Devil, Accuser (CR 4/MR 1)

Mythic Accuser Devil (Zebub) (CR 4/ MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary 2
LE Small outsider (devil, evil, extraplanar, lawful, mythic)
Init +8/–12, dual initiative; Senses darkvision 60 ft.; Perception +9


AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 40 (4d10+18)
Fort +6, Ref +10, Will +3
Defensive Abilities DR 5/epic and good, or epic and silver; Immune fire, poison; Resist acid 10, cold 10


Speed 20 ft., fly 60 ft. (perfect)
Melee bite +5 (1d6 plus 1d6 acid and disease)
Special Attacks infernal horrorsMA (DC 15), mythic power (1/ day, surge +1d6)

Spell-Like Abilities (CL 8th; concentration +9)
At will—greater teleport (self plus 50 lbs. of objects only), invisibility (self only)
3/day—grease, summon swarm, whispering wind
1/day—summon (level 3, 1 non-mythic zebub or 1d4 lemures, 40%)


Str 11, Dex 18, Con 14, Int 9, Wis 15, Cha 12
Base Atk +4; CMB +3; CMD 17
Feats Improved Initiative, Lightning ReflexesMF
Skills Bluff +8, Fly +21, Knowledge (planes) +6, Perception +9, Stealth +15
Languages Celestial, Draconic, Infernal; telepathy 100 ft.
SQ infernal eye


Environment any (Hell)
Organization solitary, or swarm (1 mythic zebub and 2–40 non-mythic zebubs)
Treasure standard

Special Abilities

Disease (Ex) Devil Chills: Bite—injury; save Fort DC 14; onset 1d4 days; frequency 1 day; effect 1d4 Str damage; cure 3 consecutive saves.

Infernal Eye (Su) A mythic zebub records all that it sees and may pass its visions on to another creature. By remaining in contact with a willing creature, it can replay up to 24 hours of witnessed events, or shorter incidents if it so chooses. It takes a mythic zebub 1 round to replay 1 hour of recorded images, which the target receives in a flash of information, without sound or other sensory information. After relaying its findings, the mythic zebub cannot replay its visions of those events again.

Infernal Horrors (Su) Having experienced and witnessed firsthand the unspeakable cruelties of Hell, a mythic zebub can replay these specially preserved visions for an unwilling creature. As a standard action, a mythic zebub can expend one use of mythic power to force these unholy visions into the minds of living creatures within 30 feet, stunning them for one round and then staggering them for 1d4 rounds. Creatures that succeed on a DC 15 Will save are only staggered for 1 round. Good-aligned creatures suffer a -2 penalty to this save. This is a mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus.

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