Elemental Scion (Kineticist Archetype)

There are some who, instead of focusing on the powers beyond their own, decide to concentrate on their innate talents to acquire powers far beyond a minor dabbler. The geokineticists of the Purple Mountain are especially staunch in their training, rarely diverting from a strict curriculum of rigorous devotion to the earth. Other elements are equally likely to embark on such singular focus, confident in their innate gifts. Though elemental scions are not connected in any way with the Elementalist movement of the Elemental Lords, few devout Deists care enough on the finer points of philosophy to hear them out; as such they are a secret order, in most cases, and definitely forbidden, like most kineticists, in The Middle Kingdoms.

Elemental Heart (Su): The devotion of an elemental scion supersedes all others. When an elemental scion selects their element for their elemental focus class feature, they can choost to either gain both associated simple blast for their element (if it has two different simple blast) or increase the damage of their simple blast by 1 step (1d4 to 1d6 or 1d6 to 1d8).

This ability alters the elemental focus class feature and replaces the infusion granted at 1st level.

Focused Element (Su): At 7th level, an elemental scion gains a composite blast that requires the expanded element for their primary element (such as metal blast for earth.) An elemental scion is treated as 2 levels higher for the purpose of which infusions and utility wild talents they can select, as well as increasing the DCs of their infusions and wild talents by +1. In addition, they also gain an additional utility wild talent or infusion. If an elemental scion did not increase the damage die of their simple blast at 1st level, they may choose to do so for one of their simple blast in place of the infusion or utility wild talent gained with this ability. An elemental scion may now select an additional simple blast talent associated with their element as though it was a 1st level utility wild talent.

This ability replaces the expanded element class feature gained at 7th level.

Elemental Master (Su): At 15th level, an elemental scion increases the DCs of their infusions and wild talents by an additional +1, as well as increasing the damage of all simple and composite blast by 1 step. In addition, they also gain an additional utility wild talent or infusion.

This ability replaces the expanded element class feature gained at 15th level.

Elemental Embodiment (Su): At 20th level, an elemental scion has reached their peak of power. An elemental scion treats all infusions and wild talents as though they had accepted 1 point of burn or increased the burn cost by 1 for the purpose of their effects. They also gain 1 additional infusion and utility wild talent.

This ability replaces the omnikinesis class feature.

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