Drider (CR 8/MR 3)

The dry rasping of spidery legs brings this hideous monstrosity into view—a nightmarish, centaurian fusion of drow and spider.

Mythic Drider (CR 8/MR 3)
XP 4,800
Pathfinder Roleplaying Game Bestiary
CE Large aberration (mythic)
Init +2; Senses darkvision 120 ft., detect good, detect law, detect magic; Perception +15

Defense

AC 24, touch 13, flat-footed 20 (+2 Dex, +2 dodge, +11 natural, –1 size)
hp 100 (9d8+60)
Fort +7, Ref +5, Will +9
Defensive Abilities DR 5/epic; Immune poisonMA, sleep; SR 21

Offense

Speed 30 ft., climb 20 ft.
Melee mwk heavy mace +9/+4 (1d8+3), bite +4 (1d4+1 plus fleshwarp curseMA and poison)
Ranged mwk composite longbow +8/+3 (1d8+2/x3)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (3/day, surge +1d6), vomit spider swarmMA, web (+7 ranged, DC 18, hp 9)

Spell-Like Abilities (CL 9th; concentration +13)
Constant—detect good, detect law, detect magic
At will—dancing lights, darkness, faerie fire
1/day—clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 17)

Spells Known (CL 6th; concentration +10)
3rd (4/day)—lightning boltMS (DC 17)
2nd (6/day)—invisibilityMS, webMS (DC 16)
1st (7/day)—mage armor, magic missileMS, ray of enfeeblementMS (DC 15), silent image (DC 15)
0 (at will)—bleed (DC 14), daze (DC 14), ghost sound, mage hand, ray of frost, read magic, resistance

Statistics

Str 15, Dex 15, Con 18, Int 15, Wis 16, Cha 18
Base Atk +6; CMB +9; CMD 22 (34 vs. trip)
Feats Blind-Fight, Combat Casting, DodgeMF, Weapon FocusMF (bite), Weapon Focus (mace)
Skills Climb +22, Intimidate +16, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14; Racial Modifiers +4 Stealth
SQ spider droverMA, undersized weapons

Ecology

Environment any underground
Organization solitary, pair, or group (1 mythic drider and 3–8 driders)
Treasure double (masterwork heavy mace, masterwork composite longbow [+2 Str] with 20 arrows, additional treasure)

Special Abilities

Fleshwarp Curse (Su) Bite—injury; save Will DC 18; frequency 1/day; effect 1d4 Con damage and 1d4 Cha drain. If a drow victim reaches 0 Cha, it becomes a drider. The save DC is Charisma-based. If a mythic drider expends one use of mythic power as a swift action when it inflicts this curse, a non-drow victim that reaches 0 Cha becomes a drider.

Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

Spells A drider casts spells as a 6th-level cleric, sorcerer, or wizard, but does not gain any other class abilities.

Spider Drover (Ex) A mythic drider can use Intimidate in place of a Handle Animal check on a spider to “push” it. The spider can only perform the following tricks: attack, come, defend, down, fetch, or seek.

Undersized Weapons (Ex) Although a drider is Large, its upper torso is the same size as that of a Medium humanoid’s upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).

Vomit Spider Swarm (Su) Once per day as a standard action, a mythic drider can vomit a spider swarm as per vomit swarm, with the exception that the drider can control its movement as a free action. If the mythic drider spends one use of mythic power when using this ability, the swarm also inflicts the fleshwarp curse on creatures it damages.

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