Elemental Familiar (Earth) (CR 2/MR 1)

This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.

Mythic Small Earth Elemental (CR 2/MR 1)
XP 600
Pathfinder Roleplaying Game Bestiary
N Small outsider (earth, elemental, extraplanar, mythic)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 18, touch 10, flat-footed 18 (–1 Dex, +8 natural, +1 size)
hp 23 (2d10+12)
Fort +4, Ref –1, Will +3
Immune elemental traits

Offense

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6 (1d6+4)
Special Attacks earth mastery, mythic power (1/day, surge +1d6)

Statistics

Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4 (+6 bull rush); CMD 13 (15 vs. bull rush)
Feats Improved Bull RushB, Power AttackMF
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SQ elemental grueMA, mythic masterMA

Ecology

Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.).

Elemental Grue (Su) Once per day per Hit Dice, a mythic elemental can ready an action to counterspell any spell cast within 30 feet with a descriptor matching its elemental type, as if using dispel magic (caster level equal to its Hit Dice). It can expend one use of its mythic power to counterspell as an immediate action, rolling twice and selecting the better result if the spell is not a mythic spell. After a successful counterspell, the elemental gains a +1 morale bonus on attack rolls, saving throws, and caster level checks for 1 minute and gains 1d4 temporary hit points times the spell’s level. These temporary hit points last for 1 hour or until expended.

Mythic Master (Su) A spellcaster with the Mythic Improved Familiar feat can call a mythic small elemental familiar. Its master gains Mythic Spell Lore as a bonus feat as long as the elemental familiar is adjacent. However, the spells its master selects with this feat must have the same descriptor as its elemental type or come from the clerical domain spell list matching its elemental type. Spells which can have multiple descriptors, such as summon monster and planar binding, can be selected with this feat but can be cast as mythic spells only when cast with the appropriate descriptor. Its master also gains 1 additional use of mythic power per day, but this use can only be used to augment a spell with that descriptor.

A masterless mythic small elemental is aggressive and savage, gaining the feral savagery (full attack) mythic ability in place of this ability.

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