Ultimate Spheres of Power
$29.99
The nomadic order of the drifting lotus master the mystic arts of space and teleportation, incorporating them into an elegant fighting style.
Class Skills
A drifting lotus adds Knowledge (arcana) (Int), Knowledge (planes) (Int) to his list of class skills and removes Knowledge (history) (Int) and Ride (Dex) from his list of class skills.
Proficiencies
A drifting lotus is proficient with simple weapons, as well as light armor. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This alters weapon and armor proficiencies.
Casting
A drifting lotus may combine spheres and talents to create magical effects. A drifting lotus is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces stunning fist.
Spell Pool
A drifting lotus at first level gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
A drifting lotus may spend spell points if they were ki points for all ki powers and class features. As long as he has at least 1 spell point, he can make a ki strike.
At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
This replaces ki pool.
Blended Training
A drifting lotus gains a combat or magic talent every time he gains a class level. A drifting lotus uses his casting ability modifier as his practitioner modifier.
This replaces the bonus feats class feature and fast movement.
Unarmed Expert
A drifting lotus is an expert in unarmed combat. At first level he gains the Open Hand sphere as a bonus combat talent.
This replaces unarmed strike.
Warp Expert
A drifting lotus gains the Warp sphere and Pouncing Teleport as bonus magic talents, as well as the Personal Warp drawback. This drawback does not grant an additional bonus talent, but may be bought off as normal.
This replaces flurry of blows.
Lotus Style
At 5th level the drifting lotus learns a lotus style. Once per turn, after he successfully teleports himself, the drifting lotus may gain the effects of a single lotus style. At 9th level, and every 4 levels thereafter, a drifting lotus learns an additional lotus style. At 15th level, he may gain two different lotus style benefits in a turn, either gaining both from a single teleport, or individual from two separate teleports.
This replaces style strike.
Bloom
The next attack the drifting lotus makes carries a dangerous spatial disturbance that splinters the target’s body. If his next attack hits, he deals an additional 1d6 damage per two levels to the target. This damage is not subject to damage reduction, hardness, or energy resistance. If the drifting lotus does not attack before his next turn, this benefit is lost.
Branch
The drifting lotus both teleports and does not teleport, temporarily appearing in two locations at once. After teleporting, the drifting lotus exists in both his starting position and his destination until the beginning of his next turn. This does not grant him additional actions, but he may take actions from either location and split actions between them as desired (allowing his to attack at one location and move at the other, for example). If a single ability would affect him in both locations (such as a breath weapon or destructive blast) he is only affected once. This allows him to flank with himself. At the beginning of his next turn, the drifting lotus resolves this duality and exists only at the destination end of his teleport.
Evade
Until the beginning of his next turn, the drifting lotus gains a +2 dodge bonus to AC and Reflex saves. This bonus improves by 1 for every ten levels (+3 at 10th, +4 at 20th). He loses this bonus whenever he would lose his monk AC bonus.
Flit
The drifting lotus may make a secondary teleport in the same turn. He may cast this secondary teleport as a swift action, but it has a maximum range of 5 feet plus an additional 5 feet per 4 levels and cannot benefit from any Warp talents he possesses. If it is not used before the end of his turn, this second teleport is lost.
Float
Until the beginning of his next turn, the drifting lotus unmoors himself from the bonds of the earth. He does not take fall damage, and falls at a rate of 60 feet per round. In addition, he may turn a fall into a glide, moving an equal distance in a horizontal direction of his choice. Finally, he can choose to simply hover instead of falling, hanging in place until some other force moves his or until his next turn begins.
Pursue
The drifting lotus teleports not to a place, but a person; space bends to keep him only a step away from them. The drifting lotus designates a single target within his reach to pursue. If it attempts to move out of his reach before his next turn, he may move after it as an immediate action. This allows him to mirror its movement up to a maximum distance equal to his speed. He must pass through every square his target passed through to mirror its movement, and if he reaches a point where he cannot follow (such as by not having the appropriate movement type) he immediately stops and can no longer pursue.
Rush
The next attack the drifting lotus makes transfers the latent momentum of his teleport into his target. If his next attack hits, he may attempt a bull rush combat maneuver check against the target. This does not provoke an attack of opportunity, and he may choose to substitute his MSB plus his casting modifier for his CMB for this maneuver. If the target is knocked into a solid object, it suffers 1d6 bludgeoning damage, + 1d6 for every 5 feet it would have continued past the barrier. He does not move with the targets of his bull rush. If the drifting lotus does not attack before his next turn, this benefit is lost.
Whirl
Until the beginning of his next turn, the drifting lotus is surrounded by a dizzying distortion. Anyone who attacks him or targets him with an effect requiring line of sight must succeed on a Will save (DC 10 + 1/2 his drifting lotus level + his casting ability modifier) or become sickened for 1 minute.
The Worldwalker's Handbook
$4.99
The nomadic order of the drifting lotus master the mystic arts of space and teleportation, incorporating them into an elegant fighting style.
