Elemental Defenses

The following are new elemental defenses that can be acquired by characters with the appropriate element(s).


Corrosive Miasma

Element(s) poison; Type defense (Su); Level —; Burn 0

You surround yourself in a haze of acid that corrodes magic. You gain spell resistance 11. This spell resistance increases by 1 for every 2 kineticist levels you possess beyond 1st. By accepting 1 point of burn, you can increase this spell resistance by 1 until the next time your burn is removed. At 2nd level and every 2 levels thereafter, you can accept an additional point of burn to increase your spell resistance by 1. Whenever you are targeted by a spell, as an immediate action, you can decide if you wish to not apply your spell resistence to the effect. Whenever you accept burn while using a poison wild talent, this corrosive energy grows more volatile, allowing you to reduce the caster level of any spell that affects you by your ½ your kineticist level for 1 round. This spell resistance doesn’t affect harmless spells unless you wish it to do so.

You can dismiss and restore this effect as an immediate action.

Distorted Stream

Element(s) time; Type defensive (Sp); Level —; Burn 0

Due to your alteration of the time stream, you are surrounded by a haze of possibilities, granting you a 10% miss chance against all attacks. You can accept 1 point of burn to increase this miss chance by 5% until the next time your burn is removed. At 4th level, and every 4 levels thereafter, you may accept 1 additional point of burn to increase this miss chance by another 5%, up to a maximum of 40% at 20th level. This miss chance does not stack with any other miss chance.

Whenever you accept a point of burn using a time wild talent, you are treated as incorporeal for 1 round.

Illusory Duplicates

Element(s) light; Type defensive (Sp); Level —; Burn 0
You are capable of shaping the light to your whims, creating an illusory duplicate of yourself in your square as per the mirror image spell. A destroyed illusory duplicate will reform at the rate of 1 per 5 minutes. You can accept 1 point of burn to create another illusory duplicate that will reform at the same rate until your burn is removed. At 4th level and every 4 levels thereafter, you may accept 1 additional point of burn to create an additional illusory duplicate, up to a maximum of 6 at 20th level. If you accept 3 or more points of burn in this way, illusory duplicates instead reform at the rate of 1 per 5 minutes.

Whenever you accept a point of burn using a light wild talent, you can reform 1 illusory duplicate.

Reactive Skin

Element(s) viscera; Type defensive (Su); Level —; Burn 0

Your skin is capable of changing to match the situation. You gain resist 1 to one element of your choice (acid, cold, electric, fire, sonic, negative energy), and you can accept 1 burn to change your resistance as a full round action. This resistance increases by 1 for every 2 kineticist levels you possess past 2nd. By accepting 1 point of burn, you can increase this resistance by 1 until the next time your burn is removed, to a maximum resistance equal to your level. Whenever you accept burn while using a viscera wild talent, your skin begins to grow more durable, causing your resistance to apply to acid, cold, electric, fire, sonic, and negative energy damage for 1 round.

You can dismiss and restore this effect as an immediate action.

Victorious Aria

Element(s) sound; Type defensive (Sp); Level —; Burn 0

The sounds of a glorious sonata lift you to great heights. You gain a +1 resistance bonus to all saves. By accepting 1 point of burn, you can increase this resistance bonus by 1 until the next time your burn is removed. For every 4 levels beyond 2nd, you can accept 1 additional point of burn to further increase this resistance bonus by 1 (to a maximum of +6 by 18th level.)

When you accept a point of burn using a sound wild talent, all creatures within 5 feet of you are deafened for 1 round.

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