Echo
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The City of 7 Seraphs
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Reflection and shadows gain real power in the Planes of the multiverse. Echoes are among the most potent manifestations of this. These masters of reflection and shadows of source are more common on the Shadow Plane than nearly anywhere else in the multiverse. Mirrorkin in particular have a high expression of the innate magics required to become an echo but any species might harbor the gift of true reflection.

Role: Sometimes an adventuring party needs just a little bit more. A second healing spell, one more mighty swing against a dragon, or a second try at the lock that just won’t budge. If these extra efforts were rolled up into one class, that class would be the echo. The echo is the ultimate in backup and countermeasures; which can the difference between life and death. Echoes using memory of power can become primary healers or damage dealers should the needs of a group demand it.

Alignment: Echoes may be of any alignment.

Hit Die: d8.

Class Skills: The echo can choose any 8 skills to be class skills at 1st level. See the Remembrance class feature for more info about echo class skills.

Skill Ranks per Level: 6 + Int modifier

Class Features

Table: The Echo
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +0 +2 +2 mirror memory, reflection, mirror power (1st)
2 +1 +0 +3 +3 deeper reflection
3 +2 +1 +3 +3 mirror power (2nd), remembrance
4 +3 +1 +4 +4 deeper reflection
5 +3 +1 +4 +4 lasting impression, mirror power (3rd), remembrance
6 +4 +2 +5 +5 deeper reflection
7 +5 +2 +5 +5 mirror power (4th), remembrance
8 +6/+1 +2 +6 +6 deeper reflection
9 +6/+1 +3 +6 +6 lasting impression, mirror power (5th), remembrance
10 +7/+2 +3 +7 +7 dark reflection, deeper reflection
11 +8/+3 +3 +7 +7 mirror power (6th), remembrance
12 +9/+4 +4 +8 +8 deeper or dark reflection
13 +9/+4 +4 +8 +8 lasting impression, mirror power (7th), remembrance
14 +10/+5 +4 +9 +9 deeper or dark reflection
15 +11/+6/+1 +5 +9 +9 mirror power (8th), remembrance
16 +12/+7/+2 +5 +10 +10 deeper or dark reflection
17 +12/+7/+2 +5 +10 +10 mirror power (9th), remembrance
18 +13/+8/+3 +6 +11 +11 deeper or dark reflection
19 +14/+9/+4 +6 +11 +11 hall of reflection, remembrance
20 +15/+10/+5 +6 +12 +12 true reflection

Mirror Memory (Ex)

An echo is proficient in simple weapons. They are also proficient in all weapons, armor, and shields that they have seen used by a proficient character in the past 24 hours. Additionally, an echo can automatically activate any magic or psionic item he or she has seen activated in the last 24 hours. For these effects the echo has a caster or manifester level equal to their echo class level.

Reflections (Su)

Each day, an echo has a pool of reflections equal to three plus their class level. As long as the echo has at least one reflection remaining in their pool, they may maintain a psionic focus (if psionics are available in your game) as though they had a power point reserve. Reflections are replenished after 8 hours of rest. Normally only one reflection can be used in a round. As a free action, an echo may expend a reflection to do one of the following things:

Echo Feat

For one round exchange a feat the echo currently possesses for another feat they have seen used within a number of rounds equal to their Charisma modifier.

Echo Familiarity

For one round the echo gains a circumstance bonus of +2 to a skill check the echo has witnessed used within a number of rounds equal to their Charisma modifier. If the echo uses this ability to replicate a skill they do not have a class skill bonus in, they may also add their Charisma modifier to the roll. Untrained skills targeted by this ability may be used as if they were trained.

Mirror Power (Su)

At 1st level, an echo gains the ability to mirror power. The echo must select one source of power (arcane, divine, entropic, temporal, psionic, primal) to learn. For one reflection, the echo can replicate a single spell or power with that source they witnessed within the past round. Activating this ability is a Standard Action that requires an echo to spend a reflection point.

