Drifting Lotus (Unchained Monk Archetype)
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99
The nomadic order of the drifting lotus master the mystic arts of space and teleportation, incorporating them into an elegant fighting style.

Class Skills

A drifting lotus adds Knowledge (arcana) (Int), Knowledge (planes) (Int) to his list of class skills and removes Knowledge (history) (Int) and Ride (Dex) from his list of class skills.

Proficiencies

A drifting lotus is proficient with simple weapons, as well as light armor. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters weapon and armor proficiencies.

Casting

A drifting lotus may combine spheres and talents to create magical effects. A drifting lotus is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces stunning fist.

Spell Pool

A drifting lotus at first level gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

A drifting lotus may spend spell points if they were ki points for all ki powers and class features. As long as he has at least 1 spell point, he can make a ki strike.

At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.

At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.

At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

This replaces ki pool.

Blended Training

A drifting lotus gains a combat or magic talent every time he gains a class level. A drifting lotus uses his casting ability modifier as his practitioner modifier.

This replaces the bonus feats class feature and fast movement.

Unarmed Expert

A drifting lotus is an expert in unarmed combat. At first level he gains the Open Hand sphere as a bonus combat talent.

This replaces unarmed strike.

Warp Expert

A drifting lotus gains the Warp sphere and Pouncing Teleport as bonus magic talents, as well as the Personal Warp drawback. This drawback does not grant an additional bonus talent, but may be bought off as normal.

This replaces flurry of blows.

Lotus Style

At 5th level the drifting lotus learns a lotus style. Once per turn, after he successfully teleports himself, the drifting lotus may gain the effects of a single lotus style. At 9th level, and every 4 levels thereafter, a drifting lotus learns an additional lotus style. At 15th level, he may gain two different lotus style benefits in a turn, either gaining both from a single teleport, or individual from two separate teleports.

This replaces style strike.

Bloom

The next attack the drifting lotus makes carries a dangerous spatial disturbance that splinters the target’s body. If his next attack hits, he deals an additional 1d6 damage per two levels to the target. This damage is not subject to damage reduction, hardness, or energy resistance. If the drifting lotus does not attack before his next turn, this benefit is lost.

Branch

The drifting lotus both teleports and does not teleport, temporarily appearing in two locations at once. After teleporting, the drifting lotus exists in both his starting position and his destination until the beginning of his next turn. This does not grant him additional actions, but he may take actions from either location and split actions between them as desired (allowing his to attack at one location and move at the other, for example). If a single ability would affect him in both locations (such as a breath weapon or destructive blast) he is only affected once. This allows him to flank with himself. At the beginning of his next turn, the drifting lotus resolves this duality and exists only at the destination end of his teleport.

Evade

Until the beginning of his next turn, the drifting lotus gains a +2 dodge bonus to AC and Reflex saves. This bonus improves by 1 for every ten levels (+3 at 10th, +4 at 20th). He loses this bonus whenever he would lose his monk AC bonus.

Flit

The drifting lotus may make a secondary teleport in the same turn. He may cast this secondary teleport as a swift action, but it has a maximum range of 5 feet plus an additional 5 feet per 4 levels and cannot benefit from any Warp talents he possesses. If it is not used before the end of his turn, this second teleport is lost.

Float

Until the beginning of his next turn, the drifting lotus unmoors himself from the bonds of the earth. He does not take fall damage, and falls at a rate of 60 feet per round. In addition, he may turn a fall into a glide, moving an equal distance in a horizontal direction of his choice. Finally, he can choose to simply hover instead of falling, hanging in place until some other force moves his or until his next turn begins.

Pursue

The drifting lotus teleports not to a place, but a person; space bends to keep his only a step away from them. The drifting lotus designates a single target within his reach to pursue. If it attempts to move out of his reach before his next turn, he may move after it as an immediate action. This allows his to mirror its movement up to a maximum distance equal to his speed. He must pass through every square his target passed through to mirror its movement, and if he reaches a point where he cannot follow (such as by not having the appropriate movement type) he immediately stops and can no longer pursue.

Rush

The next attack the drifting lotus makes transfers the latent momentum of his teleport into his target. If his next attack hits, he may attempt a bull rush combat maneuver check against the target. This does not provoke an attack of opportunity, and he may choose to substitute his MSB plus his casting modifier for his CMB for this maneuver. If the target is knocked into a solid object, it suffers 1d6 bludgeoning damage, + 1d6 for every 5 feet it would have continued past the barrier. He does not move with the targets of his bull rush. If the drifting lotus does not attack before his next turn, this benefit is lost.

Whirl

Until the beginning of his next turn, the drifting lotus is surrounded by a dizzying distortion. Anyone who attacks him or targets him with an effect requiring line of sight must succeed on a Will save (DC 10 + 1/2 his drifting lotus level + his casting ability modifier) or become sickened for 1 minute.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.