Devil, Warmonger (CR 9/MR 3)

Mythic Warmonger Devil (Levaloch) (CR 9/MR 3)
XP 6,400
LE Large outsider (devil, evil, extraplanar, lawful, mythic)
Init +7; Senses darkvision 60 ft., see in darkness; Perception +14


AC 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, –1 size)
hp 114 (8d10+70)
Fort +10, Ref +9, Will +5
Defensive Abilities construct form, mythic spell resistanceMA; DR 5/epic and good; Immune fire, poison; Resist acid 10, cold 10; SR 20


Speed 40 ft., climb 40 ft.
Melee mwk trident +14/+9 (2d6+9) and 2 legs +8 (1d8+3); mwk net +14/+9 touch (entangle and 1d6 bleed) and 2 legs +8 (1d8+3); or 2 claws +13 (1d6+6) and 2 legs +8 (1d8+3)
Ranged mwk trident +11 (2d6+9), mwk net +11 touch (entangle and 1d6 bleed)
Space 10 ft.; Reach 10 ft. (20 ft. with net)
Special Attacks cordon of chainsMA, infernal netMA, master tacticianMA, merciless blow, mythic power (3/day, surge 1d6), trample (1d8+7, DC 20)

Spell-Like Abilities (CL 12th; concentration +14)
At will—greater teleport (self plus 50 lbs. of objects only)
1/day—summon (level 4, 1d4 lemures or 1 bearded devil 40%)


Str 22, Dex 17, Con 19, Int 14, Wis 16, Cha 15
Base Atk +8; CMB +15; CMD 28 (32 vs. bull rush, 40 vs. trip)
Feats Combat ReflexesMF, Improved Initiative, Power AttackMF, Net AdeptB, Precise StrikeB, Toughness
Skills Acrobatics +14 (+18 when jumping), Bluff +13, Climb +18, Craft (weapons) +9, Intimidate +13, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (planes) +13, Perception +14, Stealth +10
Languages Celestial, Draconic, Infernal; telepathy 100 ft
SQ hellstrider, phalanx, stability


Environment any (Hell)
Organization solitary, pair, or troop (3 mythic levalochs plus 3–18 non–mythic levalochs)
Treasure standard (masterwork trident, masterwork net, other treasure)

Special Abilities

Construct Form (Ex) Despite being true devils, levalochs possess a number of immunities common to constructs, including immunity to ability damage, ability drain, death effects, death from massive damage, disease, energy drain, exhaustion, fatigue, necromancy effects, nonlethal damage, paralysis, sleep effects, and stunning. Upon being reduced to 0 hit points, they are immediately destroyed.

Cordon of Chains (Sp) Once per day, a mythic warmonger devil can create an entangling barricade of razor-sharp coils of wire and barbed chains. This functions like mythic entangle (DC 16), save that the barricade is made of metal instead of plant matter. A mythic warmonger can move through the cordon of chains without impediment. When it activates this ability, any creature it threatens that is entangled by the cordon of chains provokes an attack of opportunity from the mythic levaloch. In addition, any creature beginning its turn entangled by a cordon of chains and threatened by a mythic levaloch demon provokes an attack of opportunity from the mythic levaloch. If a mythic warmonger devil has already used this ability, it can use it one or more additional times each day by expending one use of its mythic power. The save DC is Charisma-based.

Hellstrider (Su) A levaloch is not impeded by rough terrain, and can move or charge through such squares as normal. It can also cross areas covered with deadly impediments (such as caltrops or thorns) without being damaged or hindered. In addition to being entirely immune to fire, the creature’s legs are immune to acid and cold, allowing it to cross even rivers of acid or lava without being damaged or hindered as long as the material is less than 4 feet deep. This ability does not protect a levaloch against magical hindrances like black tentacles, web, or similar spells.

Infernal Net (Ex) A mythic warmonger devil can wield its net as a melee reach weapon, gaining Net Adept as a bonus feat. In addition, in a levaloch’s hands a net sprouts slashing barbs and burrs that deal 1d6 points of bleed damage on a successful hit. In addition, as long as a creature remains entangled within a levaloch’s net any conjuration (healing) effect used on that creature fails unless the creator of the effect succeeds on a DC 20 caster level check. If the healing effect is supernatural, the creator of the effect must succeed at a caster level check using its Hit Dice in place of its caster level. The DC for Heal checks is increased by 5 as long as a creature is entrapped within an infernal net.

Master Tactician (Ex) Mythic warmonger devils are consummate strategists, always able to come up with the ideal tactic for the situation. A mythic warmonger devil gains one teamwork feat as a bonus feat, and three times per day as a swift action they can provide this bonus feat to all allies within 60 feet for up 8 rounds. By spending one use of their mythic power as a free action, a mythic warmonger devil can exchange one teamwork feat it knows for any other teamwork feat for which it qualifies. The teamwork feat it exchanges must not be a prerequisite for any other feat. The mythic warmonger devil always gains the benefits of teamwork feats as if its allies possessed the same teamwork feats.

Merciless Blow (Su) Levalochs show no mercy to the vulnerable. Any trident attacks they make against entangled creatures (including those entangled by its net) deal an extra 2d6 points damage.

Mythic Spell Resistance (Su) A mythic warmonger devil’s spell resistance is increased to an amount equal to 11 plus its adjusted CR (including its mythic ranks). In addition, when it is targeted with a non-mythic spell that allows spell resistance, as an immediate action the devil can expend one use of its mythic power to force the caster to roll twice and take the worse result when making a caster level check to overcome its spell resistance; if the caster has an ability that allows it to roll two or more times and take the better roll, that ability is suppressed when resolving the spell in question. This reroll affects only the caster level check to overcome the devil’s spell resistance, not the spell resistance of other creatures.

Phalanx (Ex) Devils gain a +1 morale bonus on attacks and to AC while adjacent to a levaloch.

Stability (Ex) Levalochs receive a +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.