Demon, Babau (CR 7/MR 3)

This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.

Mythic Babau (CR 7/MR 3)
XP 3,200
Pathfinder Roleplaying Game Bestiary
CE Medium outsider (chaotic, demon, evil, extraplanar, mythic)
Init +8MF; Senses darkvision 60 ft., see invisibility; Perception +19

Defense

AC 22, touch 11, flat-footed 21 (+1 Dex, +11 natural)
hp 103 (7d10+65)
Fort +10, Ref +6, Will +5
Defensive Abilities protective slimeMA (DC 18); DR 10/cold iron and epic and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18

Offense

Speed 30 ft.
Melee 2 claws +13 (1d6+6), bite +13 (1d6+6) or +1 unholy wounding longspear +14/+9 (1d8+10/x3), bite +8 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks mythic power (3/day, surge 1d6), sneak attack +4d6, vomit slimeMA (DC 18)

Spell-Like Abilities (CL 7th; concentration +10)
Constant—see invisibility
At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only)
1/day—summon (level 3, 1 babau 40%)

Statistics

Str 23, Dex 13, Con 20, Int 14, Wis 13, Cha 16
Base Atk +7; CMB +13; CMD 24
Feats Combat Reflexes, Improved InitiativeMF, Iron Will, Skill Focus (Stealth)MF
Skills Acrobatics +11, Climb +13, Disable Device +11, Escape Artist +11, Perception +19, Sense Motive +11, Sleight of Hand +11, Stealth +22; Racial Modifiers +8 Perception, +8 Stealth
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ death throesMA (DC 18), fang of the AbyssMA

Ecology

Environment any (Abyss)
Organization solitary, pair, or gang (1 mythic babau and 2–8 non-mythic babaus)
Treasure standard (+1 longspear, other treasure)

Special Abilities

Death Throes (Su) When killed, a mythic babau explodes in a spray of gore and acid that deals 4d8 points of damage to anything within 30 feet (Reflex DC 18 for half ). Half the damage is acid damage, but the other half results directly from the corruptive power of the Abyss and is therefore not subject to being reduced by resistance to acid-based attacks. The save DC is Constitution-based.

Fang of the Abyss (Su) Any piercing weapon a mythic babau wields for at least one hour (including its standard +1 longspear) gains the unholy and wounding weapon qualities. Weapons retain these qualities for one hour after the mythic babau releases the weapon, but after this the weapon reverts to its standard magical qualities, if any. Additionally, a mythic babau can expend one use of mythic power as part of a full attack action to gain an extra attack with its +1 longspear at its full base attack bonus.

Protective Slime (Su) A layer of acidic slime coats a mythic babau’s skin. Any creature that strikes a mythic babau with a natural attack or unarmed strike takes 2d6 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a mythic babau with a melee weapon must succeed on a DC 18 Reflex save or the weapon takes 2d6 points of acid damage; if this damage penetrates the weapon’s hardness, the weapon gains the broken condition.

Vomit Slime (Su) A mythic babau can expend one use of mythic power as a standard action to vomit forth a 30-foot cone of acidic slime. Creatures caught in the effect take 4d8 points of acid damage (DC 18 Fortitude half ); creatures that fail their save are also nauseated for 1d6 rounds. The save DC is Constitution-based.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.