Demon, Gulgerak (CR 22/MR 9)

This towering six-legged creature lumbers across the battlefield with a horde of demons clinging to its shaggy back like a swarm of fiendish ticks. As the beast’s cloven hooves pulverize trees, buildings, and enemies with equal ease, its twin blind, wolf-like heads take turns belching forth tarry acidic sludge, expelling waves of concussive force, and howling battle-cries in a cruel language not meant for mortal ears.

Demon, Gulgerak (CR 22/MR 9)
XP 614,400
CE Colossal outsider (chaotic, demon, evil, extraplanar, mythic)
Init –3/-23, dual initiativeMA; Senses blindsight 120 ft.; Perception +9
Aura aura of slaughterMA (60 ft.)

Defense

AC 37, touch 3, flat-footed 37 (+4 deflection, –3 Dex, +34 natural, –8 size)
hp 477 (25d10+340)
Fort +26, Ref +5, Will +13; second saveMA
Defensive Abilities major fortification (75%)MMA; DR 15/cold iron and epic; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 29
Weaknesses vulnerable to sonic

Offense

Speed 40 ft.
Melee 2 bites +35 (4d8+17 plus grab), 2 stomps +35 (4d8+17)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 20d8 acid or 20d8 force, Reflex DC 32 for half, usable every 1d4 rounds), feral savagery (full attack)MA, mythic power (9/day, surge 1d10), stompMA (DC 39), swallow wholeMA (8d8 acid damage, AC 27, 47 hp), trample (4d8+25, DC 39)

Spell-Like Abilities (CL 25th; concentration +25)
Constant—unholy aura (DC 18)
At will—greater teleport
1/day—summon (level 5, 2d8 babaus 80%)

Statistics

Str 44, Dex 5, Con 31, Int 4, Wis 9, Cha 10
Base Atk +25; CMB +50 (+54 bull rush, +54 grapple); CMD 61 (63 vs. bull rush, 69 vs. trip)
Feats Awesome BlowMF, Blind-Fight, CleaveMF, Critical FocusMF, Great Fortitude, Greater Bull Rush, Improved Bull RushMF, Lunge, Power AttackMF, Vital Strike, Weapon Focus (bite), Weapon Focus (stomp), Quick Bull Rush
Skills Climb +26, Intimidate +28, Knowledge (engineering) +10, Knowledge (planes) +10, Perception +9, Sense Motive +13, Swim +26
Languages Abyssal; telepathy 100 ft.
SQ blind, lifedrinkerMA, unstoppable beast of warMA

Ecology

Environment any (Abyss)
Organization solitary, pair, or ruin (3–6)
Treasure incidental

Special Abilities

Aura of Slaughter (Su) A gulgerak’s presence instills demons with increased ferocity and bloodlust. All creatures of the demon subtype within 60 feet of a gulgerak receive a +2 morale bonus on attack rolls, damage rolls, Strength checks, and Strength-based skill checks. Additionally, whenever a demon within 60 feet of a gulgerak makes a full attack action, it can make an additional attack at its full base attack bonus. This additional attack is not cumulative with similar effects, such as haste or weapons with the speed special ability.

Blind (Ex) Gulgeraks are blind and are immune to all sight-based effects and attacks, including gaze attacks. A gulgerak’s highly evolved hearing enables it to vaguely sense objects and movement out to a distance of 10 feet, though for the purposes of combat and determining line of sight the creature is effectively blind. Gulgeraks have formed a special telepathic bond with demons and have grown to rely on them to act as their sensory surrogates. A gulgerak in contact with a creature of the demon subtype gains blindsight out to a distance of 120 feet. A gulgerak not in contact with a demon is effectively blind and cannot use any of its melee or breath weapon attacks. A deaf gulgerak is effectively blinded as well, and if a gulgerak takes more than 20 points of sonic damage in one round it is automatically deafened for 1 round.

Breath Weapons (Su) A gulgerak has two breath weapons. Its right head can breathe a 60-foot cone of acidic tar-like sludge that deals 20d8 points of acid damage (DC 32 Reflex for half). A creature that fails its Reflex save takes another 10d8 points of acid damage the following round and becomes entangled by the sludge. Entangled creatures can free themselves with a successful DC 32 Reflex save (a move action). A gulgerak’s left head can breathe a 60-foot cone of kinetic energy that deals 20d8 points of force damage (DC 32 Reflex for half ). A gulgerak can make a combat maneuver check to bull rush all creatures affected by its force breath, making a single check and applying the result to all creatures within its breath. Additionally, a gulgerak can expend two uses of mythic power as part of a breath weapon attack to bypass resistance or immunity to acid or force damage. After using either breath weapon, a gulgerak must wait 1d4 rounds before breathing again.

Lifedrinker (Su) Whenever a mortal creature or outsider dies within 60 feet of a gulgerak, it absorbs the dying creature’s lifeforce and heals an immediate number of hit points equal to the dying creature’s CR, up to its maximum hit point total. A gulgerak does not gain healing from creatures with a CR less than 1.