The spell or power must have an effective spell level equal to no more than half the echo’s level rounded up. mirror power copied effects are resolved as a spell-like or psi-like ability at the effective caster or manifester level of the original effect’s creator or the echo’s own effective level, whichever is lower. The DCs of the effect are equal to the original source or the 10+ the effect level + the Charisma modifier of the echo, whichever is lower. Mirrored effects that require a component valued more than 100 gp in value are not subject to this ability.

Sources of Power

Some products make references to magic systems that draw on specific sources of power. GMs have the final say on what power source an effect comes from in their campaign. For purposes of this section, six major sources of power are referenced:

  • Arcane: The power of the universe drawn through the innate gifts of sorcerers and studied in the tomes of wizards.
  • Divine: The power of the Gods, drawn through creation and returned to their mortal vessels. Clerics, oracles and druids use this power source.
  • Entropic: The power of system failures in the universe and broken entities of great power. The umbral source is considered entropic for the echo, though some GMs may wish to make it a separate Source if they have higher instances of both.
  • Mental: The power of the mind unlocked through self-awareness or rigorous study. Psions, wilders and similar classes fit this power source.
  • Primal: The raw power of the cosmos and the natural energies of the world. (Some GMs may wish to reassign Druids this power source.)
  • Temporal: The power of the flow of time. Exploited by Time Thieves, Time Reavers and Time Wardens alike to alter the course of reality.

Role-Playing Note: GMs should consider the gaming group they play with when determining if an Echo character is appropriate. Some players may not appreciate a character that can do what their character can do under the best of circumstances. GMs are advised to ask if their group would mind an Echo player character in a party.

Deeper Reflection (Su)

At 2nd level and every even level after, an echo gains a deeper reflection. A Deeper Reflection may only be selected once unless otherwise indicated.

Akashic Echoes

The echo may replicate a veil of a veilweaver within close range. All veils last for 1 minute per echo level and treat Charisma as your primary veilweaving modifier. You can have at most 1 + half your echo level in mirrored veils at a time. They may gain the base veil abilities of any veil and may be considered bound at the following levels of mirror power if the original veil was bound: 2nd— hands, 3rd—feet, 4th—head, wrists, 5th—ring, 6th— blood, headband, shoulders, 7th—belt, 8th—neck, 9th—chest. You may use memory of power to imprint knowledge of a single veil and bind (if relevant). You gain no essence from this ability.

Cascade

If you have successfully used mirror power within one round, you can count yourself as a valid target for mirror power. You may only do so once for each instance of the cascade deeper reflection you possess. For example a 5th level echo with cascade twice, witnessing an enemy casting fireball could then mirror power a fireball once for the caster, then again in the following round from themselves, and once again in the round after that. If another casting of fireball occurred before the last cascade, the echo could instead start a new cascade from that casting. You may select this deeper reflection more than once, up to once for every five levels of the echo class.

Depth of Reflection

The echo’s effective level increases by 1 when determining levels of spells and powers to replicate with mirror power.

Essence of Illusion

You may spend a reflection to gain temporary essence equal to your current mirror power effect level. This essence may be invested as usual and lasts 1 minute per echo level. You may not have more than one instance of essence of illusion at a time.

Facet of Power

The echo selects another source of power. this source is added to their mirror power ability. You may select this deeper reflection more than once.

Martial Memory

The echo may retain combat feats gained via reflections for 1 minute per echo level. They may select this power an additional time to increase the duration of the feat exchange to 1 hour per echo level.

Memory of Power

Select one spell or power your character was personally affected by and that has a level one level lower than the current highest effect level the echo can mirror power. You can now use mirror power on this spell or power as if it had been cast in the prior round without needing an original source. For example, an echo at 4th level with Depth of reflection, can normally mirror power 3rd Level effects. This echo could select a 2nd level effect Memory of Power to always consider previously cast. You may select this deeper reflection more than once.

