Dragon, Chromatic (White) (CR 23/MR 9)

This dragon’s scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.

Giant Mythic Great Wyrm White Dragon (CR 23/MR 9)
XP 819,200
Pathfinder Roleplaying Game Bestiary
CE Colossal dragon (cold, mythic)
Init +13/-7MA,MF; Senses blindsight 60 ft., darkvision 120 ft., lowlight vision, snow vision; Perception +33
Aura cold aura (10 ft., 2d6 cold)


AC 49, touch 2, flat-footed 49 (+47 natural, –8 size)
hp 527 (25d12+365)
Fort +25, Ref +14, Will +19
Defensive Abilities DR 20/epic and magic; Immune cold, dragon traits, paralysis and sleep; SR 38


Speed 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.; icewalking
Melee bite +33 (8d6+16), 2 claws +33 (4d6+16), 2 wings +31 (2d8+8), tail slap +31 (4d6+8)
Space 30 ft.; Reach 30 ft. (40 ft. with bite)
Special Attacks blizzard, breath weapon (70-ft. cone, 24d4 cold damage, Reflex DC 35 for half, usable every 1d4 rounds), freezing fog, ice tomb, mythic power (9/day, surge 1d10), trampleMA (4d6+15, DC 38)

Spell-Like Abilities (CL 25th; concentration +29)
At will—control weather, fog cloud, gust of wind (DC 16), wall of ice (DC 18)

Sorcerer Spells Known (CL 13th; concentration +17)
6th (4)— contingencyMS, globe of invulnerabilityMS
5th (6)— dominate personMS (DC 19), mage’s private sanctumMS, teleport
4th (7)— calcific touch, charm monster (DC 18), greater invisibility, scryingMS (DC 18)
3rd (7)— dispel magic, hasteMS, heroismMS, tongues
2nd (7)— alter self, bear’s endurance, blurMS, cat’s grace, mirror image
1st (7)— alarm, feather fall, mage armorMS, true strike, vanish
0 (at will)— detect magic, detect poison, ghost sound (DC 14), light, mage hand, mending, open/close, prestidigitation, resistance


Str 43, Dex 10, Con 33, Int 18, Wis 21, Cha 18
Base Atk +25; CMB +49; CMD 59 (63 vs. trip)
Feats Ability Focus (breath weapon), Combat ReflexesMF, Flyby Attack, Greater Vital Strike, Improved InitiativeMF, Improved Natural Attack (bite), Improved Vital Strike, Multiattack, Mythic Spell LoreMF, Power Attack, Quicken Spell-Like Ability (wall of ice), Snatch, Stunning Assault, Suppress VulnerabilityMF, Vital StrikeMF
Skills Acrobatics +25 (+37 when jumping), Bluff +32, Climb +20, Fly +12, Intimidate +32, Perception +33, Sense Motive +29, Spellcraft +32, Stealth +12, Survival +33, Swim +30, Use Magic Device +32; Racial Modifiers +12 Acrobatics when jumping
Languages Aquan, Common, Draconic, Giant
SQ ice shape


Environment cold mountains
Organization solitary
Treasure triple

Special Abilities

Blizzard (Su) A mythic great wyrm white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50- foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.

Brumal Breath (Su) Any creature failing its save against a great wyrm white dragon’s breath becomes fatigued. If already fatigued, it becomes exhausted. If the dragon expends one use of its mythic power as a free action when using its breath weapon, creatures damaged by its breath weapon are fatigued even on a successful save and become exhausted on a failed save. A creature already exhausted that fails its save against the dragons breath is paralyzed with cold for a number of rounds equal to the dragon’s age category.

Freezing Fog (Sp) A mythic great wyrm white dragon can use this ability three times per day. It is similar to an acid fog spell (caster level 25th) but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.

Glacial Palisade (Su) A mythic great wyrm white dragon can expend one use of its mythic power or one use of its breath weapon as part of the action to use its wall of ice spell-like ability in order to empower or widen the wall of ice, as if using the Empower Spell or Widen Spell metamagic feats, or to use the mythic version of wall of ice. The dragon may expend two uses of mythic power to use the augmented version of mythic wall of ice.

