Dullahan (CR 9/MR 4)

Clad in ragged black robes and tarnished armor, this grim, headless rider is surrounded by an aura of menace.

Mythic Dullahan (CR 9/MR 4)
XP 6,400
Pathfinder Roleplaying Game Bestiary 2
LE Medium undead (mythic)
Init +2; Senses blindsight 60 ft.; Perception +16
Aura frightful presence (30 ft., DC 20)


AC 26, touch 11, flat-footed 25 (+11 armor, +1 Dex, +4 natural)
hp 127 (10d8+82); fast healing 5
Fort +8, Ref +5, Will +12
Defensive Abilities channel resistance +4; DR 5/epic; Immune undead traits; SR 20


Speed 30 ft. (20 ft. in armor)
Melee +2 keen longsword +17/+12 (1d8+8/17–20 plus 2d6 cold)
Special Attacks freezing bladeMA, death’s calling, icy gazeMA, infernal alacrityMA, mythic power (4/day, surge +1d8), summon nightmareMA


Str 22, Dex 14, Con —, Int 14, Wis 16, Cha 20
Base Atk +7; CMB +13; CMD 25
Feats Iron Will, Mounted CombatMF, Ride-By Attack, Trample, Weapon Focus (longsword)MF
Skills Handle Animal +15, Intimidate +18, Perception +16, Ride +7, Spellcraft +15, Stealth +10
Languages Common, Infernal, Sylvan
SQ infernal identificationMA


Environment any
Organization solitary
Treasure double (+2 full plate, +2 keen longsword, other treasure)

Special Abilities

Freezing Blade (Su) A mythic dullahan is proficient with all simple and martial slashing weapons. When it wields a slashing weapon, the blade inflicts +2d6 cold damage and gains the keen weapon property. Additionally, when a mythic dullahan injures a creature with its blade, the mythic dullahan can expend one use of mythic power as a free action to daze the creature for 1d4 rounds (DC 23 Fortitude negates). This is a cold effect and the DC is Charisma-based.

Death’s Calling (Su) Once per day as a standard action, a mythic dullahan may place death’s calling on a target within 60 feet (DC 23 Fortitude negates). If the mythic dullahan knows and speaks the target’s name, the target takes a –2 penalty on the save. If the victim fails the save, he becomes staggered for 1d6 rounds. For the next 24 hours (or until the mythic dullahan is slain), all critical hits against the victim automatically confirm. Finally, the victim automatically fails all Constitution checks to stabilize while dying. This is a mind-affecting curse effect. The save DC is Charisma-based.

Icy Gaze (Su) A mythic dullahan can, as a standard action, expend one use of mythic power to fix its dreadful gaze on a single creature within 60 feet. The target must succeed on a DC 23 Will save or become paralyzed for 1d6 rounds. Even if the Will save is successful, the target is still staggered for 1 round. This is a fear effect and the save DC is Charisma-based.

Infernal Alacrity (Su) A mythic dullahan can expend one use of mythic power as a swift action to gain an effect identical to a haste spell for 1 minute. If the mythic dullahan is mounted when it invokes this ability, its mount is also hasted.

Infernal Identification (Su) As a swift action, a mythic dullahan can consult the powers of Hell to supernaturally discern the name of any living creature born on the Material Plane.

Summon Nightmare (Su) As a standard action, a mythic dullahan can summon a nightmare to serve him. The nightmare remains until it is slain or the mythic dullahan dismisses it. He can only have one such nightmare in his service at a time.

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