Dragon Horse (CR 11/MR 4)

Mythic Dragon Horse (CR 11/MR 4)
XP 12,800
Pathfinder Roleplaying Game Bestiary 2
NG Large magical beast (air, mythic)
Init +11MF; Senses darkvision 120 ft., know alignment, lowlight vision; Perception +17

Defense

AC 27, touch 13, flat-footed 23 (+3 Dex, +1 dodge, +14 natural, –1 size)
hp 145 (10d10+90)
Fort +12, Ref +10, Will +9
Defensive Abilities DR 5/epic; Resist cold 10, electricity 10, sonic 10

Offense

Speed 60 ft., fly 120 ft. (good)
Melee 2 hooves +18 (2d6+9 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
Special Attacks arcing hoovesMA, breath weapons, flying charge, mythic power (4/day, surge 1d8), merciful strikeMA, ride the lightningMA, trampleMA (2d6+14 plus 2d6 electricity, DC 24)

Statistics

Str 28, Dex 17, Con 21, Int 16, Wis 18, Cha 21
Base Atk +10; CMB +20; CMD 34 (38 vs. trip)
Feats Dodge, Flyby Attack, Improved InitiativeMF, Iron Will, MobilityMF
Skills Fly +18, Knowledge (planes) +13, Perception +17, Sense Motive +14, Survival +14
Languages Auran, Common, Draconic; telepathy 100 ft
SQ shift planes, stormbornMA

Ecology

Environment any
Organization solitary
Treasure none

Special Abilities

Arcing Hooves (Su) When flying, a mythic dragon horse can attack with both hooves at the end of a charge. In addition, if a mythic dragon horse hits a creature with both hooves in the same round, lightning crackles between its hooves dealing an additional 2d10 points of electricity damage. All electricity damage from its hooves that is dealt to a creature in a single round should be totaled before applying any resistance to electricity that creature may possess.

Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 20 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.

Flying Charge (Ex) A dragon horse gains a +4 bonus on damage rolls if it charges while flying.

Know Alignment (Su) Dragon horses automatically know the alignment of any creature they can see.

Merciful Strike (Su) A mythic dragon horse takes no penalty to attack rolls when attacking to deal nonlethal damage with its hooves (though the electricity damage they deal remains lethal damage). A mythic dragon horse can spend one use of its mythic power to grant its hooves the merciful magical weapon ability for 1 minute; this effect applies to both the bludgeoning and electricity damage dealt by its hooves.

Ride the Lightning (Sp) Once per minute, a mythic dragon horse can spend one use of its mythic power to use ride the lightningUM as a spell-like ability, with a duration of one round.

Shift Planes (Su) A dragon horse can enter the Ethereal Plane, Astral Plane, Plane of Air, or Material Plane once per day as a standard action. This functions as plane shift, but the dragon horse can only bring up to two other willing creatures with it, and only if they are on its back.

Stormborn (Ex) A mythic dragon horse gains resistance 10 against cold, electricity, and sonic damage. As an immediate action, it can spend one use of its mythic power to gain immunity to one of these types of damage until the end of its next turn.

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