Dustbringer
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99
It’s a harsh but undeniable truth of reality that it is always easier to destroy than to create. Working from the idea that you need to understand something to efficiently break it, those dangerous few known as dustbringers arise from the arts of transmutation, applying their arts more to destroy than to create. While they have some skill in other forms of magic, their true power lies in breaking things so thoroughly that all that’s left behind is an extremely fine black powder, the dust that gave them their moniker.

Weapon and Armor Proficiency

A dustbringer is proficient with all simple weapons, monk weapons, and light armor.

This alters weapon proficiencies.

Accursed Destruction

The dustbringer’s talent at causing damage is more than just trained, it is supernatural. At 1st level the dustbringer gains the Wrecker oracle curse, treating her dustbringer level as her oracle level.

Additionally, the dustbringer gains the Creation sphere with Limited Creation (alter) drawback as a bonus talent at 1st level, but does not gain a bonus talent from this drawback. If the dustbringer already possesses the Creation sphere, neither the sphere nor the drawback is gained.

The dustbringer uses her class level as her caster level when using the Destroy alter ability of the Creation sphere. This stacks normally with caster levels gained from other sources.

This replaces the bonus talent gained at 1st level.

Unarmed Strikes

At 1st level, a dustbringer gains Improved Unarmed Strike as a bonus feat. A dustbringer may attack with fists, elbows, knees, and feet. This means that a dustbringer may make unarmed strikes with her hands full. A dustbringer applies her full Strength modifier (not half) on damage rolls for all her unarmed strikes.

Usually, a dustbringer’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A dustbringer’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

A dustbringer also deals more damage with her unarmed strikes than others, as shown on the following table.

Table: Dustbringer.
Level Damage (Medium) Damage (Small) Damage (Large)
1st–3rd 1d6 1d4 1d8
4th-7th 1d8 1d6 2d6
8th-11th 1d10 1d8 2d8
12th-15th 2d6 1d10 3d6
16-19th 2d8 2d6 3d8
20th 2d10 2d8 4d8

Destructive Blows

At 3rd level, the dustbringer gains Improved Sunder as a bonus feat even if she does not meet the prerequisites. Additionally, whenever she attempts an unarmed strike to sunder an object, she adds her Destroy alter damage to the attack.

At 7th level, she gains Greater Sunder as a bonus feat even if she does not meet the prerequisites and she gains Potent Alteration as a bonus talent.

This ability replaces stalwart and marked.

Mystic Combat

The dustbringer gains exclusive access to the following mystic combats. She may not select any mystic combat more than once unless stated otherwise.

All is Matter (Ex) (requires dustbringer 10)

The dustbringer has delved deeply enough into the mysteries to see that organic and inorganic matter are the same thing. Her Destroy alter ability can now also affect living and animate beings as if they were objects. This bypasses all types of damage reduction. Any animate creature reduced to 0 hit points by the dustbringer’s Destroy alter ability sees their bodies crumble to dust. This prevents raise dead and resurrection (although true resurrection works as normal). This cannot be combined with the destructive blows class feature, as it is still impossible to sunder a creature.

Destructive Diversity (Ex)

The dustbringer’s power to destroy is no longer limited to merely touch. She can choose a (blast shape) talent from the Destruction sphere. This talent can now be applied to her Destroy alter ability, with the normal spell point cost. She may select this mystic combat multiple times. Each time it is selected, choose another (blast shape) talent.

Dustbringer’s Aura (Su)

The dustbringer’s ability is unavoidable. When struck by a manufactured weapon in melee, the attacker must succeed at a Reflex save or suffer damage to their weapon as if it has been targeted by the Destroy alter ability (even though it is an attended object) of the Creation sphere. This has no effect on ranged weapons.

The saving throw DC for this ability is equal to 10 + 1/2 her dustbringer level + her casting ability modifier. If the dustbringer is of sufficient level to have the 15th level upgrade of the wrecker curse, the weapon must save against both effects separately.

Dustbringer’s Aura, Greater (Su) (requires dustbringer’s aura)

The dustbringer’s aura expands outward, protecting her from missiles. Any manufactured or natural weapon projectile targeting the dustbringer or passing through her square is subject to her Destroy alter ability, even if it would otherwise be an invalid target. If the missile survives this damage with at least half of its hit points, it is unaffected and strikes its target normally. If this damage would be enough to give the missile the broken condition, all effects of that condition apply, including penalty to attack, reduced critical threat range and multiplier. If this damage would destroy the missile outright, then it does so and the attack fails, regardless of the results of the attack roll.

Dustbringer’s Flurry (Ex)

The dustbringer gains the ability to make a flurry of attacks. A dustbringer can make a dustbringer’s flurry as a full-attack action. When performing a dustbringer’s flurry, the dustbringer can make one additional attack at her highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the dustbringer can make these attacks with any combination of her unarmed strikes and weapons that have the monk special weapon feature. She takes no penalty for using multiple weapons when performing a dustbringer’s flurry, but she does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (She can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects.) She does not need to use two different weapons to use this ability.

A dustbringer applies her full Strength modifier to her damage rolls for all attacks made with dustbringer’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A dustbringer can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of dustbringer’s flurry. A dustbringer with natural weapons cannot use such weapons as part of dustbringer’s flurry, nor can she make natural weapon attacks in addition to her dustbringer’s flurry attacks.

At 11th level, a dustbringer can make an additional attack at her highest base attack bonus whenever she performs a dustbringer’s flurry. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

Dustbringer’s Power (Ex)

The normal limits of creation magic no longer applies to the dustbringer. Her Destroy alter ability can now affect animated objects such as golems and constructs. She can also affect attended and magical objects, though these get a saving throw versus magic.

Touch of Dust (Su)

By focusing her magic, dustbringers can cause whatever she touches to simply fall into pieces. She can spend a spell point to cause her Destroy alter ability to deal 1d6 damage per caster level. This cannot be combined with the dustbringer’s flurry or the dustbringer’s aura mystic combat abilities.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.