Devourer (CR 13/MR 5)

Devourer, Mythic (CR 13/MR 5)
XP 25,600
NE Large undead (extraplanar, mythic)
Init +7; Senses darkvision 60 ft.; Perception +20


AC 30, touch 12, flat-footed 27 (+3 Dex, +18 natural, –1 size)
hp 187 (14d8+124)
Fort +10, Ref +7, Will +12
Defensive Abilities spell deflection; DR 10/epic; Immune undead traits; SR 24


Speed 30 ft., fly 20 ft. (perfect)
Melee 2 claws +19 (1d8+10 plus energy drain)
Space 10 ft.; Reach 10 ft.
Special Attacks black breathMA, destroy soulMA, devour soulMA, energy drain (2 levels, DC 22)MA, mythic power (5/day, surge +1d8), mythic spell-like abilitiesMA

Spell-Like Abilities (CL 18th; concentration +24)
At will—animate dead, bestow curse (DC 20), confusion (DC 20), control undead (DC 23), death knell (DC 18), ghoul touch (DC 18), inflict serious wounds (DC 19), lesser planar ally, ray of enfeeblement, spectral hand, suggestion (DC 19), true seeing, vampiric touch (DC 19)


Str 30, Dex 16, Con —, Int 19, Wis 16, Cha 23
Base Atk +10; CMB +21; CMD 34
Feats Blind-Fight, CleaveMF, Combat Casting, Combat ExpertiseMF, Improved Initiative, Improved Sunder, Power AttackMF
Skills Bluff +20, Diplomacy +15, Fly +19, Intimidate +20, Knowledge (arcana) +21, Knowledge (planes) +18, Perception +20, Sense Motive +17, Spellcraft +21, Stealth +6
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
SQ soul siphonMA


Environment any
Organization solitary
Treasure double

Special Abilities

Black Breath (Su) Once per minute, a mythic devourer can expend two uses of mythic power as a standard action to breath forth a 60-foot line or 30-foot cone of crackling, black negative energy. Creatures caught in the area of this attack must succeed on a DC 23 Fortitude save or gain 1d4 negative levels and become staggered for 1d6 rounds. Even if the save is successful, creatures caught in the effect are staggered for 1 round. Creatures killed by this effect immediately crumble to dust, at which point only miracle or wish can restore the dead creature to life. This is a death effect and the save DC is Charisma-based.

Destroy Soul (Su) A mythic devourer can expend one use of mythic power as a full round action that does not provoke an attack of opportunity to permanently destroy the soul of a creature it has held for at least 24 hours. This releases a blast of negative energy that inflicts 1d6 points of damage for each 5 essence points the mythic devourer has available (rounding down) to all creatures within 60 feet of the mythic devourer (DC 23 Fortitude save for half). This blast of negative energy heals the mythic devourer as an inflict spell. A soul destroyed in this manner may only be restored to life by a miracle or wish. This is a death effect and the save DC is Charisma-based.

Devour Soul (Su) By making a ranged touch attack as a standard action against a target within 30 feet, a mythic devourer can deal 12d6+18 points of damage as if it cast slay living. A DC 25 Fortitude save reduces this damage to 3d6+18. The soul of a creature slain by this attack becomes trapped within the mythic devourer’s chest. The creature cannot be brought back to life until the mythic devourer’s destruction (or a spell deflection—see below) releases its soul. A mythic devourer can hold only one soul at a time. The trapped essence provides a mythic devourer with 5 essence points for each Hit Die possessed by the soul. A mythic devourer must expend essence points when it uses a spell-like ability equal to the spell’s level (for sake of ease, spell levels for its spell-like abilities are included in its stats in superscript). At the start of an encounter, a mythic devourer generally has 4d6+3 essence points available.

The trapped essence gains one permanent negative level for every 5 points of essence drained—these negative levels remain if the creature is brought back to life (but they do not stack with any negative levels imparted by being brought back to life). A soul that is completely consumed may only be restored to life by a miracle or wish. The save DC is Charisma-based and includes a +2 racial bonus.

Energy Drain (Su) A creature struck by a mythic devourer’s claw attack gains 2 negative levels (DC 22 Fortitude).

Mythic Spell-like Abilities (Su) A mythic devourer can cast a mythic version of one of its spell-like abilities by spending triple the number of essence points or expending one use of mythic power.

Soul Siphon (Su) A mythic devourer is invigorated by the death of living beings. If a living creature with an Intelligence score of 3 or greater dies within 60 feet of a mythic devourer, the mythic devourer can expend one use of mythic power as a free action to gain the effects of a haste spell for 1 minute.

Spell Deflection (Su) If any of the following spells are cast at the mythic devourer and overcome its spell resistance, they instead affect a devoured soul: banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the soul, or any form of charm or compulsion. While none of these effects harms the soul, the caster makes a DC 25 caster level check when a spell is deflected—success indicates that the trapped soul is released from its prison and the creature whose body it belonged to can now be restored to life as normal.

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