Dinosaur, Triceratops (CR 10/MR 4)

This beast’s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull.

Mythic Triceratops (CR 10/MR 4)
XP 9,600
Pathfinder Roleplaying Game Bestiary (dinosaur, triceratops)
N Huge animal (mythic)
Init –1; Senses low-light vision, scent; Perception +24

Defense

AC 25, touch 7, flat-footed 25 (–1 Dex, +18 natural, –2 size)
hp 151 (14d8+88)
Fort +15, Ref +8, Will +5
Defensive Abilities protective crestMA; DR 10/epic

Offense

Speed 30 ft.
Melee gore +19 (2d10+15/19–20/x3)
Space 15 ft.; Reach 15 ft.
Special Attacks battering smashMA, impalerMA, mythic power (4/day, surge 1d8), powerful charge (gore, 4d10+22), ramming chargeMA, tramp of doomMA, trample (1d8+15, DC 27)

Statistics

Str 30, Dex 9, Con 19, Int 2, Wis 12, Cha 7
Base Atk +10; CMB +22 (+26 bull rush); CMD 31 (33 vs. bull rush, 35 vs. trip)
Feats Deflect ArrowsB, Great Fortitude, Greater Bull Rush, Improved Bull Rush, Improved Critical (gore)MF, Power AttackMF, Skill Focus (Perception), Weapon Focus (gore)
Skills Perception +24

Ecology

Environment warm plains
Organization solitary, pair, or herd (5–8)
Treasure none

Special Abilities

Battering Smash (Ex) When a mythic triceratops attacks a Medium or larger object, it ignores the first 10 points of the object’s hardness. If trying to break a Medium or larger object or structure with a Strength check, it doubles its Strength modifier for this check if it is able to take a running start of 20 feet or more.

Impaler (Ex) When a mythic triceratops succeeds with a bull rush combat maneuver, it may choose to impale the target on its horns rather than pushing it away, as the Impaling CriticalUC feat. An impaled creature is considered grappled (though the mythic triceratops is not) and can free itself with an Escape Artist check or grapple combat maneuver against a DC equal to the triceratops’ CMD. While it has a creature impaled, it cannot use its gore attack but can trample. A mythic triceratops can spend one point of its mythic power to allow it to use its gore attack even with a creature impaled on its horns (this lasts until the impaled creature dies, frees itself, or is released by the triceratops). An impaled creature takes 1d10 points of damage each time the mythic triceratops hits another creature with its gore attack.

Protective Crest (Ex) The bony frill of a mythic triceratops allows it to deflect ranged attacks. It gains Deflect Arrows as a bonus feat, and by spending one use of its mythic power it can use the mythic version of Deflect Arrows for 1 minute.

Ramming Charge (Ex) When a mythic triceratops hits with a charge attack, it can attempt a bull rush combat maneuver against the target of its charge as a free action. If the target is bull rushed into a solid object or barrier, it takes 1d6 points of damage per 10 feet it was pushed by the bull rush.

Tramp of Doom (Ex) When a creature falls prone next to a mythic triceratops, as an immediate action the triceratops can use its trample attack against that creature without moving into or through its space.

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