Devil, Pit Fiend (CR 25/MR 10)

A pair of gigantic, flame-seared wings and eyes smoldering like embers give this towering devil a truly horrific appearance.

Mythic Pit Fiend (CR 25/MR 10)
XP 1,638,400
Pathfinder Roleplaying Game Bestiary
LE Large outsider (devil, evil, extraplanar, lawful, mythic)
Init +23/+3MF, dual initiativeMA; Senses darkvision 60 ft., see in darkness; Perception +33
Aura fear (20 ft., DC 24)


AC 48, touch 18, flat-footed 39 (+9 Dex, +30 natural, –1 size)
hp 470 (20d10+360); regeneration 5 (epic and good weapons, good spells)
Fort +25, Ref +21, Will +18
Defensive Abilities fortification (50%)MA, unholy bloodMA; DR 15/epic, good, and silver; Immune fire, poison; Resist acid 10, cold 10; SR 36


Speed 40 ft., fly 60 ft. (average)
Melee 2 claws +35 (2d8+16 plus 2d6 hellfireMA), 2 wings +33 (2d6+8 plus 2d6 hellfireMA), bite +35 (4d6+16 plus 2d6 hellfireMA, poison, and disease), tail slap +33 (2d8+9 plus 2d6 hellfireMA and grab)
Space 10 ft., Reach 10 ft.
Special Attacks burn for meMA (DC 28), constrict (2d8+24 plus 2d6 hellfireMA), cremationMA, devil shaping, hellfireMA, feral savagery (full attack), ineffable damnationMA, infernal conflagrationMA (DC 33), mythic power (10/day, surge +1d12), mythic spell-like abilitiesMA, unholy perspicacityMA

Spell-Like Abilities (CL 18th; concentration +27)
At will—blasphemy (DC 26), create undead, fireball (DC 22), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), greater scrying (DC 26), invisibility, magic circle against good, mass hold monster (DC 28), persistent image (DC 24), power word stun, scorching ray, trap the soul (DC 27), unholy aura (DC 27), wall of fire
3/day—quickened fireball (DC 22)
1/day—meteor swarm, summon (level 9, any 1 CR 20 or lower devil, 100%)


Str 43, Dex 29, Con 37, Int 26, Wis 30, Cha 28
Base Atk +20; CMB +37 (+41 grapple); CMD 56
Feats CleaveMF, Great Cleave, Improved InitiativeMF, Improved Iron Will, Improved Vital Strike, Iron WillMF, Multiattack, Power AttackMF, Quicken Spell-Like Ability (fireball), Vital StrikeMF
Skills Appraise +17, Bluff +32, Diplomacy +32, Disguise +28, Fly +30, Intimidate +32, Knowledge (arcana) +28, Knowledge (planes) +31, Knowledge (religion) +31, Perception +33, Sense Motive +33, Spellcraft +31, Stealth +28, Survival +22, Use Magic Device +29
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.


Environment any (Hell)
Organization solitary or council (1 mythic pit fiend and 2-8 non-mythic pit fiends)
Treasure triple

Special Abilities

Cremation (Su) A creature reduced to fewer than 0 hit points by any of a mythic pit fiend’s attacks that cause fire damage must succeed a DC 35 Fortitude save or be instantly slain, its body reduced to ash. Only spells that do not require a portion of the corpse, such as true resurrection, may return the victim to life. The save DC is Constitution-based and includes a +2 racial bonus.

Devil Shaping (Su) Three times per day, a mythic pit fiend can spend a minute to transform nearby lemures into other lesser devils. A mythic pit fiend can transform one lemure for every Hit Die the mythic pit fiend possesses. It can then reshape these lemures into a number of Hit Dice’s worth of devils equal to the number of lemures affected. For example, a typical 20 Hit Dice mythic pit fiend could transform 20 lemures into two bone devils (10 HD each), or three bearded devils (6 HD each, leaving two lemures unchanged), or any other combination of lesser devils. Lemures to be reshaped must be within 50 feet of the mythic pit fiend, becoming stationary and unable to move once the shaping begins. After a minute passes, the lemures reform into the shape of a new lesser devil ready to follow the orders of the mythic pit fiend. Although a mythic pit fiend can, technically, elevate a mass of 20 lemures into a new pit fiend, most are hesitant to do so since they have no special control over a devil created in this manner.

Disease (Su) Devil Chills: Bite—injury; save Fort DC 33; onset immediate; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves. The save DC is Constitution-based.

Hellfire (Su) A mythic pit fiend burns with the ravenous fires of Hell. Each of its melee attacks and its constrict attack deal an additional 2d6 points of hellfire damage (half fire, half unholy), plus an additional 2d6 points of hellfire damage (half fire, half unholy) each subsequent round until the victim succeeds at a DC 33 Reflex save. The save DC is Constitution-based. Additionally, when a mythic pit fiend deals fire damage to an opponent with any of its attacks, special abilities, or spell-like abilities, it treats the target’s fire resistance as 15 points lower than normal (minimum 0).

Ineffable Damnation (Su) A mythic pit fiend can expend 1 use of mythic power as a standard action to consume a soul it has trapped in a gem with its trap the soul spell-like ability. The mythic pit fiend immediately heals 1d8 hit points per Hit Die of the soul and regains 1 use of mythic power plus an additional use of mythic power for each mythic rank the consumed soul possessed (up to the mythic pit fiend’s maximum amount of mythic power). This destroys the gem and the soul within, such that only a miracle or wish cast or granted by a mythic creature can restore the dead creature to life.

Infernal Conflagration (Su) A mythic pit fiend can expend 1 use of mythic power as a standard action to create a fiery explosion up to 1,000 feet away that deals 20d6 points of hellfire damage (half fire, half unholy) to all creatures and unattended objects in a 30-foot radius, and 10d6 points of hellfire damage to targets past 30 feet but within 60 feet (DC 33 Reflex half ). The explosion leaves behind a 60-foot diameter cloud of searing brimstone and thick ash that lingers for 3d6 rounds and mimics the effects of incendiary cloud (DC 33 Reflex half ), though the cloud deals hellfire damage( half fire, half unholy). The save DCs are Constitution-based.

Poison (Ex) Bite—injury or blood—contact; save Fort DC 33; frequency 1/round for 10 rounds; effect 1d6 Con damage; cure 3 consecutive saves. The save DC is Constitution-based.

Unholy Blood (Su) A mythic pit fiend’s blood and other fluids are infused with hellfire and deadly poison. Each time a mythic pit fiend is damaged by a piercing or slashing weapon, the attacking creature and its weapon take 3d6 points of hellfire damage (which is doubled if the attack is a critical threat). The attacking creature is also sprayed with the mythic pit fiend’s poison. Using a reach weapon does not endanger the attacker in this way, though the attacker’s weapon is still affected.

Unholy Perspicacity (Su) As a swift action, a mythic pit fiend can expend 1 use of mythic power to gain a +20 insight bonus to a single attack roll, saving throw, skill check, or ability check.

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