Elephant (CR 9/MR 3)

Mythic Elephant (CR 9/MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary
N Huge animal (mythic)
Init +0; Senses low-light vision, scent; Perception +20

Defense

AC 20, touch 8, flat-footed 20 (+12 natural, –2 size)
hp 128 (11d8+79)
Fort +14, Ref +7, Will +6
Defensive Abilities DR 10/epic

Offense

Speed 40 ft.
Melee gore +16 (2d8+10 plus toss), slam +16 (2d6+10 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks mythic power (3/day, surge 1d6), thrashing trunkMA, tossMA, trample (2d8+15, DC 25)

Statistics

Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
Base Atk +8; CMB +20 (+22 bull rush, +24 grapple); CMD 30 (32 vs. bull rush, 34 vs. trip)
Feats Endurance, Great FortitudeMF, Improved Bull Rush, Iron Will, Power AttackMF, Skill Focus (Perception)
Skills Perception +20, Swim +14
SQ jungle marchMA

Ecology

Environment warm plains or jungle
Organization solitary or herd (6–30)
Treasure none

Special Abilities

Jungle March (Su) A mythic elephant (and any creature riding on it) can pass easily through natural undergrowth, trees, thorns, and briars without impediment or damage. By spending one use of its mythic power, a mythic elephant and its rider(s) can move through magically manipulated vegetation without impediment or harm for 1 minute, such as that produced by entangle, plant growth, spike growth, or wall of thorns. This provides no protection against attacks by creatures of the plant type.

Thrashing Trunk (Ex) When a mythic elephant grapples a Medium or smaller creature, the mythic elephant is not considered grappled. In addition, if a mythic elephant begins its turn grappling a Medium or smaller creature, when it makes a grapple check to maintain the grapple and/or pin the target, it can also use that creature as an improvised weapon in place of its slam attack. It can use the grappled creature to make a melee attack or a ranged attack with a 10-foot range increment. The mythic elephant takes the usual −4 penalty to attack rolls with an improvised weapon, and a successful attack deals 2d6 points of damage plus the elephant’s Strength modifier to both the target of the attack and to the grappled creature. If the grappled creature is smaller than Medium size, reduce the damage die size by one step for each size category smaller than Medium. A mythic elephant may spend one use of its mythic power to negate the attack roll penalty for using an improvised weapon and to increase the damage to 2d6 plus 1-1/2 times its Strength modifier for 1 minute.

Toss (Ex) When a mythic elephant hits a Large or smaller creature with its gore attack, it can attempt a bull rush combat maneuver against that target as a free action. If the maneuver succeeds, the target is pushed away in a direction chosen by the mythic elephant and falls prone.

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