Dragon, Metallic (Brass) (CR 9/MR 3)

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Giant Mythic Young Brass Dragon (CR 9/MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary
CG Large dragon (fire, mythic)
Init +8MF; Senses blindsense 60 ft., dragon senses; Perception +14

Defense

AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, -1 size)
hp 122 (8d12+70)
Fort +11, Ref +7, Will +7
Defensive Abilities DR 5/epic; Immune fire, paralysis, sleep
Weakness vulnerability to cold

Offense

Speed 60 ft., burrow 30 ft., fly 150 ft. (average); sand glideMA
Melee bite +13 (2d6+9), 2 claws +13 (1d8+6), 2 wings +11 (1d6+3), tail slap +11 (1d8+9)
Space 10 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 21, 6d4 fire), captivating voiceMA, mythic power (3/day, surge +1d6), sand in the eyesMA, sleep breath

Spell-Like Abilities (CL 8th; concentration +10)
At will—speak with animals

Spells Known (CL 1st; concentration +3)
1st (4/day)—charm person (DC 14), comprehend languages
0 (at will)—dancing lights, detect magic, mage hand, message

Statistics

Str 23, Dex 12, Con 21, Int 12, Wis 13, Cha 14
Base Atk +8; CMB +15; CMD 26 (30 vs. trip)
Feats Ability Focus (breath weapon), Hover, Improved InitiativeMF, Multiattack, WingstormMF
Skills Bluff +13, Diplomacy +13, Fly +10, Heal +12, Linguistics +12, Perception +12, Sense Motive +12
Languages Common, Draconic plus any 8 others
SQ move sand, suss out rumorMA

Ecology

Environment warm deserts
Organization solitary
Treasure triple

Special Abilities

Captivating Voice (Su) As a full-round action, a mythic brass dragon can expend one use of mythic power to fascinate all creatures that can hear the dragon in a 60-foot radius (DC 16 Will save negates). The dragon cannot use this ability on a creature that made its save for 24 hours. As long as the dragon spends a move action each round to continue talking, all affected creatures remain fascinated. This is a language-dependent compulsion effect. If the dragon moves while talking, fascinated creatures will move to follow it. The save DC is Charisma-based.

Move Sand (Sp) A young brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sand in the Eyes (Su) Creatures that fail their saves against a mythic brass dragon’s fire breath weapon are blinded for 3 rounds. Creatures that succeed on their saves but still take damage are instead dazzled for 3 rounds. This ability has no effect on sightless creatures.

Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a DC 17 Will save or fall asleep for 1d6+3 rounds.

Suss Out Rumor (Su) At the beginning of the day, a mythic brass dragon can designate one named object, person, building, town, country, etc. If anyone within 3 miles utters the chosen name, the dragon hears it and the next 25 words as if he were within 100 feet of the speaker. He also knows the distance and general direction to the speaker. For the next 24 hours, the dragon can use locate creature to seek out any creature that has spoken the name.


Mythic Young Brass Dragon

Without the giant simple template, a mythic young brass dragon’s stats are as follows: CR 8/MR 3; XP 4,800; Size Medium; Init +9; AC 24, touch 12, flat-footed 22; hp 106; Fort +9, Ref +8; Melee bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +10 (1d4+2); Space 5 ft., Reach 5 ft. (10 ft. with bite); Special Attacks breath weapon (60-foot line, DC 19); Str 19, Dex 14, Con 17; CMB +12; CMD 24 (28 vs. trip); Feats replace WingstormMF with Suppress VulnerabilityMF; Skills Fly +13.

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