Devil, Handmaiden (CR 17/MR 7)

Mythic Handmaiden Devil (Gylou) (CR 17/MR 7)
XP 102,400
Pathfinder Roleplaying Game Bestiary 2
LE Medium outsider (devil, evil, extraplanar, lawful, mythic)
Init +18/−2, dual initiative; Senses darkvision 60 ft., true seeing; Perception +23

Defense

AC 38, touch 17, flat-footed 31 (+7 Dex, +21 natural)
hp 257 (15d10+175)
Fort +16, Ref +16, Will +10
Defensive Abilities DR 10/epic and good; Immune fire, poison; Resist acid 10, cold 10; SR 28

Offense

Speed 40 ft., fly 60 ft. (average)
Melee 2 claws +24 (2d8+9/19–20/×3), 4 tentacles +22 (1d6+4 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tentacle)
Special Attacks blood drainMA (1d4 Con), constrictMA (1d6+4), mythic power (7/day, surge +1d10), rendMA (2 claws, 2d8+13), strangleMA, tentacle cage (4d8+18 bludgeoning plus blood drainMA, AC 20, 25 hp)

Spell-Like Abilities (CL 17th; concentration +23)
Constant—spider climb, true seeing
At will—alter self, dispel good (DC 21), enthrall (DC 18), greater teleport (self plus 1 entrapped creature and 50 lbs. of goods only), persistent image (DC 21)
3/day—black tentacles, charm monster (DC 20)
1/day—summon (level 5, 3 erinyes 65%)

Statistics

Str 28, Dex 25, Con 25, Int 22, Wis 21, Cha 22
Base Atk +15; CMB +24 (+26 trip, +28 grapple); CMD 41 (can’t be tripped)
Feats Acrobatic Steps, Combat ExpertiseMF, Combat ReflexesMF, Improved InitiativeMF, Improved TripMF, Multiattack, Nimble Moves, Strike Back
Skills Acrobatics +25 (+29 jump), Bluff +24, Diplomacy +24, Disguise +24, Escape Artist +22, Fly +14, Knowledge (arcana) +21, Knowledge (planes) +24, Perception +23, Perform (sing) +24, Sense Motive +23, Spellcraft +21, Stealth +25
Languages Celestial, Common, Draconic, Infernal, telepathy 100 ft.
SQ agile grappler, inescapable graspMA

Ecology

Environment any (Hell)
Organization solitary, retinue (1 mythic gylou and 2d4 erinyes), or cortege (1 mythic gylou, 1–4 non-mythic gylous and 2d10 erinyes)
Treasure double

Special Abilities

Agile Grappler (Ex) A mythic gylou does not gain the grappled condition if she grapples a foe.

Inescapable Grasp (Su) A creature grappled by a mythic gylou is treated as though it is affected by dimensional anchor. In addition, a mythic gylou can spend 1 point of its mythic power as a free action to suppress freedom of movement and magical bonuses to Escape Artist or on checks to escape a grapple on an opponent that she is grappling or has transferred to her tentacle cage.

Tentacle Cage (Su) A gylou can transfer one creature that she is grappling into her lower body’s nest of cage-like tentacles as a free action. This works like swallow whole with fast swallow, but the creature can be up to the same size as the gylou. The gylou’s tentacles are AC 20 and have 25 hp for the purpose of an entrapped creature cutting itself out. A gylou’s tentacles heal quickly, allowing her to use this ability 1 round after a creature cuts itself free.

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