Dragonkin (CR 11/MR 4)

This sleek-scaled draconic creature looks both regal and intelligent. A leather harness holds a saddle between its wings, and it bears a massive glaive.

Mythic Dragonkin (CR 11/MR 4)
XP 12,800
Pathfinder Roleplaying Game campaign setting products
LN Large dragon (alien, mythic)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +14

Defense

AC 27, touch 11, flat-footed 25 (+2 Dex, +16 natural, –1 size)
hp 165 (10d12+100)
Fort +13, Ref +9, Will +8
Defensive Abilities DR 5/epic; Immune dragon traits, fire, paralysis, sleep

Offense

Speed 40 ft., fly 120 ft. (average)
Melee mwk glaive +17/+12 (2d8+10/x3), bite +17 (1d8+7) or bite +17 (1d8+7), 2 claws +16 (1d6+7)
Space 10 ft.; Reach 10 ft. (15 ft. with glaive)
Special Attacks breath weapon (30-ft. cone, 9d6 fire damage, Reflex DC 21 half, usable every 1d4 rounds), dragon bloodMA (1d6 fire), dragon furyMA (1d6 fire), mythic power (3/day, surge +1d8)

Statistics

Str 24, Dex 15, Con 22, Int 11, Wis 12, Cha 17
Base Atk +10; CMB +18; CMD 30
Feats Combat ReflexesMF, Flyby Attack, Power Attack, Vital StrikeMF, Weapon Focus (bite)
Skills Bluff +16, Fly +17, Intimidate +16, Perception +14, Stealth +11, Survival +14
Languages Common, Draconic
SQ aerial aidMA, fireproof riderMA, powerful blows (bite), rider bondMA

Ecology

Environment any mountains
Organization solitary, pair, patrol (1 mythic dragonkin and 2–5 dragonkin), or wing (1 mythic dragonkin and 7–14 dragonkin)
Treasure standard (masterwork glaive, other treasure)

Special Abilities

Fireproof Rider (Su) A mythic dragonkin’s rider gains immunity to fire while in contact with the dragonkin.

Rider Bond (Su) A dragonkin can form a permanent bond with its rider. Once this bond is made, a dragonkin cannot form another rider bond until its current rider dies. A dragonkin and its rider can communicate with each other as if they both had telepathy 1,000 ft. In combat, when a rider is mounted on his dragonkin, both creatures roll initiative separately and treat the highest result as their single result.

Additionally, a mythic dragonkin can expend one use of mythic power as a free action to teleport to its rider’s location, provided the rider is within range of their bond.


Note: Some dragonkin have breath weapons that deal acid, cold, electricity, or other types of damage. In this case, all of a dragonkin’s special abilities, such as dragon blood, dragon fury, and fireproof rider, should apply to that type of damage instead.

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