Class Skills: A drifting lotus adds Knowledge (arcana), Knowledge (planes) to her list of class skills and removes Knowledge (history) and Ride from her list of class skills.
Proficiencies: A drifting lotus is proficient with simple weapons, as well as light armor. In addition, if this is her character’s first level in any class, she may select a martial tradition of their choice.
This modifies weapon and armor proficiencies.
Casting: A drifting lotus may combine spheres and talents to create magical effects. A drifting lotus is considered a Low-Caster and uses Wisdom as her casting stat modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces stunning fist.
Spell Pool: A drifting lotus at first level gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her class level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
A drifting lotus may spend spell points if they were ki points for all ki powers and class features. As long as she has at least 1 spell point, she can make a ki strike.
At 3rd level, ki strike allows her unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
At 7th level, her unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
This replaces ki pool.
Blended Training: A drifting lotus gains a combat or magic talent every time she gains a class level. A drifting lotuses uses her casting ability modifier as her practitioner modifier.
This replaces the bonus feats class feature and fast movement.
Unarmed Expert: A drifting lotus is an expert in unarmed combat. At first level she gains the Open Hand sphere as a bonus combat talent. If she already possesses this sphere, she may instead select a bonus combat talent she qualifies for from the sphere.
This replaces unarmed strike.
Warp Expert: A drifting lotus gains the Warp sphere and Pouncing Teleport as bonus magic talents, as well as the Personal Warp drawback. This drawback does not grant an additional bonus talent, but may be bought off as normal. For each of these talents she already possesses she may instead gain a Warp sphere talent of her choice or buy off a Warp specific drawback.
This replaces flurry of blows.
Lotus Style: At 5th level the drifting lotus learns a lotus style. Once per turn, after she successfully teleports herself, the drifting lotus may gain the effects of a single lotus style. At 9th level, and every 4 levels thereafter, a drifting lotus learns an additional lotus style. At 15th level, she may gain two different lotus style benefits in a turn, either gaining both from a single teleport, or individual from two separate teleports. This replaces style strike.
- Bloom: The next attack the drifting lotus makes carries a dangerous spatial disturbance that splinters the target’s body. If her next attack hits, she deals an additional 1d6 damage per two levels to the target. This damage is not subject to damage reduction, hardness, or energy resistance. If the drifting lotus does not attack before her next turn, this benefit is lost.
- Branch: The drifting lotus both teleports and does not teleport, temporarily appearing in two locations at once. After teleporting, the drifting lotus exists in both her starting position and her destination until the beginning of her next turn. This does not grant her additional actions, but she may take actions from either location and split actions between them as desired (allowing her to attack at one location and move at the other, for example). If a single ability would affect her in both locations (such as a breath weapon or destructive blast) she is only affected once. This allows her to flank with herself. At the beginning of her next turn, the drifting lotus resolves this duality and exists only at the destination end of her teleport.
- Evade: Until the beginning of her next turn, the drifting lotus gains a +2 dodge bonus to AC and Reflex saves. This bonus improves by 1 for every ten levels (+3 at 10th, +4 at 20th). She loses this bonus whenever she would lose her monk AC bonus.
- Flit: The drifting lotus may make a secondary teleport in the same turn. She may cast this secondary teleport as a swift action, but it has a maximum range of 5 ft. plus an additional 5 ft. per 4 levels and cannot benefit from any Warp talents she possesses. If it is not used before the end of her turn, this second teleport is lost.
- Float: Until the beginning of her next turn, the drifting lotus unmoors herself from the bonds of the earth. She does not take fall damage, and falls at a rate of 60 ft. per round. In addition, she may turn a fall into a glide, moving an equal distance in a horizontal direction of her choice. Finally, she can choose to simply hover instead of falling, hanging in place until some other force moves her or until her next turn begins.
- Pursue: The drifting lotus teleports not to a place, but a person; space bends to keep her only a step away from them. The drifting lotus designates a single target within her reach to pursue. If they attempt to move out of her reach before her next turn, she may move after them as an immediate action. This allows her to mirror their movement up to a maximum distance equal to her speed. She must pass through every square her target passed through to mirror their movement, and if she reaches a point where she cannot follow (such as by not having the appropriate movement type) she immediately stops and can no longer pursue.
- Rush: The next attack the drifting lotus makes transfers the latent momentum of her teleport into her target. If her next attack hits, she may make a bull rush against the target. This does not provoke an attack of opportunity, and she may choose to substitute her MSB plus her casting modifier for her CMB for this maneuver. If the target is knocked into a solid object, they suffer 1d6 bludgeoning damage, + 1d6 for every 5 ft. they would have continued past the barrier. You do not move with the targets of your bull rush. If the drifting lotus does not attack before her next turn, this benefit is lost.
- Whirl: Until the beginning of her next turn, the drifting lotus is surrounded by a dizzying distortion. Anyone who attacks her or targets her with an effect requiring line of sight must succeed on a Will save (DC 10 + 1/2 drifting lotus level + her Wisdom modifier) or become sickened for 1 minute.