Destructive Blade (Sp)
As a swift action, the doomblade may create a destructive blast but, rather than expelling it as a simple attack, wrap it around her hand for a number of rounds equal to her casting ability modifier (minimum 1). This wrapping can take any visual form the doomblade desires from a blade to a hammer to a simple ball of swirling energy, but the form is merely cosmetic. The doomblade is considered armed with her destructive blast, and can make melee touch attacks in place of regular attacks. Rather than having its power determined by the doomblade’s caster level, the destructive blade always treats the doomblade’s level as its caster level.
The destructive blade is a blast shape, and so cannot be combined with other blast shapes. It also cannot have its damage increased to one die per level, but can otherwise be augmented like any other destructive blast.
The doomblade is always considered proficient with their destructive blade. If another destructive blade is summoned, any previously summoned destructive blades immediately disappear.
This replaces resist magic.
Wiki Note: Only the base damage dice is considered a weapon for the purpose of effects like the Vital Strike feat or critical hits. All damage dice beyond the first are extra dice.
Author's Note on Destructive Blade: The destructive blade is in many ways similar to a kinetic blade (the kineticist form infusion, and staple ability of the kinetic knight archetype).
While the destructive blade is in most ways a unique (blast shape), once the destructive blade is formed, it is treated as either a light or one-handed weapon (and may be finessed normally or used as a light weapon for two-weapon fighting). You may select Weapon Focus (destructive blade) and other similar feats for the destructive blade.
The destructive blade does not add Strength to the damage dealt and cannot be enhanced or targeted as a normal weapon. You cannot throw the destructive blade.
Destructive Focus
The doomblade must choose the Destruction sphere with the magic talent she gains at first level, unless she already possesses the Destruction sphere.
Author's Note: This alters the magic talent gained at 1st level.
Blade-Marked (Su)
At 7th level, a doomblade who successfully deals damage with her destructive blade to a target may, as a swift action, leave a magical mark on that target. The target suffers a -2 penalty to saving throws against the spells, spell-like abilities, and sphere abilities of the doomblade, and the doomblade gains a +2 bonus to saving throws against the spells, spell-like abilities, and sphere abilities of the target. This mark lasts for 1 minute. The doomblade may not have more than 1 mark active at a time; giving a second mark causes the first to be dismissed.
This alters marked.
New Feats
Reach Blade (Combat)
Prerequisites: Destruction sphere, destructive blade class feature.
Benefit: Your destructive blade may be shaped with the reach property. This property can be added or removed each time you shape the blade.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book