Twin Strikes

The echo may if using a weapon of the same type as a target within Close range, resolve attacks with the base attack bonus of the target instead of their own as long as your attacks are made within 1 round of witnessing an attack by that target with that weapon. If you have the Lasting Impression class feature, you may use Twin Strikes an additional number of rounds equal to your Lasting Impression. Activating this ability uses a reflection as a free action.

Remembrance (Su)

At 3rd level, the echo can select one skill they have used echo familiarity on in the previous level. This skill is permanently added to the class skills of the echo. The echo gains another remembrance at every odd echo level after 3rd.

Lasting Impression (Su)

At 5th level, the echo may use mirror power on an effect that has been cast or manifest within 1 more round, allowing the echo to replicate effects from the last 2 rounds. An echo without the cascade deeper reflection cannot echo their own effect. An echo gains additional lasting impressions at 9th, 13th, 17th, and 19th level.

Other abilities may also benefit from lasting impression if their descriptions indicate it.

Dark Reflection (Su)

At 10th level, an echo may select a dark reflection instead of a deeper reflection. A dark reflection may only be selected once unless otherwise indicated.

Beast Echo

Select one creature type, you may now use mirror power to echo supernatural abilities from creatures of this type. An effect can be affected by mirror power if the creatures CR is equal to or less than the echo’s effective level for mirror power. Creatures with CRs under their effective echo level -2 are potentially eligible targets for memory of power. Supernatural abilities effected by beast echo must be able to be triggered in a single standard action. Any duration effects end in a number of rounds equal to the echo’s charisma modifier modified by lasting impressions. Selecting the type of a classed creature allows access to supernatural class features within the above limits.

Counterecho

The echo may ready an action to use mirror power in response to an effect. this counterecho allows the echo to expend a reflection to execute a counterspell action, if they succeed in an opposed caster check against the original effect. If the echo succeeds the original effect is negated.

Essence of Shadow

You may spend a shadow pool point to gain temporary essence equal to your current mirror power effect level. This essence may be invested as usual and lasts 1 minute per echo level. You may have one instance of both essence of shadow and essence of illusion at the same time.

Flattering Imitation

When using mirror power, the echo may substitute their own DCs (determined by 10 + effect level + Charisma modifier) and effective caster, manifester, and veilweaving levels if higher than the original caster instead of the target of mirror power.

Memory of Shards

As an immediate action the echo may spend a reflection to activate a mirror power effect from memory of power after successfully using counterecho to counterspell an enemy.The mirror power effect must be one level lower than the countered effect. For example an echo using the counterecho power on an enemy’s disintegrate spell would then be able to immediately activate a mirror power from Memory of Power of up to 5th level.

Pool of Shadows

The echo gains a second shadow reflection pool equal to their Charisma modifier. They may only use these points to power dark reflections.

Shadow of Power

The echo may cause the result of mirror power to be from another source they know instead of the original source. The GM has final say to exact effects of source exchanges.

Twin Echoes

The echo may now use a shadow reflection from pool of shadows and a normal reflection in the same round. The normal reflection cannot be used to power a dark reflection that round. Any two reflection powers may be used even if they both take a standard action, though an echo using two standard action reflections must do so as a full round action. The echo must have pool of shadows to take this dark reflection.

Hall of Echoes (Su)

At 19th level, once per day as a free action the echo may select an effect valid for their mirror power with a single target. By spending two reflections, the mirror power effect resolves on all eligible targets, friend or foe, within Close range.

True Echo (Su)

At 20th level, once per day you may spend a reflection to exactly replicate the actions and effects of another creature’s full round. Spells are cast, attacks made all as though the echo was the character targeted by this effect, with the same statistics, effects and items however they can be redirected against new targets. If a target used a magic item, the echo must have a physical object in the same hand or position on the body, mundane or otherwise. Item effects generate from the held item as though it were the original target’s item, but do not consume charges or uses from the target or their items.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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