Dragon, Chromatic (Blue) (CR 13/MR 5)

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.

Giant Mythic Juvenile Blue Dragon (CR 13/MR 5)
XP 25,600
Pathfinder Roleplaying Game Bestiary
LE Huge dragon (earth, mythic)
Init +4; Senses blindsight 60 ft., darkvision 120 ft., low-light vision, dragon senses; Perception +17
Aura frightful presence (120 ft., DC 18)


AC 30, touch 8, flat-footed 30 (+22 natural, –2 size)
hp 200 (12d12+122)
Fort +14, Ref +8, Will +10
Defensive Abilities DR 10/epic; Immune dragon traits, electricity, paralysis and sleep


Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
Melee bite +21 (2d8+15), 2 claws +20 (2d6+10), 2 wings +18 (1d8+5), tail slap +18 (2d6+15)
Space 15 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks bend boltMA, breath weapon (100-ft. line, 8d8 electricity damage, Reflex DC 22 for half, usable every 1d4 rounds), crush (2d8+12, DC 22), desert thirst, hissing sandMA, mythic power (5/day, surge 1d8), sand slumberMA, thunderous chargeMA

Spell-Like Abilities (CL 12th; concentration +14)
At will—create water, ghost sound (DC 12), minor image (DC 14)

Sorcerer Spells Known (CL 1st; concentration +3)
1st (4)—feather fall, mage armor
0—dancing lights, detect magic, prestidigitation, resistance


Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14
Base Atk +12; CMB +24; CMD 34 (38 vs. trip)
Feats Dazzling DisplayMF, HoverMF, Improved Initiative, Multiattack, Roaring BreathMF, Shatter Defenses, Weapon Focus (bite)
Skills Appraise +7, Bluff +17, Fly +7, Intimidate +17, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +7, Perception +17, Spellcraft +17, Stealth +7, Survival +7, Use Magic Device +17
Languages Common, Draconic, Terran
SQ dust cloudMA, sand quietMA, sound imitation


Environment warm deserts
Organization solitary
Treasure triple

Special Abilities

Bend Bolt (Su) By expending one use of mythic power, a mythic blue dragon can bend the line of its breath weapon once up to 90 degrees, and cause any creature that fails its save against the breath weapon to be stunned for 1 round.

Desert Thirst (Su) A mythic blue dragon can cast create water at will (caster level 12th). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 22) or be destroyed.

Dust Cloud (Ex) Sand and dust swirls around a mythic blue dragon’s body, attracted by its natural electrical charge. This provides the dragon with concealment but doesn’t interfere with the dragon’s senses or attacks in any way.

Hissing Sand (Su) As a standard action, a mythic blue dragon can expend one use of its mythic power to exhale its breath weapon into the ground and animate the resulting fulgurite into a seething nest of stony serpents, taking the form of four snake swarms (Pathfinder Roleplaying Game Bestiary 3) that originate in the squares adjacent to the place the dragon’s breath struck.

These snake swarms are constructs rather than animals, with hardness 8 and immunity to electricity, but otherwise have statistics identical to normal snake swarms. Any creature damaged by one of these snake swarms takes 1d6 points of electricity in addition to the normal damage dealt by the swarm. These snake swarms do not harm the dragon and remain stationary unless the dragon spends a move action to direct their movements. These snake swarms last until destroyed or until 1 minute passes, at which point they crumble into sand.

Sand Quiet (Su) As long as a mythic blue dragon is in contact with the ground, it can use a move action to shunt ambient noise within a 30-foot radius into the ground, rendering the area nearly silent until the beginning of its next turn. Using this ability grants the dragon a +10 bonus on Stealth checks as long as it is touching the ground, and it gains tremorsense in a 30-foot radius as it feels the vibrations absorbed into the sands. This silencing effect does not prevent spellcasting with verbal components or the use of magic item command words (although those components will be inaudible), but it does negate sonic and language-dependent effects and bardic performance with audible components, and prevent the use of voice commands to conjured, summoned, or charmed creatures. At the beginning of the dragon’s next turn after using this ability, it can expend one use of its mythic power as a swift action to release the stored sound in a deafening blast that affects all creatures other than the dragon in a 30-foot radius spread centered on the dragon and within 5 feet of the ground as shout (DC 16). If the dragon expends two uses of its mythic power, it functions as mythic shout.

Sand Slumber (Ex) If a mythic blue dragon burrows underground in a sandy area and then remains motionless, it gains tremorsense 30 feet and can use its sound imitation ability to cause sounds to emanate from any point above ground within 30 feet. In addition, the dragon can expend one use of its mythic power to cause the sandy surface above to shift and swirl with a soporific sussurance that functions as deep slumber (DC 15), though affecting only creatures touching the ground. If the dragon expends two uses of its mythic power, this functions as mythic deep slumber.

Sound Imitation (Ex) A mythic blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener’s Sense Motive check.

Thunderous Charge (Su) When a mythic blue dragon charges or uses its crush attack, it is sheathed in an aura of thunder and lightning until the beginning of its next turn. Any creature it strikes with its natural weapons or that strikes it in melee (unless using a reach weapon) takes 1d6 points of electricity damage and 1d6 points of sonic damage and must succeed at a DC 22 Fortitude save or be deafened and dazzled for 1 minute.

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