterwards, this additional damage increases by +1.

Wiki Note: This modifies Guardian Challenge. This line was not included in the original text, but that was an oversight. (Source)

Reckless Defense (Ex): At 2nd level, whenever the darkness defender is using the berserking ability, she gains DR 2/- (this damage reduction stacks with similar damage reduction, such as that granted by wearing adamantine armor or the barbarian class feature). At 3rd level and every 3 levels afterwards, this damage reduction increases by 1

This ability replaces dedicated defense.

Defend Other (Ex): At 2nd level, a darkness defender gains Defend Other as a bonus talent; if they already possess this talent, they may select a different Guardian sphere talent.

This ability replaces guard wall.

Selfless Defense (Ex): At 4th level, a darkness defender can spend an attack of opportunity in place of an immediate action to use their Defend Other talent.

This ability replaces sentinel’s imposition.

Frightening Response (Ex): At 6th level, whenever a darkness defender receives damage while using her Defend Other talent, the creature who dealt that damage takes a -2 penalty on combat maneuver checks for 1 round (this penalty does not stack with itself). At 9th level and every 4 levels afterwards, this penalty increases by -1.

This ability replaces counter critical.

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