Empathetic Guardian
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The Warden
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Intensely emotional and caring individuals, the empathetic guardian is a defender that is a selfless, purely caring individual whose purpose is to help defend his allies in combat, and to help heal the psychological and emotional wounds left afterwards.

Positive Mental Attitude

An empathetic guardian tries to stay positive even when things are dire. At 3rd level, the empathetic guardian chooses an emotion from the following list, as the eliciter class feature: excitement, joy, love, loyalty, resolve, or tranquility. The empathetic guardian gains the minor power associated with that emotion. At 6th level and every 4 levels thereafter, the empathetic guardian may choose to gain the minor power of a new emotion from the list, or gain access to the next level of an emotional he already possesses (lesser, greater, and master). This otherwise functions as the eliciter’s emotion class feature, treating his total warden levels as eliciter levels.

This replaces routine patrol and improved indomitable.

Compassionate Guard

At 4th level, whenever the empathetic guardian would use his guard ability, he may also grant the guarded ally the benefits of a minor emotion power, expending a use of the emotion power as normal.

This replaces focusing guard.

Empathize (Su)

An empathetic guardian may form his empathetic nature into a powerful force, allowing him to aid his allies in various ways. As a standard action, the empathetic guardian targets a single creature within his guard range that can perceive him, granting them the benefits of an empathy he possesses.

This is a mind-affecting emotion effect. An empathetic guardian may target themselves with their own empathy, even if they cannot perceive themselves. The empathetic guardian may use empathize a number of times per day equal to 3 + 1/2 his empathetic guardian level.

Applaud [Empathy]

At 8th level, the empathetic guardian fills the target with encouragement, ensuring that the target is aware of their positive impact. Whenever the target would succeed at an ability check, attack roll, saving throw, or skill check within the next minute, the next roll of the same type receives a morale bonus equal to the empathetic guardian’s guard bonus. This bonus can only be applied to a roll up to 1 minute after the first attempt.

Support Network [Empathy]

At 9th level, the empathetic guardian reassures the target, ensuring that the people around them are here to support them no matter what. For every ally that the target can perceive, they gain 4 temporary hit points (maximum 20) for 1 minute. If the target is the empathetic guardian’s guarded ally, they gain an additional temporary hit points for every ally they can see (maximum 5 additional temporary hit points).

Tender Loving Care [Empathy]

At 12th level, the empathetic guardian instills the target with calming thoughts and serenity. The target heals 1d8 points of ability damage and drain to all mental ability scores.

Disarming Diplomacy [Empathy]

At 17th level, the empathetic guardian makes an honest plea to the target in an attempt to shake their morals, even if but for a moment. The target must succeed a Will saving throw (DC 10 + 1/2 his class level + the empathetic guardian’s casting ability modifier) or suddenly become indifferent to the empathetic guardian and his allies. If the target was in combat, the target will attempt to flee or surrender.

If the empathetic guardian or one of his allies would attempt a hostile action towards the target, they immediately receive another saving throw at a +4 bonus. This lasts for 1 minute per class level, after which the target returns to its original disposition.

Overwhelming Compassion [Empathy]

At 19th level, the empathetic guardian wholly empathizes with the target, completely changing their morals for a time. His disarming diplomacy empathy instead makes the target helpful towards the empathetic guardian and his allies, and will aid in combat if provoked. Additionally, the empathy lasts for 10 minutes per class level.

This replaces self-sufficiency, improved patrol, and tireless protector.


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