Devil, Barbed (CR 13/MR 5)

From the tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs.

Mythic Hamatula (CR 13/MR 5)
XP 25,600
Pathfinder Roleplaying Game Bestiary
LE Medium outsider (devil, evil, extraplanar, lawful, mythic)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +21

Defense

AC 31, touch 16, flat-footed 25 (+6 Dex, +15 natural)
hp 188 (12d10+122)
Fort +14, Ref +14, Will +8
Defensive Abilities mythic barbed defenseMA; DR 10/epic and good; Immune fire, poison; Resist acid 10, cold 10; SR 27

Offense

Speed 30 ft.
Melee 2 claws +20 (2d8+8/19–20/x3 plus cow foes and grab)
Special Attacks barb flingMA, barbed blightMA, impale 3d8+12, mythic power (5/day, surge +1d8), sickening strikeMA

Spell-Like Abilities (CL 12th)
At will—greater teleport (self plus 50 lbs. of objects only), hold person (DC 17), major image (DC 17), produce flame, pyrotechnics (DC 16), scorching ray (2 rays only)
1/day—order’s wrath (DC 18), summon (level 4, 1 barbed devil 35%), unholy blight (DC 18)

Statistics

Str 27, Dex 23, Con 22, Int 12, Wis 15, Cha 18
Base Atk +12; CMB +20 (+24 grapple); CMD 36
Feats Alertness, Cleave, Combat ReflexesMF, Improved Critical (claws)MF, Iron WillMF, Power Attack
Skills Acrobatics +15, Diplomacy +13, Intimidate +19, Knowledge (planes) +16, Perception +21, Sense Motive +21, Spellcraft +12, Stealth +13, Survival +14
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

Ecology

Environment any (Hell)
Organization solitary, pair, team (1 mythic barbed devil and 2–4 non-mythic barbed devils), or squad (2 mythic barbed devils and 4–9 non-mythic barbed devils)
Treasure standard

Special Abilities

Barb Fling (Su) As a standard action, a mythic hamatula can cause barbs to shoot out from its body in all directions. All creatures within 20 feet take 2d8+8 points of piercing damage (DC 22 Reflex half), plus 2 hit points of bleed damage. This bleed damage stacks with itself but not other sources of bleed damage. If the mythic hamatula spends one use of its mythic power, it can barb fling as a swift action, but it cannot use this ability twice in the same round.

Barbed Blight (Su) Whenever a mythic hamatula casts unholy blight, it may expend one use of mythic power to cause barbs to burst up through the ground in the area of the spell. All creatures in the radius take 1d8+8 points of piercing damage when the barbs appear, and the area is affected as spike stones for 1d4 rounds. Damage dealt by this ability is considered epic, evil, and lawful. Good or chaotic outsiders are sickened as long as they remain within the area and for 1 round thereafter (mythic good or chaotic outsiders can attempt a DC 22 Fortitude save to negate this effect).

Barbed Grapple (Ex) A mythic hamatula who is grappling an opponent may maintain the grapple with a move action instead of a standard action. If it maintains the grapple as a standard action it gains a +4 competence bonus to its CMB.

Cow Foes (Su) Any creature damaged by a mythic hamatula’s claws is cowering for 1 round (DC 22 Will negates). If a creature fails its save, a mythic hamatula may expend one use of its mythic power as a free action to increase the duration to 1d4+1 rounds. This is a mind-affecting fear effect. The save DC is Charisma- based and includes a +2 racial bonus.

Impale (Ex) A mythic hamatula deals 3d8+12 points of piercing damage to a grabbed opponent with a successful grapple check.

Mythic Barbed Defense (Su) A creature that strikes a mythic hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 2d8+8 points of piercing damage that bypasses damage reduction as an epic weapon, as well as 2 points of bleed from the devil’s barbs. Melee weapons with reach do not endanger a user in this way.

Sickening Strike (Su) When a mythic hamatula confirms a critical hit with its claw attack the target is sickened for one round (or staggered for 1 round if the target is already sickened). Multiple critical hits in a round against a single foe do not increase the duration of the sickened or staggered condition.

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