Mental Powers
The egregore gains the Mind sphere as a bonus magic talent, and uses his class level as his caster level for this sphere. This stacks normally with caster levels from other sources.
This alters mental powers.
Psionics
The egregore’s psionics work differently, on a more purely mental level.
Coordination
At 1st level, the egregore can read the mind of all allies within 60 feet, allowing them to analyze tactical data on their attacks. Whenever an ally within 60 feet damages an enemy, until the end of the egregore’s next turn, the egregore receives a bonus to damage rolls equal to his class level against that enemy and automatically confirms all critical hits against them. This effect does not work against creatures immune to precision damage. Multiple allies damaging the same enemy do not confer this bonus to the egregore multiple times in a round.
This replaces telekinetic manipulation.
Extension
At 6th level, the egregore may connect with the minds of his allies to deliver mental attacks against their common enemies. So long as this effect is active, the egregore may, as an immediate action, use a lesser charm against an enemy that an ally within 60 feet has made a successful melee attack against. At 16th level, he may use a greater charm. He may not expand the charm used to affect other targets using Mass Charm or the like.
This replaces telekinetic edge.
Assimilation
At 11th level, the egregore can mentally link all allies within 60 feet, stabilizing their group mind. Each ally gains a bonus to their Will saves equal to the number of linked allies within range to a maximum of the egregore’s casting ability modifier.
This replaces psionic fortress.
Trepanation
At 16th level, the egregore can disappear from the battlefield as a move action to become pure thought, and reside within the mind of an ally within 30 feet. While inside his ally, he may only use his psionics ability and Mind sphere abilities. He can not be targeted or attacked while inside his ally, but if the ally is rendered unconscious or killed, he is immediately ejected. The ally can likewise eject them at will. While the egregore is within the mind of the ally, the ally gains a +2 enhancement bonus to all mental ability scores, Reflex saves, and Will saves, and may also use the egregore’s magic skill defense in place of their own.
This replaces telekinetic colossus.
Splintering Strike (Su)
At 3rd level, an egregore who successfully deals damage to any enemy within 30 feet with a weapon or natural attack to a target may, as an immediate action, create a connection to the target’s mind. The egregore increases the DC of any mind-affecting abilities he uses against the target by 1, and he gains a +1 insight bonus to saving throws against the mind-affecting abilities of the target. These bonuses increase by +1 for every 3 levels after 3rd, to a maximum of +6 at 18th level.
He also receives an insight bonus to Bluff, Intimidate, Perception, Sense Motive, and Stealth checks equal to double this amount against the splintered creature. In addition, the egregore is mentally aware of the splintered creature’s presence, and knows exactly where they are at all times, and what conditions they currently have.
This splinter lasts for 1 hour per class level, or until the egregore ends the splinter as a free action. At 3rd level, the egregore may not have more than 1 splinter active at a time, and must immediately dismiss an existing splinter when he creates a new one. At 9th level, he may have 2 splinters active at once. At 15th level, he may have 3 splinters active at once.
At 6th level, the egregore learns to use his connection to deliver Mind sphere abilities from any distance. He may use any lesser charm he possesses on a splintered creature that he could normally influence with (charm) talents, but if the charm fails or the splintered creature succeeds at their saving throw, the splinter ends. At 12th level, he may deliver greater charms he possesses this way, and at 18th level, he may deliver powerful charms he possesses this way. This is a mind-affecting ability.
This replaces pushed movement.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book