Major Fortification (Ex) The gulgerak’s monstrous size and thick hide gives it a 75% chance to treat any critical hit or sneak attack as a normal hit, as if the gulgerak was wearing major fortification armor. Additionally, a gulgerak can expend one use of mythic power as an immediate action to change a confirmed critical hit made against it to a normal hit.

Stomp (Ex) A gulgerak can perform a special stomp attack as a full round action, bringing its four front hooves down upon its foes. All creatures smaller than the gulgerak in an adjacent 20-foot square take 4d8+32 points of damage (DC 39 Reflex save for half) and are staggered for 1 round. Creatures that fail the Reflex save are knocked prone and staggered for 1d6+1 rounds. The save DC is Strength-based.

Unstoppable Beast of War (Ex) A gulgerak is a living siege engine, trained to carry hordes of demons into battle. The massive demon can carry any combination of Huge-sized or smaller creatures within the 30 foot long by 30 foot wide area that makes up its back. Creatures riding atop a gulgerak occupy the same square as the gulgerak and cannot be engaged in melee unless their opponent is also riding atop the gulgerak. Medium-sized or smaller creatures riding a gulgerak gain partial cover (+2 AC, +1 to Reflex saves) from the gulgerak’s many spikes, spines, and bony ridges. Additionally, a gulgerak’s movement is never impeded by difficult terrain or by bogs, pits, water, walls, or open gaps up to 10 feet deep, 10 feet wide, and 10 feet high. A gulgerak can always charge, even through such terrain or if its movement is impeded or its path is blocked by creatures smaller than it. It gains a +10 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects. Furthermore, a gulgerak’s natural attacks deal double damage against inanimate objects, vehicles, and buildings and can threaten and confirm critical hits against them.


Gulgeraks, also known as siege demons, are titanic creatures used as living war machines. Thankfully rare, gulgeraks form from the souls of thousands of evil warriors that die en masse on a mortal battlefield, and the spirit of slaughter animates and drives them under the thumb of their demonic masters.

A gulgerak stands nearly 60 feet tall at the shoulder and is roughly 50 feet long. Its massive shaggy body weighs 40 tons.

Ecology
When massive slaughter takes place on the field of battle or in its wake, the entangled, continuously fighting souls of heartless killers are often drawn toward the lower planes, and in some cases they drag the hapless souls of their enemies along with them to be absorbed into the raw, protoplasmic substance of the Abyss. Here, their violence and rage ferment and form a massive, scab-like clot that festers even as it grows. Certain powerful demon lords have learned how to extract and incubate these disgusting fleshy globs and instill in them a terrible demonic hunger and thirst for war. Under constant cultivation, these putrescent masses eventually form enormous boils of writhing demon-flesh. Finally, after several millennia, a fully formed gulgerak bursts forth, ready for battle. They feast on carrion or living flesh with equal abandon.

Primal Gulgeraks and Wolves-in-Iron
Gulgeraks continue to grow, albeit only a few inches each century, and some of the creatures have grown to truly monstrous proportions. Though only five are thought to exist, these primal gulgeraks are some of the largest and most destructive entities ever spawned in the multiverse (add the advanced and giant simple templates and the invincible mythic template) and are the personal steeds of the mightiest demon princes.

Thought to be the first gulgerak ever spawned, the legendary Wolves-in-Iron (CE primal gulgerak sorcerer 10) is a massive 80-foot tall behemoth encased in an armored shell of smoldering, white-hot iron plates. This unique gulgerak has a grown quite intelligent in its long life (Intelligence score of 16) and is rumored to possess powerful spell-casting abilities and an immunity to fire. A true mercenary, Wolves-in-Iron does not serve a single demonic master. Instead, the treacherous creature plays the various demon princes and demon lords off one another in a perpetual game of war and intrigue. When it takes to the battlefield, Wolves-in-Iron leads a devastating army of 13 gulgeraks known throughout the Abyss as the Thundering Doom.

Habitat and Society
Gulgeraks know only war; they crave battle and grow increasingly restless (and dangerous) when they are not storming a battlefield, crushing their enemies beneath their gigantic hooves. Because they feed on the lifeforce of any mortal or outsider that dies near them, gulgeraks are notoriously indiscriminate killers. Unless reined in by a powerful demon handler, a gulgerak is just as likely to stomp an allied babau into paste as it is to smash asunder a unit of enemy devils or angels. Regardless of their unpredictable nature - or perhaps because of it - gulgeraks are prized by demonkind, who see in them the living embodiment of the awesome destructive might of the Abyss. This has made gulgerak ownership a sign of prestige among the demonic elite. Many powerful demon lords covet the secret of nurturing and rearing gulgeraks, and often parade them before their peers much like a proud mortal owner displays a prized bull or thoroughbred.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.