As deadly as they are spectacular, a dervish merges lethal accuracy with dance and rapid movement.
Dancer
The dervish gains the Performance sphere as a bonus sphere at 1st level, but must choose the (dance) package. The dervish gains a bonus skill talent from the Performance sphere at 3rd level and every 4 swashbuckler levels thereafter. These bonus talents must be spent on (dance) talents or a talent that improves her dance ability (such as Performance Mastery).
This replaces dodging panache, menacing swordplay, superior feint, bleeding wound, perfect thrust, and stunning stab deeds.
Deadly Dervish
At 7th level, the dervish can spend 1 panache point as a full-round action and move up to her speed. This movement does not provoke attacks of opportunity, and she can attack during this movement up to her maximum number of iterative attacks she can make in a turn. This movement is considered a charge, although the dervish suffers none of the penalties of charging (including the extra damage suffered from the brace weapon quality).
This replaces the targeted strike deed.
Mercurial Form
At 11th level, as long as she has at least 1 panache point, whenever the dervish begins or maintains a dance, the movement made as part of doing so does not provoke attacks of opportunity.
This replaces the subtle blade deed.
Perpetual Dance
At 15th level, the dervish gains Spring In Your Step as a bonus feat—and as long as she has 1 panache point, she can choose two (dance) talents to be treated as constant. If she applies the (dance) talent chosen with the feat to her current dance, she treats her associated ranks as being 5 higher when determining the talent’s effects.
The dervish can also spend 1 panache point as a swift action to change one of the (dance) talents chosen with the Spring In Your Step feat.
This replaces the swashbuckler’s edge deed.
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