Envious Creature (CR +2)

Envy is a sin, and the dark and fell fiends of damnation have ever rewarded sin. These dark powers transform some creatures who earn their attention though their jealousy and malicious intent into envious creatures. Those transformed always take great joy in another’s suffering; they lose all sense of kindness they ever possessed. Envious creatures have either a wide-eyed insane look of joy, or a sorrowful and joyless mien; their bodies often take on a greenish hue in some way, shape or form; most often, their eyes take on this color, but not always. Other times they take on the aspect of a dog or a goat.

Creating an Envious Creature

"Envious" is an acquired template that can be added to any creature with an Intelligence of 4 or higher (referred to hereafter as the base creature). An envious creature uses all the base creature’s statistics and special abilities except as noted here.

CR: +2

Alignment: Changes to any Evil.

Defenses/Qualities: DR 5/special (see driven by envy below, increase to 10 if the envious creature’s CR is 10 or higher, increase to 15 if the envious creature’s CR is 15 or higher); Resist 5 special (see below, increase to 10 if the envious creature’s CR is 10 or higher, increase to 20 if the envious creature’s CR is 15 or higher); Immune mind-affecting; SR 12 + CR (see driven by envy).

Special Abilities: An envious creature retains all the special abilities of the base creature, plus the special abilities as described below:

Change Shape (Su): Once an envious creature desires a particular object or creature, it can shapechange at will into the holder of the object or of a second creature that holds the first creature’s affections. If anyone calls the envious creature by its true name or actual given name, it is automatically forced back into its natural form for 24 hours. An envious creature’s eyes are always green when it assumes a form not its own.

Covetous Strike (Su): A creature injured by an envious creature or that fails its save against an effect created by an envious creature must make a successful Will save (DC 10 + 1/2 the envious creature’s HD + its Cha modifier) or immediately steal the nearest object it is aware of—something that’s worth at least 500 gp and does not belong to it. Once the subject takes the object, the effect ends. The creature may have to go through threatened or dangerous areas (passing by guards or moving through an area protected by a glyph of warding) to get at the object, or it may even have to break through a barrier or pick a lock. A barrier that requires more than 10 rounds to get through is considered impassable for the purposes of this effect. The effect ends immediately if the creature physically cannot reach the object—including a situation forcing the creature to pass through an area that would, without a doubt, kill it. For example, a creature with only 30 hp that must swim through acid to reach the object is unaffected by the covetous strike.

While under the effects of protection from evil or a similar spell, the subject can ignore the compulsion, but such a ward does not prevent establishing covetous strike, nor remove it. This is a mind-affecting compulsion effect.

Cursed Relationships (Su): Once per day as an immediate action, an envious can curse a creature within 30 ft. (as bestow curse). That creature must make a successful Will save (DC 10 + 1/2 the envious creature’s HD + its Cha modifier) or all NPC interactions are permanently shifted two steps toward the negative.

Curse of Envy (Su): Once per day as an immediate action, an envious creature can curse a creature within 30 ft. (as bestow curse). That creature must make a successful Will save (DC 10 + 1/2 the envious creature’s HD + its Cha modifier) or it suffers a circumstance penalty to its highest ability score equal to 1d6+1 per HD (maximum 1d6+20). The subject's ability score cannot drop below 1.

Driven by Envy (Ex): An envious creature has a special type of damage reduction and resistance that protects it from all types of damage unless that damage is dealt by the target of the creature’s envy. For example, if the object desired is an ancestral sword, that weapon bypasses the envious creature’s damage reduction, if the woman who it wishes to possess casts a fireball at it, the spell ignores that creature’s resist and spell resistance defensive abilities.

Spiteful Strike (Su): Envious creatures often believe if they cannot possess something, then no one should. Once per day as a free action, if the envious creature attacks the target of his desire that attack automatically threatens a critical; if the attack does not require an attack roll, then the envious creature may add +4 to the DC of the effect or increase the amount of damage it would deal by 50% (it’s choice).

Abilities: Increase from the base creature as follows: Con +4 (+2 hp per HD, +2 to Fortitude saves, and any of the base creature’s Constitution-based DCs), Int +4 (add 2 bonus languages, add 2 skill points per HD, +2 to Appraise, Craft, Knowledge, Linguistics, and Spellcraft checks, +2 to any of the base creature’s Intelligence-based DCs), Cha +4 (+2 to Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device; attempts to influence others, and Channel Energy DCs, +2 to any of the base creature’s Charisma-based DCs).

Skills: Envious creatures gain a +8 racial bonus on Bluff and Disguise checks; both of these skills are always considered class skills for envious creatures.

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