Devil, Heresy (CR 15/MR 6)

Mythic Heresy Devil (Ayngavhaul) (CR 15/MR 6)
XP 51,200
LE Huge outsider (devil, evil, extraplanar, lawful, mythic)
Init +9MF; Senses darkvision 60 ft., see in darkness; Perception +21

Defense

AC 39, touch 9, flat-footed 39 (+6 armor, –1 Dex, +2 profane, +24 natural, –2 size)
hp 248 (13d10+177); fast healing 5
Fort +17, Ref +3, Will +13; second save
Defensive Abilities fortification (50%); DR 10/epic and good; Immune fire, poison; Resist acid 10, cold 10; SR 26 (36 vs. spells cast by a good-aligned divine spellcaster)

Offense

Speed 10 ft., flyMA 40 ft. (perfect)
Melee 2 slams +18 (2d8+7), bite +18 (2d6+7)
Ranged 3 searing words +10 touch (3d6 half fire, half unholy)
Space 15 ft.; Reach 5 ft.
Special Attacks blasphemous bileMA, lingering breathMA (2d8 half acid, half unholy; 6 rounds), mythic power (6/day, surge +1d8)

Spell-like Abilities (CL 13th; concentration +20)
At will—deathwatch, greater teleport (self plus 50 lbs. of objects only), illusory script (DC 19), mage hand, major image (DC 19), message
3/day—contagion (DC 21), deeper darkness, dispel good, dispel magic, invisibility purge, magic circle against good, speak with dead (DC 20), telekinesis (DC 22), stinking cloud (DC 19), summon monster V, unholy blight (DC 21), zone of silence
1/day—blasphemy (DC 22), legend lore, mislead, summon (level 6, 2d6 imps 80%, 1d4 bearded devils 80%, 2 bone devils 80% or 1 contract devil 45%), unhallow

Statistics

Str 24, Dex 8, Con 26, Int 22, Wis 21, Cha 24
Base Atk +13; CMB +18; CMD 37
Feats Diehard, Endurance, Great FortitudeMF, Improved InitiativeMF, PersuasiveMF, Toughness
Skills Bluff +23, Diplomacy +29, Fly +14, Intimidate +26, Knowledge (arcana) +22, Knowledge (history) +19, Knowledge (planes) +22, Knowledge (religion) +22, Perception +21, Perform (oratory) +20, Profession (librarian) +10, Sense Motive +21, Spellcraft +22
Languages Abyssal, Celestial, Draconic, Infernal
SQ corpulence, devil summoner, mythic spell-like abilitiesMA

Ecology

Environment Hell
Organization solitary, pair, or lecture (1 mythic ayngavhaul, and 3–8 non-mythic ayngavhauls)
Treasure double (robes of lead, other treasure)

Special Abilities

Corpulence (Ex) Mythic ayngavhauls are greasy and grossly obese. This extraordinary bulk provides them with a +10 bonus on their combat maneuver defense.

Blasphemous Bile (Su) 30-ft. cone, once per hour; damage 8d6 (half acid, half unholy), Reflex DC 26 half. Those damaged by this bile, including from its lingering effect, find themselves drenched in liquid corruption so profound it impedes the power of non-evil divine magic for 10 minutes. Any non-evil divine spellcaster who casts a spell targeting a creature soaked in a mythic ayngavhaul’s bile must make a DC 26 caster level check or have the spell fail. A creature affected by this bile may wash off the sludge by spending a round using at least a gallon of fluid and at least one vial of holy water to cleanse itself. The save DC is Constitution-based and includes a +2 racial bonus. A mythic ayngavhaul can spend one use of its mythic power as a free action to use this ability again before the 1d4 hour duration has elapsed.

Devil Summoner (Su) Mythic ayngavhauls know the secrets of all breeds of devils, utilizing such leverage in the summoning of their kind. When a devil within 30 feet of a mythic ayngavhaul uses its summon ability, that devil may choose to increase its chance of success by half (for example, an osyluth’s usual 35% chance to summon another bone devil increases to 52%) or, if summoning multiple creatures, to increase the number summoned by half (rounding down). Summoning bonuses provided by multiple ayngavahuls (mythic or not) do not stack. Mythic ayngavahuls are immune to this ability, from both themselves and others (mythic and non-mythic) of their kind.

Mythic Spell-Like Abilities (Su) Three times per day, a mythic ayngavhaul may cast the mythic spell version of any of its corresponding spell-like abilities. It must expend the same amount of mythic power that would normally be required to cast a mythic spell, treating its mythic rank as its mythic tier for the purpose of qualifying to use augmented versions of mythic spells.

Searing Words (Su) A mythic ayngavhaul can speak words of torment, giving them shape and sending them streaking toward their enemies in the form of diabolical sigils. A mythic ayngavhaul does not provoke attacks of opportunity when using this ranged touch attack. Any good-aligned creature struck by one of these infernal words takes 3d6 points of hellfire damage (half fire, half unholy); non-good creatures take half damage. These words cannot affect creatures affected by mythic protection from evil or within an area of mythic silence. By spending one use of its mythic power, a mythic ayngavhaul can speak these searing words as a swift action.


Robe Of Lead

Aura strong varied; CL 14th
Slot body; Price 30,000 gp; Weight 900 lbs.

Description
The eldest ayngavhaul, as well as their mythic counterparts, garb themselves in a robe of lead, massive suits of armor imbued with diabolical runes and profane symbols. These hulking, blasphemous vestments do little to impede the corpulent fiends’ already encumbered movement, yet grant them significant defense against servants of the divine. Only an ayngavhaul can fully realize this potent magic item’s powers once the robe is donned. These powers are as follows:

  • +6 armor bonus to AC
  • +2 profane bonus to AC
  • +10 spell resistance against spells cast by a good-aligned divine spellcaster.

Any Huge creature can wear a robe of lead, but non-ayngavhauls must contend with the robe’s crushing, 900-pound weight. Any non-evil creature that attempts to wear a robe of lead gains one negative level until the vestments are removed.

Construction
Requirements Craft Wondrous Item, antimagic field, shield of faith, creator must be an aynghavaul devil; Cost 15,000 gp

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.