Drider (CR 8/MR 3)

The dry rasping of spidery legs brings this hideous monstrosity into view—a nightmarish, centaurian fusion of drow and spider.

Mythic Drider (CR 8/MR 3)
XP 4,800
Pathfinder Roleplaying Game Bestiary
CE Large aberration (mythic)
Init +2; Senses darkvision 120 ft., detect good, detect law, detect magic; Perception +15


AC 24, touch 13, flat-footed 20 (+2 Dex, +2 dodge, +11 natural, –1 size)
hp 100 (9d8+60)
Fort +7, Ref +5, Will +9
Defensive Abilities DR 5/epic; Immune poisonMA, sleep; SR 21


Speed 30 ft., climb 20 ft.
Melee mwk heavy mace +9/+4 (1d8+3), bite +4 (1d4+1 plus fleshwarp curseMA and poison)
Ranged mwk composite longbow +8/+3 (1d8+2/x3)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (3/day, surge +1d6), vomit spider swarmMA, web (+7 ranged, DC 18, hp 9)

Spell-Like Abilities (CL 9th; concentration +13)
Constant—detect good, detect law, detect magic
At will—dancing lights, darkness, faerie fire
1/day—clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 17)

Spells Known (CL 6th; concentration +10)
3rd (4/day)—lightning boltMS (DC 17)
2nd (6/day)—invisibilityMS, webMS (DC 16)
1st (7/day)—mage armor, magic missileMS, ray of enfeeblementMS (DC 15), silent image (DC 15)
0 (at will)—bleed (DC 14), daze (DC 14), ghost sound, mage hand, ray of frost, read magic, resistance


Str 15, Dex 15, Con 18, Int 15, Wis 16, Cha 18
Base Atk +6; CMB +9; CMD 22 (34 vs. trip)
Feats Blind-Fight, Combat Casting, DodgeMF, Weapon FocusMF (bite), Weapon Focus (mace)
Skills Climb +22, Intimidate +16, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14; Racial Modifiers +4 Stealth
SQ spider droverMA, undersized weapons


Environment any underground
Organization solitary, pair, or group (1 mythic drider and 3–8 driders)
Treasure double (masterwork heavy mace, masterwork composite longbow [+2 Str] with 20 arrows, additional treasure)

Special Abilities

Fleshwarp Curse (Su) Bite—injury; save Will DC 18; frequency 1/day; effect 1d4 Con damage and 1d4 Cha drain. If a drow victim reaches 0 Cha, it becomes a drider. The save DC is Charisma-based. If a mythic drider expends one use of mythic power as a swift action when it inflicts this curse, a non-drow victim that reaches 0 Cha becomes a drider.

Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

Spells A drider casts spells as a 6th-level cleric, sorcerer, or wizard, but does not gain any other class abilities.

Spider Drover (Ex) A mythic drider can use Intimidate in place of a Handle Animal check on a spider to “push” it. The spider can only perform the following tricks: attack, come, defend, down, fetch, or seek.

Undersized Weapons (Ex) Although a drider is Large, its upper torso is the same size as that of a Medium humanoid’s upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).

Vomit Spider Swarm (Su) Once per day as a standard action, a mythic drider can vomit a spider swarm as per vomit swarm, with the exception that the drider can control its movement as a free action. If the mythic drider spends one use of mythic power when using this ability, the swarm also inflicts the fleshwarp curse on creatures it damages.

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