Basic Stance Training
At 1st level, a disciple of the monstrous arts gains a (stance) talent they meet the prerequisites for as a bonus talent.
This ability replaces the cult ability gained at 1st level.
Bewitched Stance (Su)
By meditating for 10 minutes, a disciple of the monstrous arts may assign a magical sphere effect they know to each (stance) talent they know. The sphere effect must have a casting time of a standard action, must target only the disciple of the monstrous arts, and must have a duration of concentration.
The disciple of the monstrous arts may enter a (stance) talent as a move action to cast the magical sphere effect assigned to the stance as part of the action without provoking an attack of opportunity, paying any costs associated with the sphere effect. Spells cast this way use the disciple of the monstrous arts’s class level in place of their base caster level. This magical sphere effect’s duration is changed to the duration of the stance, and losing the benefit of the stance ends the magical sphere effect. The stance may be maintained as a swift action once entered.
This ability replaces favored prey and reaper trophy.
Author's Note: If a (stance) talent gives the option to use multiple stances, each stance offered by the talent counts as a separate (stance) talent for Bewitched Stance.
Combat Empowerment (Ex)
At 3rd level, whenever a disciple of the monstrous arts successfully damages a creature with a CR of at least half their character level with an attack action, they gain a +1 bonus to their caster level until the end of their next turn. This can not increase their caster level above their character level. At 7th level and every 4 levels after, this bonus to caster level increases by 1.
This ability replaces prey casting bonus.
Reality Shudders (Su)
Use the creature type (or subtype) that would have been the additional favored prey granted by the cult the disciple of monstrous arts chose for this ability.
This alters reality shudders.
Eternal Body (Ex)
At 19th level, a disciple of monstrous arts no longer takes ability score penalties or receives ability score bonuses for aging, cannot be magically aged, and cannot die of old age. Additionally, the disciple of monstrous arts no longer needs to sleep, eat, or drink in order to survive in a given day as long as they have meditated for at least 10 minutes.
This ability replaces eternal foe.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book









