Detective (Investigator Archetype)
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Spheres of Guile
$24.99

Already known for their keen eye and wit, an investigator is trained to pick up on details that others may miss; but who do you call upon when all clues have run cold? A detective. These vigorous sleuths are dedicated to the discovery of information, but also ensuring that such classified information does not fall into the hands of those that would exploit it.

Trade Tradition

If this is this character’s first level in any class, the detective may select a trade tradition of their choice, and have an adroit trade rank.

This replaces the investigator’s normal class skills.

Skill Expertise (Ex)

The detective is a Journeyman operative, gaining skill spheres and talents as described in Using Spheres of Guile.

This replaces alchemy, but may be altered or replaced by other archetypes.

Detective’s Inspiration (Ex)

At 1st level, a detective can use inspiration on any Appraise, Perception, Sense Motive, and Survival check without expending a use of inspiration, provided he is trained in the skill, instead of with any Knowledge, Linguistics, and Spellcraft checks.

This alters inspiration.

Intuitive

At 1st level, the detective can replace the trapfinding class feature to gain the Investigation sphere as a bonus skill sphere, in addition to a bonus skill talent from the Investigation sphere.

This optionally replaces trapfinding. (If the option is not used, this archetype can be combined with another archetype that replaces trapfinding.)

Impregnable Mind (Ex)

At 2nd level, the detective gains a +2 insight bonus on all saving throws against illusion effects as well as effects that can learn about his mind or give him a disorientation condition. The bonus also increases the DC to perplex the detective with Knowledge or otherwise disorient the detective with skill checks. This bonus increases to +4 at 5th level, and to +6 at 8th level.

At 11th level, the detective becomes immune to effects that reveal his thoughts or other information about his mind. Instead, as long as the detective was aware of the attempt, he can spend 1 use of skill leverage to learn what information the effect would have revealed and choose different false or misleading information for the user to receive instead.

This replaces poison resistance and poison immunity, but may be replaced by other archetypes.

Ambush Sense (Ex)

At 3rd level, the detective gains a +1 insight bonus to Reflex saves and to his AC during a surprise round triggered by an enemy or trap. This bonus increases by 1 for every 3 investigator levels beyond 3rd he possesses.

This ability counts as trap sense for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. If he takes another class with trap sense or already has a class with trap sense already, he can either have both ambush sense and trap sense as separate progressions (with anything affecting trap sense affecting one chosen progression instead) or combine both progressions, keeping either ambush sense or trap sense.

This replaces trap sense, but may be replaced by other archetypes.

Twofold Analysis (Ex)

At 4th level, whenever the detective uses his analyze ability, he can apply two (analyze) talents to the target, using the first analyze die roll for the second analyze attempt; this is treated as being only a single analysis for the purposes of (apply) talents.

This replaces swift alchemy, but may be replaced by other archetypes.

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