Proficiencies: Eldritch infusers are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
Casting: An eldritch infuser may combine spheres and talents to create magical effects. An eldritch infuser is considered a Mid-Caster. He may use either Intelligence or Wisdom as his casting ability modifier and must make this choice at 1st level. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces alchemy.
Spell Pool: An eldritch infuser gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training: An eldritch infuser gains a combat or magic talent every time he gains a class level. Eldritch infusers use their casting ability modifier as their practitioner modifier.
This replaces mutagen and persistent mutagen.
An eldritch infuser must select the Destruction sphere with the first talent he gains from this class and uses his class level as his caster level with the Destruction sphere. This stacks normally with caster levels gained from other sources.
This replaces poison use and swift poisoning.
Demolitionist: The eldritch infuser gains the (formulae) package of the Alchemy sphere as a bonus talent at 1st level. When the eldritch infuser creates a formulae that deals damage, he may choose to apply any (blast type) talent he knows to it. This may change the damage type the formulae deals, but does not change any other effects the formulae may have. If he applies a (blast type) talent that would change the damage die size to a formulae that uses a die other than d6 (such as Aligned Liquid), treat a (blast type) talent that increases damage dice to d8 as increasing the damage die one size (1d4, 1d6, 1d8, 1d10, 1d12) and one that decreases damage dice to d4 as decreasing the damage die one size. This does not affect splash damage, and any creatures affected by splash damage do not suffer additional effects from the (blast type) talent, though the damage type might be changed. Any effects from a (blast type) talent that would affect a square, such as Crystal Blast, do not affect the squares affected by splash damage. He must spend any spell point cost for the (blast type) talent as normal when he creates the formulae.
This replaces bombs. The eldritch infuser may still qualify for any discoveries that require bombs, in which case their effects apply to any formulae talents that deal damage. Any change to damage die from such a discovery stacks with that from a (blast type) talent. Discoveries are applied before the effects of the (blast type).
Note: Any additional effects from discoveries or blast types occur once, regardless of how many times a target takes damage from a formulae. Eldritch Infusers do not get Intelligence to damage the same way regular alchemists do, but should use their casting ability modifier.
Impromptu Formulae: Starting at 3rd level, the eldritch infuser may create a formulae as a move action. He may use this ability a number of times per day equal to half his class level + his casting ability modifier.
This replaces swift alchemy.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book