Elder Sign Domain

The Elder Sign domain represents a deity's recognition of the dark powers looming beyond the known realities and of forces beyond the known planes of existence. Most clerics and druids who use the Elder Sign domain belong to obscure sects or tenuously connected orders, mistrusted or outright persecuted by the main body of a religion. Elder Sign priests discover terrible lore and must ask themselves whether it is worth the risk of preserving, given the dangers inherent in such endeavors.

Druids can choose the Elder Sign domain with the divine bond class feature, though it is rare for them to do so.

Deities: Usually humanoid deities of knowledge or protection.

Granted Powers: You can invoke the ancient Elder Sign to ward off the Outer Gods and their servants.

Elder Sign Lore (Ex): You gain a bonus skill rank for every level of cleric you have. This rank must be put in Profession (Yog-Sothothery philosopher). At 6th level, you automatically learn the ritual Create Elder Sign.

Forbid Knowledge (Sp): Once per day at 8th level, you can meditate with an open flame in hand for 1 minute to destroy all copies of a piece of information deemed too dangerous in an area of one 20-foot cube per class level; the area must be adjacent to you. Brief records of the information become blank without affecting surrounding text. Detailed records turn to ash. Creatures who know the knowledge forget it as if affected by the spell modify memory. If the knowledge caused dread or insanity, those effects are suppressed while the knowledge is forgotten but return in full force if it is recalled. You cannot implant substitute information and affected creatures know they have forgotten something, although not what or necessarily that you took the memory. Creatures and magical records can negate this effect with a successful Will saving throw against DC 14 + your Wisdom modifier. Affected creatures can attempt a new save 24 hours later to recall the erased memory, but they take a –4 penalty on this save. This is a shapeable 4th-level transmutation spell-like ability.

Domain Spells: 1st—erase, 2nd—shatter, 3rd— magic circle against chaos/evil, 4th—dismissal, 5th—mark of justice, 6th—forbiddance, 7th—vision, 8th—dimensional lock, 9th—mage's disjunction.


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