Dragon, Chromatic (Green) (CR 15/MR 6)

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Giant Mythic Adult Green Dragon (CR 15/MR 6)
XP 51,200
Pathfinder Roleplaying Game Bestiary
LE Gargantuan dragon (air, mythic)
Init –1; Senses blindsight 60 ft., darkvision 120 ft., dragon senses, greensightMA, low-light vision; Perception +21
Aura frightful presence (180 ft., DC 20)

Defense

AC 33, touch 5, flat-footed 33 (–1 Dex, +28 natural, –4 size)
hp 307 (15d12+210)
Fort +19, Ref +8, Will +14
Defensive Abilities DR 10/epic and magic; Immune acid, dragon traits, paralysis and sleep; SR 29

Offense

Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.; woodland stride
Melee bite +21 (4d6+15), 2 claws +21 (2d8+10), 2 wings +19 (2d6+5), tail slap +19 (2d8+15)
Space 20 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks bilious spewMA, breath of bewildermentMA, breath weapon (60-ft. cone, 12d6 acid damage, Reflex half DC 29, usable every 1d4 rounds), chlorinous miasmaMA, crush (Medium creatures, DC 27, 4d6+16), delirious breathMA, mythic power (7/day, 1d10) , tail sweep (Small creatures, DC 27, 2d6+16)

Spell-Like Abilities (CL 15th; concentration +18)
At will—charm person (DC 14), entangle (DC 14), suggestion (DC 16)

Sorcerer Spells Known (caster level 5th; concentration +8)
2nd (6)—mirror image, speak with plants
1st (8)—mage armor, protection from chaos/evil/good/law, shield, speak with animals
0 (at will)—dancing lights, detect magic, ghost sound (DC 13), mage hand, mending, read magic

Statistics

Str 31, Dex 8, Con 31, Int 16, Wis 17, Cha 16
Base Atk +15; CMB +29; CMD 38 (42 vs. trip)
Feats Ability Focus (breath weapon), DragonfearMF, Flyby Attack, Improved Vital Strike, Iron Will, Multiattack, Power Attack, SnatchMF, Vital StrikeMF
Skills Bluff +21, Fly +3, Intimidate +21, Knowledge (geography) +9 (+15 in forests), Knowledge (local) +10, Knowledge (nature) +10, Perception +21 (+27 in forests), Sense Motive +10, Spellcraft +20, Stealth +5 (+11 in forests), Survival +21 (+27 in forests), Swim +22, Use Magic Device +21
Languages Common, Draconic, Elven, Giant, Sylvan
SQ forestmasterMA, greenwhispersMA, trackless step, water breathing

Ecology

Environment temperate forests
Organization solitary
Treasure triple

Special Abilities

Bilious Spew (Ex) A mythic green dragon can regurgitate a glob of dragon bile poison into its mouth once per minute as a swift action. It can keep the bile in its mouth, where it affects the next creature the dragon hits with its bite attack; even if the bite attack misses the target’s AC, the target is exposed to this poison if the dragon hits the target’s touch AC. Alternatively, the dragon can spit this bile up to 60 feet as a ranged touch attack. If the attack misses, determine where it lands as a splash weapon. A target struck by this bilious spew is directly exposed to the poison, while creatures in a 5-foot burst are also exposed but gain a +4 bonus on their saving throw. The dragon can keep the bilious spew in its mouth as long as it desires but cannot use its breath weapon without first using the bilious spew or swallowing it again as a swift action.

Breath of Bewilderment (Su) A mythic green dragon can choose to exhale a cone-shaped spread of soporific mist that deals nonlethal damage instead of acid damage. Creatures in the cone can attempt a Will in place of a Reflex save for half damage. If the dragon expends a use of its mythic power when breathing, creatures failing their saves against its breath of bewilderment are affected as mind fog for 1 minute.

Chlorinous Miasma (Ex) A mythic green dragon can expend one use of its mythic power when it breathes to enhance the effect of its delirious breath. Creatures failing their save are nauseated for 1 round, and each round at the end of their turn must succeed on a Fortitude save against the breath weapon’s DC to end the nauseated condition. Failure causes the nausea to continue until the creature’s next turn, and a creature that fails three consecutive saving throws falls unconscious and begins drowning (as described in Chapter 13 of the Pathfinder Roleplaying Game Core Rulebook) in its dissolving lung tissue and secretions.

Delirious Breath (Su) Creaures who fail their saves against the dragon’s breath weapon are either confused or nauseated for 1 round. The dragon chooses which effect to apply when it uses its breath weapon, and it can use only one effect per breath.

Forestmaster (Ex) A mythic green dragon treats forests (or jungles, at the GM’s option) as its favored terrain, as a 15th-level ranger, gaining a +6 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks, and it can select spells from the ranger list as well as the sorcerer list (if the same spell is on both lists at different levels, it can select the spell at the lowest level available to it). The dragon can spend one use of its mythic power as a standard action to designate a creature as its quarry, as the ranger class ability, though this ability functions only while the dragon and its quarry are both within a forest.

Greenwhispers (Ex) A mythic green dragon in forest or jungle terrain can cause its voice to emanate from different locations, as if using constant ventriloquism (Will DC 14 disbelief ). If the dragon expends one use of its mythic power as a move action, for the next minute all creatures able to hear its voice (either its actual voice or its ventriloquism) hear its echoing whispers in their native language, as the tongues spell, and it may affect animals, fey, and plants with mind-affecting effects as if they were humanoids that understood its language.

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