Demon, Incubus (CR 7/MR 3)

Mythic Incubus (CR 7/MR 3)
XP 3,200
Pathfinder Roleplaying Game Bestiary 3
CE Medium outsider (chaotic, demon, evil, extraplanar, mythic)
Init +2; Senses darkvision 60 ft.; Perception +20

Defense

AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)
hp 106 (8d10+62).
Fort +10, Ref +6, Will +8
Defensive Abilities DR 10/cold iron and epic and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18

Offense

Speed 30 ft., fly 50 ft. (average)
Melee +1 keen unholy scimitar +14/+9 (1d6+6/15–20 plus 2d6 unholy) or 2 slams +13 (1d4+5)
Special Attacks ecstasy or agonyMA (DC 22), iniquitous bladeMA, mythic power (3/day, surge 1d6), pain redoubledMA (DC 20), seductive whisperMA

Spell-Like Abilities (CL 8th; concentration +14)
Constant—tongues
At will—charm person (DC 17), detect thoughts (DC
18), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 19)
1/day—crushing despair (DC 20), summon (level 3, 2 schirs 40%)

Statistics

Str 20, Dex 15, Con 18, Int 16, Wis 15, Cha 23
Base Atk +8; CMB +13; CMD 25
Feats Flyby AttackMF, Lightning ReflexesMF, Power Attack, Vital Strike
Skills Acrobatics +6, Bluff +17, Diplomacy +17, Escape Artist +11, Fly +13, Intimidate +18, Knowledge (planes) +14, Perception +20, Sense Motive +13, Spellcraft +14, Stealth +11; Racial Modifiers +8 Intimidate, +8 Perception
Languages Abyssal, Celestial, Common; telepathy 100 ft., tongues

Ecology

Environment any (Abyss)
Organization solitary, pair, or wing (1 mythic incubus and 2–8 non-mythic incubi)
Treasure standard (+1 scimitar, other treasure)

Special Abilities

Ecstasy or Agony (Su) A mythic incubus can expend one use of mythic power as a standard action to telepathically whisper seductive words of profane power only heard by a single target creature within 100 feet. The target of the profane whisper must succeed on a DC 22 Will save or become immediately smitten by the incubus (as the charm monster spell) for 24 hours. If the target creature succeeds on its Will save, it is pummeled by a wave of mental and emotional trauma and takes 5d6 points of nonlethal damage and is staggered for one round. This is a mind-affecting compulsion effect. The save DC is Charisma-based and includes a +2 racial bonus.

Iniquitous Blade (Su) Any light slashing weapon a mythic incubus wields for at least one hour (including its standard +1 scimitar) gains the unholy and keen weapon qualities. Weapons retain these qualities for one hour after the mythic incubus releases the weapon, but after this the weapon reverts to its standard magical qualities, if any. Additionally, a mythic incubus can expend one use of mythic power as part of a full attack action to gain an extra attack with its +1 scimitar at its full base attack bonus.

Pain Redoubled (Su) When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 20 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. Additionally, a mythic incubus can expend one use of mythic power as a free action to increase the nonlethal damage to 5d6.The save DC is Charisma-based.

Seductive Whisper (Su) A mythic incubus can spend one use of its mythic power when using one of its mind-affecting spell-like abilities, forcing non-mythic creatures to save twice and take the worse roll. Mythic creatures need only save once but take a -2 penalty on their saving throw.

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