Ice Shape (Su) A mythic great wyrm white dragon can shape ice and snow at will. This ability functions as stone shape (caster level 25th) but only targeting ice and snow, not stone.

Ice Slick (Ex) Ice and slush persist from a mythic great wyrm white dragon’s breath weapon, coating all surfaces in the area and turning the area into difficult terrain for 12 minutes. The dragon can also breathe at a location up to 360 feet away, dealing no damage but coating the area in ice and slush in a 35-foot-radius spread.

Ice Tomb (Sp) A mythic great wyrm white dragon can, once per day as a standard action, cause a creature to sink into ice. This works as imprisonment (caster level 25th, DC 23 Will negates), but only while the target is touching an icy surface. Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points). The save DC is Charisma-based.

Ice Worm (Ex) When a mythic great wyrm white dragon is burrowing, it gains tremorsense 60 feet and can move before and after taking a single standard action, provided its movement does not exceed its speed, similar to the Flyby Attack feat but applying to burrowing movement instead. It need not emerge fully from the ice in order to attack creatures on the surface, and it has improved cover (+8 cover bonus to AC, +4 bonus on Reflex saves, and improved evasion) against creatures attacking it in the midst of its movement.

Onrushing Avalanche (Ex) When a great wyrm white dragon uses its trample attack, it causes a massive upheaval of any snowy or icy surface, trailing an avalanche in its wake. Any squares through which the dragon passes are considered a slide zone, forcing creatures in its path to succeed at a DC 15 Reflex save to avoid taking 3d6 points of bludgeoning damage and being buried.

Prone creatures, including creatures knocked prone by its power slide ability, take a -4 penalty on this saving throw. In addition, when the dragon is burrowing through ice and snow it can expend one use of its mythic power as a move action to perform a special trample attack, burrowing up to its speed and ending its movement by erupting partially out of the ice and snow. This trample affects only those creatures within the dragon’s 30-footsquare space and allows the dragon to attempt an awesome blow combat maneuver against each creature in the area (as if it had spent a use of mythic power with its power slide ability). Squares adjacent to the dragon are considered a bury zone, dealing 8d6 points of bludgeoning damage (DC 15 Reflex half) and burying creatures automatically. All other squares within 30 feet are a slide zone, dealing 3d6 points of damage (DC 15 Reflex negates) and burying any creatures that fail their saves. Prone creatures, including those knocked prone by the dragon’s awesome blows, take a -4 penalty on their saving throw against the avalanche.

Power Slide (Ex) If a mythic great wyrm white dragon deals trample damage to one or more opponents on ice, snow, frozen tundra, or a similar slippery surface, it can expend one use of mythic power to attempt an awesome blow combat maneuver against each damaged target, as if it had the Awesome Blow monster feat.

Shattering Scales (Ex) The cold of a mythic great wyrm dragon’s scales is so absolute that weapons striking it lose 1d8 points of hardness (DC 32 Fortitude negates, using the weapon’s own Fortitude save for ranged weapons, missiles, and unattended objects and the wielder’s save for melee weapons). Any weapon striking its hide, as well as any creature striking it with a natural weapon, unarmed strike, or melee touch attack also takes 2d8 points of cold damage, applied after hardness is reduced and not halved as energy damage normally is for damaging objects. Piercing or slashing weapons (not including natural weapons or unarmed strikes) take double damage. A weapon reduced below one-half its normal hardness or hit points gains the broken condition. A weapon reduced below 0 hit points shatters, regardless of how many hit points it has remaining. A weapon that shatters deals no damage, and a weapon that becomes broken as a result of this ability takes a -2 penalty on damage rolls and has a critical threat range of 20 and a critical modifier of x2; these modifiers apply to damage dealt by the hit on which the weapon became broken.

Uttercold Beam (Su) A mythic great wyrm white dragon can change the shape of its breath weapon to a 140-foot line, or to a 140-foot ray. In the form of a ray, its breath weapon affects only a single target and requires a successful ranged touch attack, but it does not allow the target a saving throw. If the dragon expends one use of its mythic power when using its breath weapon, it bypasses all non-mythic cold resistance or immunity, except for that possessed by creatures with the cold subtype, and mythic cold resistance or immunity provides only half its normal protection.

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