Demon, Nabasu Elite (CR 17/MR 7)

Mythic Elite Nabasu (CR 17/MR 7)
XP 307,200
Pathfinder Roleplaying Game Bestiary
CE Medium outsider (chaotic, demon, evil, mythic, native)
Init +13/-7MF, dual initiativeMA; Senses darkvision 60 ft.; Perception +23

Defense

AC 35, touch 16, flat-footed 29 (+5 Dex, +1 dodge, +19 natural)
hp 292 (9d10+103+140)
Fort +27, Ref +26, Will +23
Defensive Abilities DR 10/cold iron and epic and good; Immune death effects, electricity, poison; Resist acid 10, cold 10, fire 10; SR 28

Offense

Speed 30 ft., fly 60 ft. (average)
Melee 2 claws +30 (1d6+7), bite +30 (1d8+7)
Special Attacks blood drainMA (1d4 Constitution), cannibal hungerMA, consume lifeMA, death shriekMA (DC 20), death-stealing gazeMA, mythic power (4/day, surge 1d8), sneak attack +8d6MA

Spell-Like Abilities (CL 9th; concentration +26)
At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 19)
3/day—enervation, silence (DC 16), vampiric touch
1/day—mass hold person (DC 21), regenerate, summon (level 4, 1 nabasu 30 % or 1d4 babaus 30%)

Statistics

Str 24, Dex 19, Con 24, Int 15, Wis 16, Cha 19
Base Atk +23; CMB +32; CMD 32
Feats CleaveMF, Combat ExpertiseMF, Dodge, Improved InitiativeMF, Power AttackMF
Skills Acrobatics +31, Fly +31, Knowledge (arcana) +28, Knowledge (planes) +28, Perception +37, Sense Motive +29, Stealth +31 (+39 in shadowy areas), Survival +29; Racial Modifiers +8 Perception, +8 Stealth in shadowy areas
Languages Abyssal, Celestial; telepathy 100 ft.
SQ scorched earthMA

Ecology

Environment any land
Organization solitary
Treasure standard

Note: This mythic elite nabasu is a mythic nabasu that has gained 14 growth points with its consume life ability, but has not yet matured.

Special Abilities

Cannibal Hunger (Su) Once per day, a mythic nabasu can expend one use of mythic power as a standard action to telepathically project terrible images of cannibalism into the minds of all creatures with an Intelligence score of 3 or higher within 60 feet. The target creatures must succeed on a DC 20 Will save or be compelled to attack their closest ally with a natural attack or melee weapon (whichever attack is the most damaging). If a compelled creature manages to slay an ally, the compelled creature immediately spends the next minute feasting on the corpse, after which time the effect ends. Each round on its turn, a compelled creature may attempt a new Will save to end the effect; this is a full-round action that does not provoke attacks of opportunity.

A creature that recovers from this effect early after being affected by it for at least 1 round takes 1d4 points of Wisdom damage. A creature that succeeds on the initial save to resist this effect is merely dazed for 1 round. This is a mind-affecting insanity effect. The save DC is Charisma-based and includes a +2 racial bonus.

Consume Life (Su) When a nabasu creates a ghast with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check—success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss. A nabasu can have a maximum of 20 growth points—it automatically matures if it has not done so already when it reaches 20 growth points.

Death Shriek (Su) As a standard action, a mythic elite nabasu can expend two uses of mythic power to unleash a soul-shredding wail. Any living creature within 30 feet that hears the death shriek is reduced to -1 hit points and begins dying (DC 20 Fortitude negates). Creatures that successfully save gain permanent immunity to the death shriek of that mythic elite nabasu. This is a death effect and the save DC is Charisma-based.

Death-Stealing Gaze (Su) As a free action once per day per growth point (minimum of 1/day), a mythic nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain two negative levels. A humanoid slain in this manner immediately transforms into a ghast under the mythic nabasu’s control. Normally a mythic nabasu’s gaze can only create one ghast per round—if multiple humanoids perish from the gaze in a round, the mythic nabasu picks which humanoid becomes a ghast. However, if multiple humanoids perish from the gaze in a round, a mythic nabasu can expend two uses of mythic power as a free action to transform all of the slain humanoids into ghasts. When a mythic nabasu transforms multiple humanoids into ghasts in the same round, it still only gains a single growth point. This is a death effect and the DC is Charisma-based.

Improved Sneak Attack (Ex) A mythic elite nabassu deals 8d6 points of sneak attack damage to creatures that it flanks or that are denied their Dexterity bonus against its attacks.

Scorched Earth (Su) When a mythic elite nabasu reaches maturity using its consume life ability and plane shifts to the Abyss, its departure from the Material Plane ignites a fiery explosion. Any creature within 60 feet of the spot from which the mythic elite nabasu plane shifted takes 8d6 points of fire damage and 8d6 points of damage from the corruptive power of the Abyss. A successful DC 23 Reflex save halves this damage. A humanoid creature killed by this effect is immediately transformed into a free-willed mohrg. The save DC is Constitution-based.

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