Demon, Shadow (CR 8/MR 3)

Only this shadowy bat-winged demon’s teeth and claws have any sense of physicality to them—the rest is lost in darkness.

Mythic Shadow Demon (CR 8/MR 3)
XP 4,800
Pathfinder Roleplaying Game Bestiary
CE Medium outsider (chaotic, demon, evil, incorporeal, mythic)
Init +11MF; Senses darkvision 60 ft.; Perception +20

Defense

AC 22, touch 19, flat-footed 18 (+5 deflection, +4 Dex, +3 natural)
hp 89 (7d10+51)
Fort +5, Ref +11, Will +7
Defensive Abilities incorporeal; DR 10/cold iron and epic and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 19
Weaknesses sunlight powerlessnessMA

Offense

Speed fly 40 ft. (perfect)
Melee 2 claws +11 (1d6 plus 1d6 cold), bite +11 (1d8 plus 1d6 cold)
Special Attacks mythic power (3/day, surge 1d6), pounce, sprint, shadow ambushMA, shadow blend, soul consumptionMA (DC 18)

Spell-Like Abilities (CL 10th; concentration +15)
At will—deeper darkness, fear (DC 19), greater teleport (self only), telekinesis (DC 20)
3/day—magic jar (DC 22), possess object (DC 20), shadow conjuration (DC 19), shadow evocation (DC 20)
1/day—summon (level 3, 1 shadow demon 50%)

Statistics

Str —, Dex 18, Con 17, Int 14, Wis 14, Cha 21
Base Atk +7; CMB +11; CMD 26
Feats Blind-Fight, Combat ReflexesMF, Improved InitiativeMF, Lightning Reflexes
Skills Acrobatics +14, Bluff +15, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14; Racial Modifiers +8 Perception
Languages Abyssal, Common; telepathy 100 ft.
SQ possession masteryMA

Ecology

Environment any (Abyss)
Organization solitary or haunt (1 mythic shadow demon and 2–8 non–mythic shadow demons)
Treasure standard

Special Abilities

Possession Mastery (Su) A mythic shadow demon adds +2 to the DC for Will saves against its magic jar spell-like ability. Additionally, a mythic shadow demon can expend one use of mythic power to make a target of its magic jar spell-like ability roll its Will save twice and take the lower result.

Shadow Ambush (Su) A mythic shadow demon that attacks foes in a surprise round can take a full round of actions if it begins the combat by emerging from the shadows with its shadow blend ability.

Shadow Blend (Su) During any conditions other than bright light, a mythic shadow demon can disappear into the shadows as a move action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.

Soul Consumption (Su) A mythic shadow demon can gradually consume the soul of any mortal creature it possesses with its magic jar spell-like ability. Each round the mythic shadow demon remains inside a mortal host, the mythic shadow demon can attempt to feed. The host creature must succeed on a DC 18 Will save or take 1 point of Wisdom drain. A creature reduced to a Wisdom score of 0 by this attack is immediately slain; the creature’s body crumbles to dust and its soul is utterly annihilated. Creatures destroyed in this way can only be restored to life through true resurrection, or a carefully worded wish spell followed by resurrection, or miracle. Additionally, each time a shadow demon consumes a point of Wisdom, it heals 20 hit points (up to its maximum hit point total). This is a death effect and the DC is Charisma-based.

Sprint (Ex) Once per minute, a mythic shadow demon can increase its fly speed to 240 feet for 1 round.

Sunlight Powerlessness (Ex) A mythic shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A mythic shadow demon caught in such light cannot attack and is staggered. A mythic shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunburst spell while possessing a creature, the mythic shadow demon is driven out of its host automatically. As a free action, a mythic shadow demon can spend one use of its mythic power to suppress its sunlight powerlessness until the end of its next turn.

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