Casting
An elemental fist may combine spheres and talents to create magical effects. An elemental fist is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
Spell Pool
The elemental fist gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their class level + their casting ability modifier. This pool replenishes once per day after roughly 8 hours of rest.
This replaces drill knuckle.
Blended Training (Ex)
Whenever an elemental fist would gain a combat talent from their class levels, they may instead choose to gain a magic talent.
This alters combat talents.
Elemental Focus
An elemental fist must choose the Nature sphere with the talent they gain at first level, unless they already possess the Nature sphere.
Elemental Tension (Su)
An elemental fist gains the following tension technique:
1 Tension
Natural Fist: The elemental fist can spend a swift action as a part of an attack action to make an unarmed strike against a creature within a distance equal to their geomancing range as long as they have line of sight and line of effect to that creature.
This is a melee attack using their melee attack bonus, including Strength bonus, feats, and other modifiers to determine their attack bonus as normal. Attacking into melee, through cover, and other situations that penalize ranged attacks incurs the standard penalties. The type of damage dealt by this attack is determined by what Nature packages the elemental fist has, chosen each time they use natural fist:
- Air: Electricity
- Earth: Bludgeoning
- Fire: Fire
- Metal: Slashing
- Plant: Piercing
- Water: Cold
This ability replaces the perfect offensive tension technique.
Note: A character's geomancing range is defined by the Nature sphere and any other relevant modifiers even if a character is unable to use geomancing due to drawbacks or other limitations.
Elemental Arts (Su)
The elemental fist can select the following striker arts:
Empower Nature [Tension]: For each tension an elemental fist spends on this tension technique, they gain a +1 bonus to their caster level with the Nature sphere until the beginning of her next turn, to a maximum of half their elemental fist level (minimum 1).
Natural Combo: Whenever an elemental fist uses their natural fist tension technique, all other attacks with unarmed strikes they use that turn can benefit from it.
Speed Natural: The elemental fist can use their natural fist tension technique as a free action.
This ability alters striker arts.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book