Demon, Nabasu (CR 10/MR 4)

Mythic Nabasu (CR 10/MR 4)
XP 9,600
Pathfinder Roleplaying Game Bestiary
CE Medium outsider (chaotic, demon, evil, mythic, native)
Init +11MF; Senses darkvision 60 ft.; Perception +23


AC 26, touch 14, flat-footed 22 (+3 Dex, +1 dodge, +12 natural)
hp 152 (9d10+103)
Fort +13, Ref +9, Will +9
Defensive Abilities DR 10/cold iron and epic and good; Immune death effects, electricity, poison; Resist acid 10, cold 10, fire 10; SR 19


Speed 30 ft., fly 60 ft. (average)
Melee 2 claws +16 (1d6+7), bite +16 (1d8+7)
Special Attacks blood drainMA (1d4 Constitution), cannibal hungerMA, consume lifeMA, death-stealing gazeMA, mythic power (4/day, surge 1d8), sneak attack +4d6MA

Spell-Like Abilities (CL 8th; concentration +12)
At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 19)
3/day—enervation, silence (DC 16), vampiric touch
1/day—mass hold person (DC 21), regenerate, summon (level 4, 1 nabasu 30 % or 1d4 babaus 30%)


Str 24, Dex 17, Con 24, Int 15, Wis 16, Cha 19
Base Atk +9; CMB +16; CMD 30
Feats CleaveMF, Combat Expertise, Dodge, Improved InitiativeMF, Power Attack
Skills Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy areas), Survival +15; Racial Modifiers +8 Perception, +8 Stealth in shadowy areas
Languages Abyssal, Celestial; telepathy 100 ft.


Environment any land
Organization solitary or brood (1 mythic nabasu and 2-4 non-mythic nabasus)
Treasure standard

Special Abilities

Cannibal Hunger (Su) Once per day, a mythic nabasu can expend one use of mythic power as a standard action to telepathically project terrible images of cannibalism into the minds of all creatures with an Intelligence score of 3 or higher within 60 feet. The target creatures must succeed on a DC 20 Will save or be compelled to attack their closest ally with a natural attack or melee weapon (whichever attack is the most damaging).

If a compelled creature manages to slay an ally, the compelled creature immediately spends the next minute feasting on the corpse. A creature can attempt a new save to end this effect each round at the end of its turn. A creature that recovers from this effect early after being affected by it for at least 1 round takes 1d4 points of Wisdom damage. A creature that succeeds on the initial save against cannibal hunger is merely staggered for 1 round. This is a mind-affecting insanity effect. The save DC is Charisma-based and includes a +2 racial bonus.

Consume Life (Su) When a nabasu creates a ghast with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check—success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points—it automatically matures if it has not done so already when it reaches 20 growth points.

Death-Stealing Gaze (Su) As a free action once per day per growth point (minimum of 1/day), a mythic nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain two negative levels. A humanoid slain in this manner immediately transforms into a ghast under the mythic nabasu’s control. Normally, a mythic nabasu’s gaze can only create one ghast per round—if multiple humanoids perish from the gaze in a round, the mythic nabasu picks which humanoid becomes a ghast. However, if multiple humanoids perish from the gaze in a round, a mythic nabasu can expend two uses of mythic power as a free action to transform all of the slain humanoids into ghasts. When a mythic nabasu transforms multiple humanoids into ghasts in the same round, it still only gains a single growth point. This is a death effect and the DC is Charisma-based.

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