Denizen Of Leng (CR 10/MR 4)

Shrouded in tattered leather robes, this strange humanoid looks more alien and horrific the more one studies its twitching visage.

Mythic Denizen of Leng (CR 10/MR 4)
XP 9,600
Pathfinder Roleplaying Game Bestiary 2
CE Medium outsider (chaotic, evil, extraplanar, mythic, mythos)
Init +25/+5, dual initiativeMA; Senses darkvision 60 ft.; Perception +16


AC 27, touch 17, flat-footed 20 (+5 Dex, +2 dodge, +10 natural)
hp 145 (10d10+90); planar fast healing 5
Fort +12, Ref +12, Will +6
Defensive Abilities alien circulationMA, unusual anatomy; DR 5/ epic; Immune poison; Resist cold 30, electricity 30; SR 21


Speed 40 ft.
Melee bite +15 (1d6+5 plus 1d6 Dexterity drain), 2 claws +15 (1d4+5)
Special Attacks mythic power (4/day, surge +1d8), mythic spell-like abilitiesMA, slaverMA, sneak attack +5d6

Spell-Like Abilities (CL 10th; concentration +15)
3/day—detect thoughts (DC 17), hypnotic pattern (DC 17), levitate, minor image (DC 17)
1/day—dominate person (DC 20), locate object, plane shift (self only)


Str 14, Dex 20, Con 21, Int 18, Wis 17, Cha 21
Base Atk +10; CMB +12; CMD 28
Feats Deceitful, DodgeMF, Mobility, Persuasive, Weapon FinesseMF
Skills Bluff +22, Diplomacy +7, Disable Device +15, Disguise +12 (+16 when disguised as a Medium humanoid), Intimidate +12, Knowledge (any one) +17, Perception +16, Profession (sailor) +8, Sense Motive +16, Sleight of Hand +18, Spellcraft +12, Stealth +18, Use Magic Device +18; Racial Modifiers +4 Disguise when disguised as a Medium humanoid
Languages Aklo; tongues
SQ discern fateMA, no breath


Environment any land
Organization solitary, overseerers (2–4), mess (5–10)
Treasure double (500 to 2,000 gp in rubies, other treasure)

Special Abilities

Alien Circulation (Ex) A mythic denizen of Leng’s bloodstream operates in defiance of conventional physiology and physics. Whenever it would take bleed damage (whether hit point damage or ability damage or drain), that bleed effect is negated as their blood instead flows through open air back into a different blood vessel elsewhere on the denizen’s body. However, this bizarre hemolytic diversion sprays adjacent creatures with toxic alien blood until the end of the denizen’s next turn. A similar blood spray occurs when a creature confirms a critical hit with a piercing or slashing weapon against a mythic denizen of Leng in melee; this blood spray occurs even if a confirmed critical hit is negated by the mythic denizen of Leng’s unusual anatomy.

Toxic Bloodspray—contact; save Fort DC 20, frequency 1/round for 6 rounds, effect 1d4 Str, cure 2 consecutive saves. The save DC is Constitution-based.

Dexterity Drain (Su) The otherworldly teeth and tongues of a denizen of Leng deal 1d6 points of Dexterity drain with a bite. Constructs, elementals, and other creatures that do not possess flesh are immune to this effect. A successful DC 20 Fortitude save reduces the Dexterity drain to 1 point. The save DC is Constitution- based.

Discern Fate (Sp) Once per week, the denizen may search for a creature that is essential to its future plans, as per discern location cast as a spell-like ability. Once within line of sight of the creature and by expending one use of its mythic power, the denizen can determine what the creature must do (or have done to it) in order to further the denizen’s agenda. The necessary fate or course of action is determined by the GM, but if the denizen of Leng interacts with the creature or makes any die roll regarding that creature, it gains the effect of a moment of prescience.

Planar Fast Healing (Su) A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, it has fast healing 5. It loses this ability on Leng or in areas where planar connections do not function. If killed, a denizen’s body dissolves into nothingness in 1d4 rounds, leaving behind its equipment. A slain denizen reforms in Leng, similar to a slain summoned creature; it can only be permanently killed if it’s fast healing is negated.

Slaver (Su) A mythic denizen of Leng gains dominate person as a spell-like ability usable once per day; however, it can use this ability more than once by expending one use of its mythic power for each use after the first. Any creature dominated by a mythic denizen of Leng takes a -4 penalty to saving throws against other mind-affecting effects as long as the dominate lasts. In addition, whenever a denizen of Leng targets itself with its levitate or plane shift spell-like abilities, it can also affect one adjacent dominated creature at the same time, even if the effect normally affects only one creature.

Unusual Anatomy (Ex) A denizen’s internal anatomy varies from individual to individual, and has a 50% chance to treat any critical hit or sneak attack against it as a normal hit.

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